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Regarding 3rd Person View
#221
Posted 16 November 2012 - 07:40 PM
#222
Posted 16 November 2012 - 07:48 PM
EpicStoryGuy, on 16 November 2012 - 07:38 PM, said:
The Devs have said they completely understand the third person advantage and are working on a system to compensate. So why are so many people in a tizzy?
Maybe because we actually care about the integrity of this game and it actually means something to us. There is a large dedicated battletech player base in here.
#223
Posted 16 November 2012 - 07:57 PM
EpicStoryGuy, on 16 November 2012 - 07:38 PM, said:
The Devs have said they completely understand the third person advantage and are working on a system to compensate. So why are so many people in a tizzy?
Because such systems tried before have been clunky, ridiculous, and/or failures at maintaining actual balance.
Now, if they were going to make it a module with assosciated cost, opportunity cost, and risk of disablement, fitting into a spectrum of camera drones/UAVs, that'd be vastly different. It would, however, obviously not fall in the realm of newbie-friendliness.
#224
Posted 16 November 2012 - 08:04 PM
Mortavore, on 16 November 2012 - 03:32 PM, said:
you serious???
If you already have problems with that, you should stop playing immediately and install "hello kitty online" on your system.
Edited by Talos Valcoran, 16 November 2012 - 08:09 PM.
#225
Posted 16 November 2012 - 08:07 PM
#226
Posted 16 November 2012 - 08:14 PM
#227
Posted 16 November 2012 - 08:14 PM
Glory said it best "The only place for 3rd person in MwO is in spectator mode"
#228
Posted 16 November 2012 - 08:20 PM
EpicStoryGuy, on 16 November 2012 - 07:38 PM, said:
The Devs have said they completely understand the third person advantage and are working on a system to compensate. So why are so many people in a tizzy?
Exactly. It took me exactly ten seconds to think of an easy-to-implement, non-arbitrary way to level the playing field between first- and third-person perspectives. I'm sure the devs can do better.
However, I'm still strongly opposed to adding third-person. It takes a lot of work to keep third-person cameras from clipping, smushing, etc, and I think their efforts would be better spent elsewhere. An improved HUD and playable tutorials would achieve much the same result and be far less expensive.
#229
Posted 16 November 2012 - 08:20 PM
#230
Posted 16 November 2012 - 08:21 PM
#231
Posted 16 November 2012 - 08:23 PM
#232
Posted 16 November 2012 - 08:24 PM
#233
Posted 16 November 2012 - 08:29 PM
geck0 icaza, on 16 November 2012 - 08:23 PM, said:
this work for ya?
also, from the GAME tab on the website:
How does gameplay work?
MechWarrior Online puts MechWarriors into a first-person, team-based, tactical battlefield where the victors swim in the spoils of war and are rewarded with the almighty C-Bill (in-game currency).
Edited by Rejarial Galatan, 16 November 2012 - 08:29 PM.
#234
Posted 16 November 2012 - 08:33 PM
Rejarial Galatan, on 16 November 2012 - 08:21 PM, said:
hax will be hax, as long as the client always gets positional info, which was a problem even before now. A 'mech suddenly popping into existence when mostly in view, tho... ick.
#235
Posted 16 November 2012 - 08:37 PM
#236
Posted 16 November 2012 - 08:40 PM
#237
Posted 16 November 2012 - 08:43 PM
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
Sorry, have to call B.S. on that. The classic Mechwarrior experience is both 1st and 3rd person views. Only MWO broke from that tradition with no 3rd person. So please, bring back 3rd person view. It doesn't have to be zoomed out far to give anyone an advantage, but just enough to see our mechs from the outside.
#238
Posted 16 November 2012 - 08:46 PM
#239
Posted 16 November 2012 - 08:47 PM
#240
Posted 16 November 2012 - 08:49 PM
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