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Regarding 3rd Person View


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#261 jackal 364

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Posted 16 November 2012 - 10:31 PM

View PostArusDobby, on 16 November 2012 - 10:16 PM, said:

I personally don't want 3rd person view anymore, the game has gotten better and nolonger needed. If any 3rd person view is done I would like to see it only in one instance...when dead in spectator mode....It would look awesome seeing the ongoing battle from either in cockpit of another mech or mouse wheel moving view sight out alittle.
I do wish they would get the "Free look" set though...that way in first person view of cockpit yo can see out side windows of mech cockpit...would make spotting mechs better. But hey - game getting better!!

I meant "side window areas.

free look is already in place. hold left control down. some mechs have larger side windows then others

i've defended or not complained about a lot of stuff pgi has done thus far. At this point i'm in the same boat as a lot of players. fix the net code. 3rd person could be used when dead BUT fix the dead being able to talk to the living FIRST.

Edited by jackal 364, 16 November 2012 - 10:34 PM.


#262 Ozzalin

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Posted 16 November 2012 - 10:37 PM

View PostAdam ODochartaigh, on 16 November 2012 - 10:23 PM, said:



You are misquoting Russ either on purpose to serve your own agenda or by not listening closely. That was said by Daeron during the podcast. Secondly this constant screaming about 3rd person has reached the point of insanity for several reasons.

1. It is not yet under implementation.
2. It is only in the gestation phase of thought.
3. This is intended to introduce and help new players to the game that haven't grasped the concept of a tank on legs and need a physical representation in front of them.

4.If you don't want to use it or play people that use it, Russ STATED, that you wouldn't have to, you will be able to opt out of that play mechanic.

Basically the concerns about 3rd person are baseless on the fact that IF it gets implemented, and you can't stand the idea of it, not to worry, you will have the choice to never see it or play against it.

We all love mechwarrior and battletech but if this game is to be successful and grow it needs a large and paying customer base. The core fans are important but we should not be the end all say all of MWO. We NEED others to build the community so that the Mechwarrior IP can be resurrected.


"In their extremism, they eliminated all moderate support… and that’s a really important political lesson that applies to a lot of different movements… that you gotta bend a little if you’re gonna keep what you’ve got. Because if you don’t bend it’s all gonna come crashing down around you."
-Catherine Gilbert Murdock, Historian

Sorry man, Daeron, and edited. Nonetheless it has been said, and its not a question of having my own agenda, lol quit being so paranoid man and relax, i'm an army guy, not a scholar.
That being said, if i can play and stay in my cockpit, and be 100% sure that i'll be playing against players using the same exact view as myself... Then Lock & Load!!...Nuff said.

Edited by Ozzalin, 16 November 2012 - 10:38 PM.


#263 p00k

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Posted 16 November 2012 - 10:41 PM

perhaps rather than giving us 3rd person, they should just make it easier to understand which way you're moving vs which way you're facing.

like maybe indicate it on the minimap, with an arrow pointing the direction your legs are moving, and a highlighted arc with which way your torso is facing

or maybe like a tick mark on the compass showing which way your legs are pointing, and maybe a separate tick mark that stays aligned to your torso, so you can see how far off those tick marks are separated

or maybe you can have a 3d environment so when someone moves it looks like they're moving in a direction that may be different from the direction they're facing

OH WAIT we have all that

lack of 3rd person is not keeping people from playing.
a crappy new player experience that relies too heavily on extremely restrictive and uncompetitive trial mechs is keeping people from playing
one game mode and few maps is keeping people from playing
lack of community warfare is keeping people from playing

why don't you touch on these things on the next podcast/announcement/command chair post/etc?

#264 Wizard Steve

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Posted 16 November 2012 - 10:41 PM

View PostGowan, on 16 November 2012 - 04:43 PM, said:

Firstly, the polls on the forums are only polling the members of the gaming community that read the forums...

We're beta testers. We have a duty to read the forums.

#265 Psydotek

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Posted 16 November 2012 - 10:55 PM

Making 3rd person view available specifically for new players would be similar to the Drake Sword in Dark Souls. Sure, it makes the game easier at the beginning but hurts player skill in the long run when they realize they rely on a crutch too much and never learned how to play the game properly.

The only way I can see 3rd person being implemented "properly" would be some sort of Picture-In-Picture mode on the HUD that's possibly only available with some sort of module. A full screen 3rd person view would just be appropriate for this sort of game.

Edit: 3rd person while dead and spectating though is a wonderful idea.

Edited by Psydotek, 16 November 2012 - 11:00 PM.


#266 Ice

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Posted 16 November 2012 - 11:03 PM

NO.

#267 OnLashoc

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Posted 16 November 2012 - 11:06 PM

I was a 3PV player in MW4 for almost 12 years. I was up in arms about this being FPV only.

Now having played FPV only for like 5+ months I have become accustomed to it. HOWEVER I thiink you should have a choice in playing either or. BUT if you choose to play 3rd person, you shouldn't be able to zoom in or use Night Vision or Heat vision.

#268 skamage

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Posted 16 November 2012 - 11:21 PM

View PostDeadfire, on 16 November 2012 - 03:15 PM, said:





Forgot to do this part before you posted mate, May want to try that again.

In any case, It would not affect as you (in playing in 1st person view) would never encounter a person using 3rd person in a match.

I think the issue here is people hear (and/or see) 3rd person and hop on the next bandwagon of misinformation.


Still affects someone who uses 1st person. They have split the community if they do this. It's pretty much their solution to every problem (pugs and premades).

#269 p00k

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Posted 16 November 2012 - 11:24 PM

View PostOnLashoc, on 16 November 2012 - 11:06 PM, said:

I was a 3PV player in MW4 for almost 12 years. I was up in arms about this being FPV only.

Now having played FPV only for like 5+ months I have become accustomed to it. HOWEVER I thiink you should have a choice in playing either or. BUT if you choose to play 3rd person, you shouldn't be able to zoom in or use Night Vision or Heat vision.


who cares?

you wouldn't play the game in 3rd person. first person still gives you a better idea of what targets you have direct LOS on, vs which ones you can see in 3rd person but behind a ridge, vs someone partially behind a ridge with part of their shoulder sticking out

what you do with 3rd person is approach a ridge, switch to 3rd person, and look around, rotating the 3rd person camera to allow you to see what's on the other side without actually having to go up and over, potentially exposing yourself to fire

what you do with 3rd person is, when you're retreating, switch to 3rd person so you can ensure you're torso twisted the right amount to sheidl squishy parts, and make sure there's not some ***** teammate standing in your way blocking your movement

MPBT3025 had 3rd person. I happily abused it to tell me when people were setting up an ambush somewhere. it gives a tremendous advantage to those who use it. similarly, tf2 (before they tossed in all the crazy unlocks and hats and alternate weapons and whatnot), executing a taunt gave you a brief 3rd person view. so you'd see people doing a taunt while facing a wall, to let them see what's around the corner without actually being exposed

#270 vrok

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Posted 16 November 2012 - 11:25 PM

3rd person view offers advantages in viewing large areas around and behind your mech. If you implement it this is no longer a first person mech game because almost no one will play it like that unless they want to get owned in brawls for no reason. People will jump between views like crazy to maximize. See Battlefield 3 softcore servers vehicle piloting.

NO to 3rd person view under any circumstances while piloting a mech. And that includes the 3rd person view while knocked down.

There are an innumerable amount of other fixes and features you could implement to make your game not suck. Catering to people who don't care for the basic idea of the game is not the way to go.

I repeat, NO.

Edited by vrok, 16 November 2012 - 11:31 PM.


#271 B4DKARM4

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Posted 16 November 2012 - 11:33 PM

Wow, this is hillarious. The devs are TROLLING their own community. Thats fantastic.

"Putting in 3rd person, wont affect metagame, split multiplayer brackets based on camera mode, optional use" (well thought out mode, he has lots of details, everyone gets the gist that this is GOING to happen)

"If we find that there is a relevant role for an optional 3rd person camera mode, then then would simply be an additional option that, if you don’t want it, won’t affect you." (basically, if we can put it in by ******* off just a small amount of you, its going in)

"we don't plan to add 3rd person. We're looking at what it would require of us if we did." (no plans contrary to the tone put forth previously, we are just investigating the option)

Seriously, devs? Guys.

SHUT UP. Just shut up now. You are doing MORE harm to the community as a whole by floating your special pet projects you would love to put in months down the road and then not offering details that would spare this community tons of drama.

You yourselves are polarizing your own fanbase either intentionally (trolling) or just from your own ineptness when it comes to dealing with your players. If you guys are going to put a feature you shouldn't be sharing that until its well past the spitball/research stage and is right at the cusp of being coded/patched into the game. You say you are "acutely" aware of past problems but yet when you guys **** teased initially putting in 3rd person none of those previous issues you are so "acutely" aware of were even touched on.

Perhaps you aren't aware of this, but we are NOT stupid. EVERYONE picked up on the fact that you are thinking about putting this mode in but made no mention of how it would be fair or balanced. If you were so keyed in to the issues your player base were going to have with a 3rd person camera mode why did you even say ANYTHING about 3rd person without a bunch of caveats to calm down your playerbase unless your intention was simply to troll.

Seriously, just shut up from here on out. Youre doing a laughably bad job of engaging your customers, all you are doing at this point is antagonizing them.

The next great idea you have that runs along the lines of "lets tell everyone what we would like to put in months down the road", just dont say anything. Keep it to yourselves until its been tested, weighed for pros and cons and you have a litany of reasons why this new feature is something that everyone is going to absolutely want. Stop half assing the way you disseminate info to the community, when you do, this is what happens. Without details everyone assumes the worst then you have to go into damage control. Theres going to come a time when your playerbase is going to seriously get sick and tired of you doing this and youre going to find this game hemorrhaging players left and right.

Really, you guys make **** poor salesmen. You cant even sell your own game worth a damn. Honestly, keep your mouths shut from here on out.

Edited by B4DKARM4, 16 November 2012 - 11:37 PM.


#272 AvatarofWhat

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Posted 16 November 2012 - 11:38 PM

View Postvrok, on 16 November 2012 - 11:25 PM, said:

3rd person view offers advantages in viewing large areas around and behind your mech. If you implement it this is no longer a first person mech game because almost no one will play it like that unless they want to get owned in brawls for no reason. People will jump between views like crazy to maximize. See Battlefield 3 softcore servers vehicle piloting.

NO to 3rd person view under any circumstances while piloting a mech. And that includes the 3rd person view while knocked down.

There are an innumerable amount of other fixes and features you could implement to make your game not suck. Catering to people who don't care for the basic idea of the game is not the way to go.

I repeat, NO.


Epic first post! This guy gets it. We were promised one thing so why is the game suddenly being shifted to cater to a completely different demographic?

#273 ibart

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Posted 16 November 2012 - 11:50 PM

3d view is noobish. Glad you're not saying anything in this post :(

#274 Flit Asuno

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Posted 16 November 2012 - 11:54 PM

View PostGarth Erlam, on 16 November 2012 - 02:59 PM, said:



If we find that there is a relevant role for an optional 3rd person camera mode, then then would simply be an additional option that, if you don’t want it, won’t affect you.


So, the entire point made about how you can use third person camera to corner peek at no risk to your mech doesn't matter? How is that not an advantage my opponent has over me? How would that not be something that is advantageous to lights and all mechs in general for movement and situational awareness over the people who don't.

Regardless of whether -I- take advantage of 3rd person view it'll affect me because it's giving a tangible benefit to my opponents.

#275 BeezleBug

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Posted 16 November 2012 - 11:57 PM

View PostGarth Erlam, on 16 November 2012 - 02:59 PM, said:

For now, be assured we're acutely aware of past problems with 3rd person view, and will make sure those same issues are thoroughly addressed. We wouldn’t settle for anything less. Cheers, The MechWarrior Online Team


So this means 3rd Person is coming?! But not with the same issues?! Yeah that won´t work at all.
U talk about, that it will be easier 4 Newbie´s but u have no Weapon Description and NO tutorial yet!? I mean what do u think a newbie thinks and he or she see "NARC" or TAG in the the Mechlab with no discretion for this, yeah don't no anything about this.After 6 Months there is no description 4 anything in the mechlab?
The Mechlab and the client have high possibility to freeze when u change something.
3rd person view don't make it easier for newbie's and kill this game for the player played Mechwarrior for a long time.

#276 Manny Rhyde

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Posted 17 November 2012 - 12:02 AM

I believe the people who suggested to garth and russ about 3rd person view are people who never touched mechwarrior until that time or people who would benefit from such a system such as pop snipers who hide in cover and can never be counter sniped. Just forget 3rd person view, it will destroy what community we have.

#277 SmithMPBT

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Posted 17 November 2012 - 12:22 AM

close the thread please.

#278 Johnny9s

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Posted 17 November 2012 - 12:25 AM

View Postp00k, on 16 November 2012 - 10:41 PM, said:

perhaps rather than giving us 3rd person, they should just make it easier to understand which way you're moving vs which way you're facing.

like maybe indicate it on the minimap, with an arrow pointing the direction your legs are moving, and a highlighted arc with which way your torso is facing

or maybe like a tick mark on the compass showing which way your legs are pointing, and maybe a separate tick mark that stays aligned to your torso, so you can see how far off those tick marks are separated

or maybe you can have a 3d environment so when someone moves it looks like they're moving in a direction that may be different from the direction they're facing

OH WAIT we have all that

lack of 3rd person is not keeping people from playing.
a crappy new player experience that relies too heavily on extremely restrictive and uncompetitive trial mechs is keeping people from playing
one game mode and few maps is keeping people from playing
lack of community warfare is keeping people from playing

why don't you touch on these things on the next podcast/announcement/command chair post/etc?


This.

#279 resotsor

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Posted 17 November 2012 - 12:26 AM

I don't want 3rd person either but damn, is there any reason to be this asspained over something Garth told everyone on like page 4 or 5 they don't even plan to implement?

Edited by resotsor, 17 November 2012 - 12:28 AM.


#280 Helvetica

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Posted 17 November 2012 - 12:32 AM

The only reason i'd like to see 3rd person is for Death from above - which could be handles with a down camera.

And the fact there is no reason to skin your mech as you never get to see it. ever. so why bother? this could under the game fiscally as poeple figure this out. Create a 3rd pan in the mech lab would go some way to solve that.

The only other reason is for a spectator/caster and we are back to cheating issues there.





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