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Regarding 3rd Person View


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#221 Fetladral

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Posted 16 November 2012 - 07:40 PM

Or the fact that there is already a WHITE DOTTED LINE THAT SHOWS WHICH WAY YOUR LEGS ARE FACING AND A "TRIANGLE" SHOWING WHICH WAY YOUR TORSO IS FACING. I FEEL LIKE I'M TAKING PILLS HERE. Am I the only one who noticed this? It's on your battlegrid and doesn't take that long to look at.

#222 JAFO

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Posted 16 November 2012 - 07:48 PM

View PostEpicStoryGuy, on 16 November 2012 - 07:38 PM, said:


The Devs have said they completely understand the third person advantage and are working on a system to compensate. So why are so many people in a tizzy?



Maybe because we actually care about the integrity of this game and it actually means something to us. There is a large dedicated battletech player base in here.

#223 Squidhead Jax

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Posted 16 November 2012 - 07:57 PM

View PostEpicStoryGuy, on 16 November 2012 - 07:38 PM, said:


The Devs have said they completely understand the third person advantage and are working on a system to compensate. So why are so many people in a tizzy?


Because such systems tried before have been clunky, ridiculous, and/or failures at maintaining actual balance.

Now, if they were going to make it a module with assosciated cost, opportunity cost, and risk of disablement, fitting into a spectrum of camera drones/UAVs, that'd be vastly different. It would, however, obviously not fall in the realm of newbie-friendliness.

#224 Talos Valcoran

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Posted 16 November 2012 - 08:04 PM

View PostMortavore, on 16 November 2012 - 03:32 PM, said:

I hope they add it in. One of the things that I find hard to do is keep track of where my feet are vs. were i'm looking.


you serious???

If you already have problems with that, you should stop playing immediately and install "hello kitty online" on your system.

Edited by Talos Valcoran, 16 November 2012 - 08:09 PM.


#225 Rejarial Galatan

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Posted 16 November 2012 - 08:07 PM

Sorry Garth, there is no positive way to add a Third Person view to this game with out it fundamentally changing the game. As you stated, 1st person is sacrosanct to this game, and even adding in the OPTION will force those who abhor this option to use it because of the tactical advantages it will gives those who use it religiously. Sorry again Garth, but, Paul said this game will be 100% first person ONLY, and to do go back on that core pillar is a huge mistake and an even larger breach of trust to all of us. Please, do not add it, I personally beg this of you, as it will change this game in ways that are not in the spirit of this game, or in the spirit of what the majority of us want.

#226 SilentSooYun

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Posted 16 November 2012 - 08:14 PM

While I would like an easier way to admire/take pictures of my Mech in-game, 3rd person can be very easily exploited if not carefully handled. The advantages of position and situational awareness could very, VERY easily wreck any semblance of informational warfare and reduce MWO to Unreal Tournament: Giant Robot Edition. This is not a newbie helping tool... it's a potential game-breaker.

#227 Daddys Revenge

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Posted 16 November 2012 - 08:14 PM

I think Run Hot or Die had the best point regarding the problem with third person view. The fear was that this would split the community into 2 camps. 3rd person players and 1st person players. Mechanics aside, nobody likes the thought of developers blowing off one side of a community because the other side is larger/spends more money.

Glory said it best "The only place for 3rd person in MwO is in spectator mode"

#228 IrrelevantFish

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Posted 16 November 2012 - 08:20 PM

View PostEpicStoryGuy, on 16 November 2012 - 07:38 PM, said:


The Devs have said they completely understand the third person advantage and are working on a system to compensate. So why are so many people in a tizzy?

Exactly. It took me exactly ten seconds to think of an easy-to-implement, non-arbitrary way to level the playing field between first- and third-person perspectives. I'm sure the devs can do better.

However, I'm still strongly opposed to adding third-person. It takes a lot of work to keep third-person cameras from clipping, smushing, etc, and I think their efforts would be better spent elsewhere. An improved HUD and playable tutorials would achieve much the same result and be far less expensive.

#229 EpicStoryGuy

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Posted 16 November 2012 - 08:20 PM

What if In third person mode if you did not have line of sight, the target didn't show up? A map tells essentially the same thing, just leave out what you can't see. Don't change the target state, just the rendering of the model.

#230 Rejarial Galatan

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Posted 16 November 2012 - 08:21 PM

still can be hacked Epic, still a bad idea, never going to be a good one.

#231 geck0 icaza

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Posted 16 November 2012 - 08:23 PM

anyone got the link where they stated they would never do this?

#232 Randodan

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Posted 16 November 2012 - 08:24 PM

I agree with the third person death-cam view. That's all I can handle.

#233 Rejarial Galatan

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Posted 16 November 2012 - 08:29 PM

View Postgeck0 icaza, on 16 November 2012 - 08:23 PM, said:

anyone got the link where they stated they would never do this?

this work for ya?

Posted Image

also, from the GAME tab on the website:


How does gameplay work?

MechWarrior Online puts MechWarriors into a first-person, team-based, tactical battlefield where the victors swim in the spoils of war and are rewarded with the almighty C-Bill (in-game currency).

Edited by Rejarial Galatan, 16 November 2012 - 08:29 PM.


#234 Squidhead Jax

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Posted 16 November 2012 - 08:33 PM

View PostRejarial Galatan, on 16 November 2012 - 08:21 PM, said:

still can be hacked Epic, still a bad idea, never going to be a good one.


hax will be hax, as long as the client always gets positional info, which was a problem even before now. A 'mech suddenly popping into existence when mostly in view, tho... ick.

#235 geck0 icaza

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Posted 16 November 2012 - 08:37 PM

thanks a bunch, I brought that up because if they have stated that this feature will not be there. They made that very clear. We made purchases based on that information. I work for a online gaming company. I work in the billing department and I spend most of my time fighting chargeback cases. Now that you have a screen shot (as well as me) we have proof. This is an easy chargeback case to win. Vote with your wallets.

#236 Rejarial Galatan

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Posted 16 November 2012 - 08:40 PM

what will happen if they go ahead and place in third person cameras, is, it becomes a moment of FALSE advertising by PGI and False Representation of the product by PGI, as again, we have the proof they said what they said. One would think legal would be saying: guys, you already said you would NOT do this, you advertised it as such, why invite legal issues?

#237 cipher

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Posted 16 November 2012 - 08:43 PM

View PostGarth Erlam, on 16 November 2012 - 02:59 PM, said:

MechWarrior Online is, and will always be, a game focused on 1st person combat in Mechs. That experience is sacrosanct to the classic Mechwarrior experience.


Sorry, have to call B.S. on that. The classic Mechwarrior experience is both 1st and 3rd person views. Only MWO broke from that tradition with no 3rd person. So please, bring back 3rd person view. It doesn't have to be zoomed out far to give anyone an advantage, but just enough to see our mechs from the outside.

#238 Rejarial Galatan

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Posted 16 November 2012 - 08:46 PM

Cipher, sorry buddy, but, they already said, this is a SIMULATOR, and the prior iterations were NOT simulator. This is. there is 0 way to give a third person angle that does NOT break the game, and might I add something, they already advertised, promised and declared this game 100% first person. To do anything else other than this at this point, is a breach in advertising leaning to the False Advertising that has been going on for better than a year now, as well, as open them up to, guess what, becoming a company that has no credibility as it says one thing, then does something drastically different. So, the masses have spoken, we say NO to this, as it is NOT what we the masses want.

#239 EpicStoryGuy

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Posted 16 November 2012 - 08:47 PM

What specifically is wrong with splitting third person view matches and first person? That lets people choose the way they would like to play w/o getting advantages.

#240 CabooseJr

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Posted 16 November 2012 - 08:49 PM

I think third person should enable someone to view the back of their mech with no vision outside said rear of mech. This way it won't affect those of us who want a true simulation as opposed to an arcade game.





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