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Regarding 3rd Person View


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#2321 Unbound Inferno

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Posted 23 May 2013 - 05:42 AM

3rd Person would defeat the idea of a 1st Person shooter.

The camera angle makes all the difference, as you'll be easily able to look around or over obstacles without endangering the mech. Its a bad idea to introduce that perspective where IT WOULD affect every player to have a spotter you couldn't hit.

I'm not talking targeting - which obviously would still need to follow usual rules - but being able to see something outside that field changes the dynamics of the gameplay drastically.


IMO - its a bad idea, don't do it.

#2322 CanAm

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Posted 25 May 2013 - 03:51 AM

View PostUnbound Inferno, on 23 May 2013 - 05:42 AM, said:

3rd Person would defeat the idea of a 1st Person shooter.

The camera angle makes all the difference, as you'll be easily able to look around or over obstacles without endangering the mech. Its a bad idea to introduce that perspective where IT WOULD affect every player to have a spotter you couldn't hit.

I'm not talking targeting - which obviously would still need to follow usual rules - but being able to see something outside that field changes the dynamics of the gameplay drastically.


IMO - its a bad idea, don't do it.


Not just a shooter, but a simulator.

Sure, make a third person version, PGI- then watch your product become touted as shallow and arcadey, ala Hawken.

#2323 Xeno Phalcon

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Posted 25 May 2013 - 04:07 AM

The only reason I would ever (or for that matter have ever in any MW game) is to watch my own mech and its locomotion. However MWO has pretty much the same issues MW4 had in terms of 'cheesefactor'.

Already people are pretty unhappy with 'Poptart' mechs and builds, imagine poptarts with the ability to look over the hill before they even jump: this was what we had in MW4 so unless 3rd person shoves the camera onto the ground level it will make that perticular issue much much worse.

#2324 Mr Blonde

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Posted 05 June 2013 - 07:36 AM

I've resigned myself unfortunately...especially after seeing the Creative Director update for June. Obviously all the prattle about it being on the back burner, nobody working on it right now, etc...all lies. How many times have you seen a bad idea "considered" when in reality the higher-ups had already made the decision to implement, and were just getting the populace adjusted to the idea? Guess the name of the game will need to be changed to "World of Mechs".

#2325 Skoaljaw

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Posted 05 June 2013 - 07:41 AM

View PostNoth, on 16 November 2012 - 03:24 PM, said:


That will still effect you. It splits teh playerbase of a game that has a rather small playerbase. It means longer queue times and more no match found.


Agreed

#2326 PPO Kuro

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Posted 06 June 2013 - 06:41 AM

Probably idea of the higher ups. Pretty stupid, but what can you do about it, not playing doesn't work for me :)

Only way of implementing 3rd person (without killing FP) if the camera is right behind you without the ability to look sideways.

Oh well, we see how it looks :huh:

#2327 SirriusLee

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Posted 07 June 2013 - 07:35 AM

mixing 3rd person & 1st person view is a huge game changer and not good for ppl like me who like to play in 1st person.I believe mechwarrior was intended to be 1st person and should remain that way. I would only accept 3rd person if it was offered as a game mode only, so those who want to play 3rd person could do so with each other. But leave us 1st person players to play the way we want to play.

#2328 Arcticfox9

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Posted 08 June 2013 - 11:11 AM

I agree with the last post. If 1st person & 3rd person view players are mixed together, this game is done. Even though I've put about $250 into it, I'll seriously consider walking. It's all going to depend on whether or not 3rd person will have an advantage and if the advantage is apparent. I'll be on the look out for YouTube guides that illustrate advantage.

There will be other games to play.

Shadowrun Returns will be out by July, with Shadowrun Online coming out a few months later. Those are games that Jordan Weisman actually cares about and won't exploit to maximize short-term profit.

#2329 -Muta-

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Posted 08 June 2013 - 11:42 AM

View PostHarald Blackwell, on 16 November 2012 - 03:08 PM, said:


I can't think of any way that I wouldn't be affected by having an opponent enjoying the advantages of 3rd person view while I restricted myself to 1st person. I don't want it, but offering it will affect me.


It affects people using a 1st person view. you can look around corners and the light mechs shooting others back!

I dont want to force myself to use a 3rd person view and lose all perspective of PILOTING just to be at the same level and have all of the advantages of those using 3rd person view.

#2330 DeaconW

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Posted 08 June 2013 - 01:02 PM

I have changed my mind, the 3PV crowd deserves to get their view. So I have another suggestion on how to implement it....the 3rd person camera is basically locked between your mechs feet and about a meter behind looking up...so you are constantly looking at your mech's er, "bottom parts" (because the 3 letter word would get filtered). The 3PVers should get nothing less... :D

#2331 BigMekkUrDakka

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Posted 08 June 2013 - 01:06 PM

how huge of a flame we should fan here to make devs concentrate on something useful? :D
be a pilot say no to 3pv! :)

probably 2k pages of negative comments will do the trick ... sadly there is not enough players to do that :)

#2332 M0rpHeu5

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Posted 08 June 2013 - 01:35 PM

Everyone will end up using 3rd person in the end, that's why I don't want it.

Edited by M0rpHeu5, 08 June 2013 - 01:35 PM.


#2333 Skoaljaw

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Posted 08 June 2013 - 02:13 PM

I believe the best alternative is to allow 3rd person in the testing grounds (and just leave it at that) so that you can see how others see you and to tweak your camo layout and what not to match the terrain, take pics, marvel at how epic you look, etc. However I disagree with having 3rd person in actual combat drops. This is after all a mech simulator, and to be in 3rd person view will exploit it just like all the previous posts have stated.

#2334 Odanan

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Posted 08 June 2013 - 02:15 PM

I agree with 3rd person view ONLY in the Training Grounds. Otherwise, I will hate you, PGI.

EDIT: ninjaed by Skoaljaw.

Edited by Odanan, 08 June 2013 - 02:17 PM.


#2335 Pando

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Posted 09 June 2013 - 01:57 AM

View PostOdanan, on 08 June 2013 - 02:15 PM, said:

I agree with 3rd person view ONLY in the Training Grounds. Otherwise, I will hate you, PGI.

EDIT: ninjaed by Skoaljaw.


I agree with 3rd person as a playable option for matchmaking which is not limited nor restricted in any way from playing in community warfare. It should be an option and probably will be an option as indicated in the OP.

It is coming next month if I read the updates correctly.

#2336 Inkarnus

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Posted 09 June 2013 - 02:43 AM

even if they introduce
3d POV there will be huge benefits for 3d POV users wich cant
be in anyway fully negatet by settings especially if ppl try to bug
out restrictions knowing ppls genuinity if it is used for exploiting
and getting an undue advantage
this just summs it up really well

Edited by Inkarnus, 09 June 2013 - 02:44 AM.


#2337 Pando

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Posted 09 June 2013 - 03:12 AM

View PostInkarnus, on 09 June 2013 - 02:43 AM, said:

even if they introduce
3d POV there will be huge benefits for 3d POV users wich cant
be in anyway fully negatet by settings especially if ppl try to bug
out restrictions knowing ppls genuinity if it is used for exploiting
and getting an undue advantage
this just summs it up really well



Are all games in the history of videogaming that include an alternate prospective view were replicated in the exact likeness of this specific videogame arma2?

The answer is "no." Third person or otherwise alternate prospective cameras have existed in gaming for a long long time and they've almost always been unique to the videogame they were created in.

Edited by Pando, 09 June 2013 - 03:50 AM.


#2338 BigMekkUrDakka

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Posted 09 June 2013 - 03:22 AM

View PostPando, on 09 June 2013 - 03:12 AM, said:


Are all games in the history of videogaming that include an alternate prospective view replicated in the likeness of this specific videogame arma2?

The answer is "no." Third person or otherwise alternate prospective cameras have existed in gaming for a long long time and they've almost always been unique to the videogame they were created in.


i would say the opposite they (3pv cameras) almost always the same in every game u have those, cant come up on the spot with any game with "unique" 3pv camera

#2339 Fenris

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Posted 09 June 2013 - 03:37 AM

The moment this is introduced, it would be mandatory for any kind of non-casual play.

Not just look around corner, over hills and so on but also cheating by using clipping-bug (which are practically unavoidable) to see THROUGH walls and just seeing where I am shot from (and to react accordingly).

Each of these is reason enough to kill 3rd-person at once imho (and they are unavoidable, they can just be reduced). The only valid circumstances to implement something like that would be an enormous playerbase (so you could drop seperately) and a massiv development staff that has nothing to do (CW, collisions, CTD).

Sidenote: Hawken is a nice game and it is designed to be played in 3rd-p. Just sayin' ;-).

Don't get me wrong, I personally prefer 3rd-p! But MWO is just not the game for it (even though I could finally see all the extremly expensiv paint...). MWO's appeal is the franchise and the sim-character. So don't be like "but people want 3rd-p..." That might be true (it is for me) but some/many/most of those people might not be as childish as to stomp on the ground and want it for every game there is.

Cheers
Fenris

#2340 Pando

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Posted 09 June 2013 - 03:56 AM

View PostBigMekkUrDakka, on 09 June 2013 - 03:22 AM, said:


i would say the opposite they (3pv cameras) almost always the same in every game u have those, cant come up on the spot with any game with "unique" 3pv camera


I can think of some in less than 30 seconds ready?

Tombraider
Prince of Persia
Resident Evil series
Metal Gear Solid series
World of tanks
World of warcraft
Battlefield 2
Splinter Cell series

All of these have unique alternate perspective cameras.

View PostFenris, on 09 June 2013 - 03:37 AM, said:

The moment this is introduced, it would be mandatory for any kind of non-casual play.

Not just look around corner, over hills and so on but also cheating by using clipping-bug (which are practically unavoidable) to see THROUGH walls and just seeing where I am shot from (and to react accordingly).

Each of these is reason enough to kill 3rd-person at once imho (and they are unavoidable, they can just be reduced). The only valid circumstances to implement something like that would be an enormous playerbase (so you could drop seperately) and a massiv development staff that has nothing to do (CW, collisions, CTD).

Sidenote: Hawken is a nice game and it is designed to be played in 3rd-p. Just sayin' ;-).

Don't get me wrong, I personally prefer 3rd-p! But MWO is just not the game for it (even though I could finally see all the extremly expensiv paint...). MWO's appeal is the franchise and the sim-character. So don't be like "but people want 3rd-p..." That might be true (it is for me) but some/many/most of those people might not be as childish as to stomp on the ground and want it for every game there is.

Cheers
Fenris


You obviously aren't a battletech videogame fan. Otherwise, you would know 3rd person view was included on how many battletech videogame titles out of how many total titles created?





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