There's no way to have a 3rd person view that will BOTH show the player their legs/torso relation (to supposedly help new players learn what's going on down there) and NOT give an advantage of seeing parts of the field you otherwise wouldn't be able to see. Even a very close over the shoulder cam (like the devs suggested would work) would solve NEITHER of these issues. It wouldn't help new players see enough more of their mech to make any discernable difference, and it would still allow you to look around a hill or building without peaking as much of your head out into the open.
Furthermore, learning to run barefoot won't help you get better at sprinting in rainboots. Getting used to 3rd person view only means you'll have a harder time getting used to 1st person.
The devs want to help new players? They need:
More information in an intuitive format, so players don't need Ohm's Guide if they want to know how much damage a PPC will do.
A working/built-in social environment were players can chat and group and form cohesion.
A LIVE training mode so they can get a feel for the mechs and piloting without feeling guilty or stupid. Training mode doesn't need to be fun, just a small area to navigate, a couple land-marks, and a vocalized+captioned tutor with highlights on what's being discussed to lead you through a couple things.
Edited by Frenchtoastman, 20 November 2012 - 06:45 AM.