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Regarding 3rd Person View
#2281
Posted 03 May 2013 - 06:41 PM
#2282
Posted 03 May 2013 - 07:42 PM
#2283
Posted 03 May 2013 - 07:50 PM
I'll be awaiting those statistics until Christmas if necessary, Garth
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#2284
Posted 03 May 2013 - 09:13 PM
#2285
Posted 03 May 2013 - 09:17 PM
CyBerkut, on 03 May 2013 - 02:08 PM, said:
That's the funny thing about posting in a thread that you want to see die... it prompts people to respond to you, and the thread continues to live.
Of course, you could just quit reading it. At least then, it would be 'dead' to you. But no... you apparently wish to impose your will on the other thread participants. It doesn't appear that is going to work.
PGI could possibly do something meaningful to quell the concerns being voiced in here. Your posts, on the other hand, do not seem to have the necessary ingredients.
You're right of course. However, how is one supposed to not respond to this thread, I mean, look at it. It's gone from one absurdity to the next. First the general concern that 3PV will be exploitable, which is fair enough. Then it's straight on to doomsaying, and conspiracy theories where Piranha is involved in a forum cover-up. What? Now there's even players admitting that they just don't want certain types of players to be able to play the game. Yeah, I do think it's time the discussion ended. When you sail straight out of normal town, and into conspiracy land, the only place the discussion can go is to the loony bin.
#2286
Posted 04 May 2013 - 04:14 AM
Ed Steele, on 03 May 2013 - 09:13 PM, said:
Ed Steele, sad to say you'll never see that poll because the results won't be consistent with the pre-determined outcome. The discussion is truly over, as Moromillas indicates; the fact that they don't flatly deny it means that it will be in. They are just trying to figure out the best way to convince the community that a little jelly will make that **** sandwich taste good.
#2287
Posted 04 May 2013 - 04:51 AM
Target Rich, on 15 April 2013 - 05:40 AM, said:
This game requires CryEngine 3...and only play on Desktop and Laptop PC's that have serious graphic card capability....Market reduced to 30-40 percent of PC base.
Game has a huge learning curve...and fundamentally discourages new players because the concept of "earning" your basic units is the exact opposite of any other MMP game out there and the opposite of any previous MW game....Market reduced to 30 percent of remaining 30-40 percent of PC base.
Game has a first person shooter view requirement...just like other games...which most players absolutely HATE....that's why all successful FPS games have third person view...Market reduced to 30 percent of remaining 5-10 percent of PC market...
Current game is perfect for obsessive compulsive mecha fanatics...who buy all kinds of stupid equipment...are willing to pay litereally hundreds of dollars in extra equipment like game mouses..obsolete joysticks...etc....and engage in some fairly substantial coding to get said equipment...plus pay beacoup money...like a hundred bucks or so just to get that competitive edge in a beta.
Oh...btw...I have been playing MW since the pen and paper days of the 1970's I have beta tested MW3, MW4, MC1 and MC2 and Played Chromehounds (MW5) until they closed the server on us.
Not ONE SINGLE MECHA GAME HAS EVER HAD COCKPIT MODE EXCLUSIVELY...because it is a seriously stupid way to play.
I have no problem with a matching engine that enables the ultra obsessive mech simulation people to don their tin foil hats and take their hundreds and thousands dollars of add on computer equipment and thousands of dollars in high end multi screen graphic work stations ...and have their fun...BUT
I GET SERIOUSLY OFFENDED by these kind of fools waxing eloquent about the "purity" of their style of play...
This game is based on battletech....I've red the novels...played the pen and paper game....
If you're goal is to simulate the true battletech piloting experience...then the current cockpit view is the OPPOSITE of battletech. A pilot in a battletech mech puts on a neurohelmet...his nervious system is directly linked to the mech and its sensors...it in essense becomes his body.... That is a 360 degree view...and probably best simulated by a 3rd person viewpoint...
The current mickey mouse viewpoint that is restricted by a forward view out of a slow moving cockpit window...is more like a ww2 tank than battletech...or a fighter plane...although they have better vision capability than we see in MWO.
Have the decency to admit your arrogance...there are many styles of playing a fps....which this game is NOT supposed to simulate.... Instead...this is SUPPOSED to be both tactical and commander view...like MW4 there should be the capability for a unit team to be able to easily highlight capture points and give orders....of course this subsumes a turnkey voice communication with the game...which is why Microsoft ported the whole franchise over to the XBOX 360 in the first place...
So to quote Hamlet "There is more in heaven and earth, my dear Horatio, than is contained in your philosophy..."
So, I have to ask. You see yourself walking around IRL from a 3rd person view? Where exactly do you get your pharmaceuticals? Can I haz some?
#2288
Posted 04 May 2013 - 08:36 AM
Ph30nix, on 03 May 2013 - 02:18 PM, said:
mechs with arms that move in any directly can actually aim farther then they are able to see either above (most common) or to the sides (commando good example)
if you let people use third person they will have a much less restricted view when it comes to attacking and aiming that players in first person view will not be able to touch.
That is an interesting observation.
#2289
Posted 04 May 2013 - 09:02 AM
FupDup, on 03 May 2013 - 06:31 PM, said:
Quote
Then I'm sure you're going to love this quote from Ask The Devs #37:
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Gremlich Johns: When the CW mode is implemented, will it be 1st Person View only?
A: We haven’t decided on the final format. Both 3rd and 1st person will be available options, however we have yet to confirm how one or the other will be selected for specific scenarios, like Merc Corp vs Merc Corp.
<Sigh> The only (ever so slightly) hopeful part of that was, "We haven’t decided on the final format."
However... it would seem the implications are:
- There will not be separate CW universes for 1PV and 3PV players.
- 3PV will be available in CW at least in some cases.
So, that still leaves the scenario... Planet X is being attacked by Team A that prefers 3PV, and defended by Team B that prefers 1PV.
If the Devs were to abide by their word [Yeah, I know...], (That 1PV players would never have to play against 3PV players), then Team A should have to suck it up and play in 1PV.
I'm not holding my breath waiting for that to happen...
#2290
Posted 04 May 2013 - 12:07 PM
Until I see said statistics I will not spend another dime on this game.
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#2291
Posted 04 May 2013 - 04:05 PM
Mr Blonde, on 04 May 2013 - 04:14 AM, said:
Ed Steele, sad to say you'll never see that poll because the results won't be consistent with the pre-determined outcome. The discussion is truly over, as Moromillas indicates; the fact that they don't flatly deny it means that it will be in. They are just trying to figure out the best way to convince the community that a little jelly will make that **** sandwich taste good.
If 3PV is implemented in a way that it is unavoidable, then PGI will fatally split the community as they have stated time and time again, that they do not want to. This game was advertised as a first-person game and should stay that way. 3PV will change MWO into a game that is not MWO. I have paid real money on MC, because I am a long-time Battletech and Mechwarrior fan and I like the "simulator" feel that first person gives you. I am tired of all the people who want this game to be something other than what it was marketed as, trying to change it into Hawken, or just another FPS with mech skins.
Edited by Ed Steele, 04 May 2013 - 04:06 PM.
#2292
Posted 05 May 2013 - 02:05 AM
#2293
Posted 05 May 2013 - 02:27 AM
if you want 3rd person view get a console they have heaps of that stupid crap in there games .
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#2294
Posted 06 May 2013 - 07:42 PM
Loc Nar, on 03 May 2013 - 03:55 PM, said:
https://twitter.com/...344465329954816
Maybe PGI should hire you, since you are doing their PR for them.
HarmAssassin, on 03 May 2013 - 05:36 PM, said:
if 3rd person is in the testing grounds, it won't be long before the script-kiddies find a way to turn it on even when not in the testing ground.
3rd person view will kill this game. If it ever gets into regular game-play, I'm gone.
I can live with it as long as there are separate queues, but if I am forced to play against people with 3PV, I am gone and my money with me. And no, a "vote before each game" system is not a good compromise, all it would do is force people to play a mode that they do not want to if their side loses the vote.
#2295
Posted 07 May 2013 - 01:56 AM
Somehow, though, I think that after 116 pages of NO we know the real answer. Listen to the players. Do not kowtow to esports. Outside of the Asian market it just isn't going to fly.
#2296
Posted 07 May 2013 - 04:28 AM
S1lent0ne, on 07 May 2013 - 01:56 AM, said:
Actually, speaking as one who spends a good deal of time in the Asian market, 3PV will not be that popular. Outside of Pay 2 Win hard games are easily the most popular.
#2297
Posted 07 May 2013 - 08:55 AM
Then when it has the exact opposite effect they will blame and fire someone else but we will still be stuck with 3PV because their short attention span has already moved onto something else.
#2298
Posted 12 May 2013 - 09:30 AM
Rattlehead NZ, on 24 April 2013 - 09:50 AM, said:
Just add the Halo physics if they cannot control the legs separate from the torso. It turns where you look so their torso would turn but the legs would always line up. Or the best idea is to add a key that will center your legs with your torso!!!! ..... oh wait we already have that and still we need 3rd person?
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That and two triangles RIGHT IN CENTER TOP of the freaking screen that shows torso-leg alignment. I wonder what type of people need a view from behind them to learn to walk. Guess their parents put 2 mirrors front and back so that they could see 3PV when they started to walk.
#2299
Posted 12 May 2013 - 12:15 PM
With a joystick, I don't have any problems walking, maneuvering or shooting any Mechwarrior based game. It's the inability to figure out how to do torso twist and turn left/right with the mouse that is confusing new players. It isn't that the game is so difficult that 3PV MUST be implemented, the game isn't intended to only be played with a mouse. Crysis with a Joystick, never. But MW:O isn't Crysis. Crysis, and countless other games like it, should only be played with a Mouse/KB. I know f-loads of guys who have no problem in 1PV with mouse/KB.
All the noobs need is practice in the training grounds before they play the game. That or just cave and use a joystick.
#2300
Posted 12 May 2013 - 01:01 PM
As to 3PV, I don't really see it as necessary or useful, whats the point in looking over cover if you can't do anything about the mechs on the other side if you only have line of sight locking/targeting in 1PV anyway. Locking in 3PV over a hill for example would be massively overpowered.
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