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Regarding 3rd Person View


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#281 Irvine

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Posted 17 November 2012 - 12:39 AM

Didn't Russ state in the interview that he wanted MWO to not be another "twitch shooter" and for MWO to be "a thinking man's shooter"? With the implementation of 3rd person wouldn't that move MWO to a more Chromehounds/Hawken/COD style game? If Russ and PGI really wanted "hundreds of thousands of new mechwarrior fans" should it come at the price of the Founders and original supporters?

#282 Xelrah

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Posted 17 November 2012 - 12:41 AM

View PostGarth Erlam, on 16 November 2012 - 02:59 PM, said:

Over the course of development, we’ve had a huge number of requests for a 3rd person camera option.




http://mwomercs.com/...son-its-coming/
Yes (146 votes [4.59%] - View)
No (2911 votes [91.48%] - View)
Would you call it huge portion as well if you would be getting only 4,59% of your salary?


View PostGarth Erlam, on 16 November 2012 - 03:39 PM, said:

Just to make sure everyone, well, actually read that and listened to what Russ said, we don't plan to add 3rd person. We're looking at what it would require of us if we did.


Then your main post does not explain it well enough as it sounds as much as "Yeah a huge portion of community wants it (lie), so we are thinking on how to implement it in the future because of new players. We don't feel like making proper tutorials to help them though so we rather implement 3rd person view to further anger our community."
Looking into can mean as much as planning to implement it.

Edited by Xelrah, 17 November 2012 - 12:43 AM.


#283 Rocdollar

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Posted 17 November 2012 - 12:42 AM

Not sure why this is even being discussed. Seems so trivial in comparison to the many other higher priority issues such as fixing bugs, matchmaking and game modes.

#284 1nferno

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Posted 17 November 2012 - 12:43 AM

lol

#285 Humppaporo

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Posted 17 November 2012 - 12:46 AM

My opinion is...

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#286 Ydav

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Posted 17 November 2012 - 12:49 AM

View PostXelrah, on 17 November 2012 - 12:41 AM, said:


http://mwomercs.com/...son-its-coming/
Yes (146 votes [4.59%] - View)
No (2911 votes [91.48%] - View)
Would you call it huge portion as well if you would be getting only 4,59% of your salary?




Then your main post does not explain it well enough as it sounds as much as "Yeah a huge portion of community wants it (lie), so we are thinking on how to implement it in the future because of new players. We don't feel like making proper tutorials to help them though so we rather implement 3rd person view to further anger our community."
Looking into can mean as much as planning to implement it.


3rd person camera option - it's all they can do. Collected only 5 million ... That's not enough to hire qualified staff to work on the game engine.

#287 xenoglyph

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Posted 17 November 2012 - 12:59 AM

So yet again PGI is just going to ignore everyone and do what they want anyways. Why bother asking us?

#288 Crayzed Lyon

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Posted 17 November 2012 - 01:04 AM

Why not? It's the beta. Let's try out 3rd person for a bit and see how it goes :(

#289 Usagi

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Posted 17 November 2012 - 01:07 AM

I was going to quote a post for this...but there are too many that fit, and I don't want to single anyone out arbitrarily.

I'll start by saying I'm not in favor of 3rd person shenanigans. Reasons have been posted and reposted over and over.

The point of this post is to ask people to stop being blatantly and intentionally insulting to the developers. It does nothing positive. It's the easiest way to make them immediately ignore you, your opinions and wishes, and anyone else who agrees with you. It stops being a plea for sanity, or asking them to listen to the masses and turns into "I'm a screaming dickhole, I'm better then you, and you're not listing to me". They then look at that and, appropriately or not (tough with so many people doing it, it gets more and more appropriate) associate it with everyone who shares your stance. Even uf the other people are trying to be reasonable about it.

So, stop with the venom. Stop acting like there's a cadre of developers wringing their hands and laughing at your torment. Voice your opinion civilly and offer constructive comments. accusing developers of trolling, or being ******* morons or whatever does nothing to forward the cause you say you back.

P.S. apologies for language in this, it was a bit hard to avoid.

#290 Vassago Rain

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Posted 17 November 2012 - 01:12 AM

I have no faith left in you, or your company, or your publisher.
It's because of things like this.

You didn't tell us anything, and you're avoiding the issues that we've raised. Please stop, or give us all our money back, then you ruin your game however much you feel like.

#291 Dataman

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Posted 17 November 2012 - 01:23 AM

isn't 3rd POV considered NO in past times?

#292 Tenkian

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Posted 17 November 2012 - 01:27 AM

3rd person view would just be the death blow for any simulation approach this game might have had in the beginning.

I got the chance to enter closed beta in an early stage without buying in.
After 2 weeks i was so confident in the future of this game i bought the biggest package possible, just to support this stable beta with nice performance on its way to become a great game.

Today it is bugs, bad performance, removed features (tripping e.g) bad balancing and more and moving away from a mech "simulation".

If 3rd person makes it into the game for any other use as replay... Seriously Devs, is there anyone in your team capable and willing to consider the massive change of playstyle you cause so quite often and airy?

When i think of the 2 days of LRM rain from 6th to 8th of November... Probably not.

But there still is a chance to leave the path to casual console crap.

Think of those guys, who perhaps even bought this. http://www.razerzone.com/artemis and put faith in your abilities to code a mech simulation!

#293 Alex Gorsky

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Posted 17 November 2012 - 01:29 AM

View PostCrayzed Lyon, on 17 November 2012 - 01:04 AM, said:

Why not? It's the beta. Let's try out 3rd person for a bit and see how it goes :(

Certainly why to do the new maps, new gamemodes and correct bugs, let's enter something that to anybody it is unnecessary.

#294 Dataman

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Posted 17 November 2012 - 01:33 AM

View PostCrayzed Lyon, on 17 November 2012 - 01:04 AM, said:

Why not? It's the beta. Let's try out 3rd person for a bit and see how it goes :(


there are tons of issues that needs to be fixed. better matchmaking, balancing weapons, tutorials, an actual working modules,

like you guys said, IT'S BETA. fix the base feature.

3rd POV can go to hell and I thought everyone was agree and handshake that "THERE IS NO 3RD POV"

#295 p4r4g0n

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Posted 17 November 2012 - 01:52 AM

@Garth - Thanks for the update and clarification. As you can tell, we'd all like to be kept updated on this issue. :(

For the rest of you guys, 99 pages on the official feedback thread stating the same reasons being posted here why 3rd person is bad is more than enough don't you think?

#296 FLes

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Posted 17 November 2012 - 01:54 AM

View PostCard, on 16 November 2012 - 03:03 PM, said:

Well, that was so vague that it said absolutely nothing, will accomplish nothing, and makes no one whatsoever feel any better about it at all.

Was that the point?


It told us many calming things. And besides, he said that "Bryan will be writing a detailed Command Chair post on this".

I feel a bit better.

Edited by FLes, 17 November 2012 - 01:56 AM.


#297 chumppi

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Posted 17 November 2012 - 01:57 AM

Waste of development time if 92% of thousands of votes say NO to 3rd person view?

#298 Shredhead

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Posted 17 November 2012 - 01:59 AM

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#299 chumppi

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Posted 17 November 2012 - 02:08 AM

If you add this feature you're making the players that want to play as well as they can to use the feature. It gives you and advantage so it wouldn't be very smart not to use it.

#300 joker1974

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Posted 17 November 2012 - 02:18 AM

As far as I can tell, the 3rd PV is to ease new players in the game mechanics. Implementing 3rd PV will open a can of worms everybody has already described, but the developpers keep thinking that they can implement a 3rd PV without any tactical advantages over a 1st PV player..

New players come in 2 kinds: 1, the player that first get some knowledge about the game, and think, yes, this is what I want to play for a long time, and even dump some dollars into it. 2, the player that sees nice robots, downloads the client, sees all kinds of stuff not knowing what to do with it, clicks on the biggest trial mech, walks to enemy base, fires a few shots, overheats, dies, uninstalls the game.

Think about what type of player base you would like?





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