

Mods...?
#1
Posted 27 April 2012 - 07:42 PM
Maybe Piranha games can release a kit for making mods, kinda like Steam Workshop. Maybe user mods could be put in as microtransactions, if they are balanced enough. I also wonder what would be created by the community.
Titans from Warhammer 40,000?
Gundams?
Wanzers from Front Mission?
AT-ST, AT-AT, AT-TE and other walkers from Star Wars?
Optimus Prime?
What do you think?
#2
Posted 27 April 2012 - 07:46 PM
EDIT: this is a REALLY bad idea, no mods are good mods
Edited by Ghost, 28 April 2012 - 12:08 AM.
A little too much spam.
#3
Posted 27 April 2012 - 07:47 PM
#4
Posted 27 April 2012 - 07:48 PM
#5
Posted 27 April 2012 - 07:52 PM
It absolutely makes no sense whatsoever in a persistent metauniverse that MWO will have. How can you conceivably balance weapons, sizes, weights, etc etc with custom mods? I'm 100% opposed to custom mod units, even if it's purely for aesthetic reasons, legal issues aside.
#6
Posted 27 April 2012 - 08:33 PM
#7
Posted 27 April 2012 - 08:49 PM
But on the topic of mods (which is truthfully slightly different then OP was talking about) I would love to see every game company (including Piranha games) open their games up so fans can contribute, we've seen time and time again that opening up to players and allowing to participate as content creators is a great thing for games (DOOM wads extending the life of DOOM extremely, CS mod birthing pretty much the most played game ever (I just got into the CS:GO beta, it's fun.))
That being said -- MWO is a persistent universe so it looks less likely. So if they do ever allow some mods, custom maps and custom game modes its going to have to be played outside of the persistent universe. It could be a great opportunity for merc corps to tailor maps specifically for their practices, skirmishes and training -- as well as just a great way to expand play in the game to those who otherwise might not be that interested or keep people's attention for longer if you already have it to at least some extent.. I think it would be cool to rename a 'custom server' function to 'Solaris Arenas,' implying the fighting on there isn't 'real,' in the most strict senses.
edit: I just remembered that Piranha Games started out by releasing the Die Hard game that was suppose to be a half-life mod, lol. Maybe they understand how great modding is

Edited by Motionless, 27 April 2012 - 08:58 PM.
#8
Posted 28 April 2012 - 12:32 AM
If all the info needs are met - there is no need for mods. Last thing I want to see is an 'armor density mod' akin to WOT's hitbox skin mod that shows where all the weakspots are at..... e.e
#9
Posted 28 April 2012 - 07:39 PM
#10
Posted 28 April 2012 - 07:45 PM
#11
Posted 28 April 2012 - 07:56 PM
there are good mods my favorite one is Homeworld 2 Complex mod and people that made are doing it for free, i cant describe how much i'm
grateful to that people and that mod is not for single player, and there are a lot of mods that are awesome, too me there is many good mods.
#12
Posted 28 April 2012 - 07:56 PM
At least we get dedicated servers... I hope they let other companies host their own (and just link them to the planet map or something)
Edited by rockstone, 28 April 2012 - 07:56 PM.
#13
Posted 28 April 2012 - 08:01 PM
#14
Posted 28 April 2012 - 08:11 PM
Zylo, on 28 April 2012 - 08:01 PM, said:
i think i saw or heard somewhere that the displays will be adjustable by us, no mod needed. and again, any mod in an MMO has too much latitude to be abused
#15
Posted 28 April 2012 - 08:38 PM
Rejarial Galatan, on 28 April 2012 - 08:11 PM, said:
If players are only changing what amounts to a cockpit skin there really isn't any issue with abuse. Let's say a merc group wants to distribute a custom cockpit skin with their unit's logo. If I was running a merc group and was making a promotional video for recruiting you bet I would want my unit's logo on the cockpit skin.
These type of mods that are client side would not hurt the game in any way if they are just changing the appearance of the information presented to the player. What if you wanted your HUD in red instead of yellow for example? That's where a player produced mod gives players options without additional costs to the dev team to include all those extra options.
If players can mod it, players will mod it.
#16
Posted 28 April 2012 - 08:39 PM
#17
Posted 28 April 2012 - 08:52 PM
Zylo, on 28 April 2012 - 08:38 PM, said:
These type of mods that are client side would not hurt the game in any way if they are just changing the appearance of the information presented to the player. What if you wanted your HUD in red instead of yellow for example? That's where a player produced mod gives players options without additional costs to the dev team to include all those extra options.
If players can mod it, players will mod it.
ya lets see client side only mod. like lets mod it so my ppc has no heat and fires like a machine gun (see mech 3 client side mod: the sparkler)
ps this "client side only mod" was abused to hell on the msn game rooms.
Edited by LordDeathStrike, 28 April 2012 - 08:53 PM.
#18
Posted 28 April 2012 - 08:56 PM
Rejarial Galatan, on 28 April 2012 - 08:39 PM, said:
Client side isn't displayed to other players within the game, it's just what the player using the mod will see. For example if that ELP merc unit passed out a cockpit skin with their pony logo none of the other players would see it in the game but any player using that mod would see the logo displayed on their custom cockpit skin.
PGI isn't allowing players to submit unit logos that would be displayed for all players in the game to see displayed on the outside of their mechs. So you won't see for example a mech running by with the ELP pony logo on it.
LordDeathStrike, on 28 April 2012 - 08:52 PM, said:
ps this "client side only mod" was abused to hell on the msn game rooms.
There is a big difference between a game played on a central server like MWO and a game that is played by a player hosting a game with others connecting to that player's hosted game.
The central server will probably handle all the calculations to prevent any mods from becoming cheats.
#19
Posted 28 April 2012 - 09:15 PM
#20
Posted 28 April 2012 - 09:27 PM
MechRaccoon, on 27 April 2012 - 07:42 PM, said:
Maybe Piranha games can release a kit for making mods, kinda like Steam Workshop. Maybe user mods could be put in as microtransactions, if they are balanced enough. I also wonder what would be created by the community.
Titans from Warhammer 40,000?
Gundams?
Wanzers from Front Mission?
AT-ST, AT-AT, AT-TE and other walkers from Star Wars?
Optimus Prime?
What do you think?
I hope not....this is Battle tech..... you wanna play any of those other robots have fun in another game.
this is not the game for that kind of thing.
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