Regarding 3rd Person View
#441
Posted 17 November 2012 - 07:38 PM
#442
Posted 17 November 2012 - 07:44 PM
Schiz0, on 17 November 2012 - 07:32 PM, said:
That means, PGI wants/wanted to bring in 3rd person view just because they want these new players to see more of their surroundings, and thus feel more comfortable while steering their Mech.
So you see, TUNNELVISION® doesn't make much sense in this matter.
Imho, there is absolutely no need to reinvent the wheel. The solution is already ingame - Minimap™
I did say compromise did I not? It is as best as they can get without giving them advantage. Did you even read through my whole post btw?
Edited by R01D5, 17 November 2012 - 07:44 PM.
#443
Posted 17 November 2012 - 07:46 PM
#444
Posted 17 November 2012 - 07:47 PM
Edited by R01D5, 17 November 2012 - 07:50 PM.
#445
Posted 17 November 2012 - 07:50 PM
#446
Posted 17 November 2012 - 07:51 PM
Facts: The camera will be out side of the mech, as per ALL 3rd Person View camera styles, this is above and behind the avatar in question, or offset to the right as in the game version of the Movie AVATAR by James Cameron. This gives the player who opts for this camera style/angle an advantage that the player who, opts to remain TRUE to what this game was advertised as, inside the cockpit will not have. Such as being able to see above a hill that would other wise block the view, or around said hill OR building for that matter at 0 risk to the mech in our case here.
Further, if you have any experience in MW4's multi player then you know the poptarting nonsense that became the ONLY way to be competitive, which, will happen here, no way to avoid it.
#447
Posted 17 November 2012 - 07:56 PM
R01D5, on 17 November 2012 - 07:44 PM, said:
I did say compromise did I not? It is as best as they can get without giving them advantage. Did you even read through my whole post btw?
Of course I did. All I'm saying is, your idea of a 3rd person view can't be an acceptable compromise for what the 3rd person view is actually about. And I'm afraid that's not only my point of view, but also PGIs. I wonder if you did read my whole post as well btw.
I'm not your enemy, fella. Reality is.
#448
Posted 17 November 2012 - 07:58 PM
#449
Posted 17 November 2012 - 08:07 PM
specifically, look at the lower LEFT corner, the Falcon Hellbringer as targeted by the Stormcrow. That image, moves, showing the facing and health of the mech in question. The BEST solution, that does not break a KEY DESIGN PILLAR, is to implement this exact thing, a simple wireframe mech that moves in a black box. Only, to update for MWO, instead of being your TARGET, it is now YOU. It's back is ALWAYS facing you, similar to a THIRD PERSON view. It changes colors as the mech/armor take damage, but, it moves as you do. Its torso twists with YOUR torso. You can see the direction your legs are going in relation to the torso, and we ALL are happy, and the 1st person pillar remains happily intact!
#450
Posted 17 November 2012 - 08:08 PM
Schiz0, on 17 November 2012 - 07:56 PM, said:
I'm not your enemy, fella. Reality is.
Reality? Damn me for being a fool i thought we would offer some solutions or compromises again I am stunned by your inablitiy to adapt, and some of you wonder why the community is in decline... and yes I did read through it, It sounds like, all critique and no solutions, again. Not that I do not value constructive criticism, oh far from it, but so far you have, most of you, only given just that, more critique and, or arrogant dismissals. Please...cant we all just...get along. And lets make all sides content., and yes there is a way. There's my reality right there.
#451
Posted 17 November 2012 - 08:11 PM
#452
Posted 17 November 2012 - 08:11 PM
Rejarial Galatan
You have earned my respect. This seems like an excellent idea.
This is the way men! Show the devs that the Mw community can adapt and think outside the damn box.
Let's show them that we can bring in some fresh meat for the grinder without acting like grumpy old gits!
http://mwomercs.com/...76#entry1443276
Edited by R01D5, 17 November 2012 - 08:15 PM.
#453
Posted 17 November 2012 - 08:16 PM
#454
Posted 17 November 2012 - 08:21 PM
Edited by R01D5, 17 November 2012 - 08:25 PM.
#455
Posted 17 November 2012 - 08:27 PM
#456
Posted 17 November 2012 - 08:28 PM
R01D5, on 17 November 2012 - 08:08 PM, said:
Reality? Damn me for being a fool i thought we would offer some solutions or compromises again I am stunned by your inablitiy to adapt, and some of you wonder why the community is in decline... and yes I did read through it, It sounds like, all critique and no solutions, again. Not that I do not value constructive criticism, oh far from it, but so far you have, most of you, only given just that, more critique and, or arrogant dismissals. Please...cant we all just...get along. And lets make all sides content., and yes there is a way. There's my reality right there.
So you did not read my post. Or else you should have seen my solution.
You also might (not) read this if you care: mwomercs.com/forums/topic/73569-sugg-alternatives-for-3rd-person-view/
Hell, you think behavior like mine makes the community decline? I get fu**ing insulted on the battlefields for not being a founder/premium, I got killed by "team mates", saying I wasn't needed anyway, they talk about open beta newcomers as "NPCs" and don't give a **** about our opinion, still I'm here in the forum making an effort to be conducive. And now I get insulted by a forum troll...
But well, it's my bad for feeding a troll like you. Chow's out for you.
Edited by Schiz0, 17 November 2012 - 08:29 PM.
#457
Posted 17 November 2012 - 08:33 PM
Schiz0, on 17 November 2012 - 08:28 PM, said:
You also might (not) read this if you care: mwomercs.com/forums/topic/73569-sugg-alternatives-for-3rd-person-view/
Hell, you think behavior like mine makes the community decline? I get fu**ing insulted on the battlefields for not being a founder/premium, I got killed by "team mates", saying I wasn't needed anyway, they talk about open beta newcomers as "NPCs" and don't give a **** about our opinion, still I'm here in the forum making an effort to be conducive. And now I get insulted by a forum troll...
But well, it's my bad for feeding a troll like you. Chow's out for you.
Pardon me brother, there is not a single word in there that i point fingers to you I merely stated the obvious,you gave critique I accepted it, I gave critique to the community in general, not you. Do not let your frustrations get the better of you, endure with stoicism. As you can see from brother Rejarial ideas are possible, great ideas even. Now, shall we start over? Clean sheet. Btw i forgive you for the Troll part if you will forgive me if you feel insulted, however indirectly. as you can see I have 14 posts, this is probably, surely even, the only forum topic i will ever post because it affects me in a way which i am sure affects all other MW enthusiasts, After this you will have to endure my presence no longer on the forums, in any case. So you may feel better even for that, if you so wish. Thank you for reading I have reached my limit as I do not wish to be involved in this any longer, those of you who can bring ideas and placate both sides please do just so. Those of you who can't... well you have my pity. This is my last post, I will be seeing you all on the fields or even meeting you in real life I hope. Good hunting to you all.
Edited by R01D5, 17 November 2012 - 08:49 PM.
#458
Posted 17 November 2012 - 08:54 PM
To all those saying 90% is against, you are completely wrong, you only have at best 90% of the active forum population, who from what I have gathered so far are very over reactive and significantly opposed to any changes to any system regardless of how broken the current system is in most cases. Hell, you have people arguing against elo matchmaking, wtf.
#459
Posted 17 November 2012 - 08:58 PM
If the issue is visual feedback/user interaction, that's a reflection of a need for UI overlay changes, more than anything else.
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