Ac20- / Gauss-Cat ... It Definitely Needs Some Balancing!
#21
Posted 18 November 2012 - 09:10 AM
#22
Posted 18 November 2012 - 09:42 AM
If you go and charge head first into a fight then you desere what coming.
Edited by Zoom2136, 18 November 2012 - 09:42 AM.
#23
Posted 18 November 2012 - 12:41 PM
Edited by Koji Takeimura, 18 November 2012 - 12:42 PM.
#24
Posted 18 November 2012 - 02:35 PM
Darwins Dog, on 17 November 2012 - 11:29 AM, said:
I like the idea of moving the two ballistic hardpoint of the Catapult K2 to the Central torso.
That way they could at best mount one AC-2 or as it should be two MG.
I really hope the Dev use this idea.
#25
Posted 18 November 2012 - 04:02 PM
Ballancing it by nerfing weapons is worse than not doing anything at all!
Edited by Steel Talon, 18 November 2012 - 04:02 PM.
#26
Posted 18 November 2012 - 04:31 PM
Koningswulf, on 18 November 2012 - 02:35 PM, said:
The idea had been floating around in the closed beta forums all summer, but it was never adjusted.
To be honest, I feel both ways on the gauss-pults. Their current hitbox on the cockpit is an easy bulls-eye. Even if you don't hit that window, you have good chance of hitting the torsos which still helps you in taking down the mech. And how often do you see a fast moving gauss-pult? Only ones that I've seen so far that move around quick enough to be an edge over heavier mechs run out of ammo fairly quick. In my opinion, the fight is only in their favor if you play their fight.
Unless they have a great shot, then anything can go hehe.
Edit- Spelling
Edited by B3RZ3RK3R, 18 November 2012 - 04:32 PM.
#27
Posted 18 November 2012 - 04:38 PM
after all the cat needs something to balance it out.
the cat goes down very fast just aim at the cockpit, its not hard to miss XD
#28
Posted 18 November 2012 - 05:11 PM
But when using a single AC20, the biggest issue is the velocity of the round. Its painfully slow.
Edited by mwhighlander, 18 November 2012 - 05:11 PM.
#29
Posted 18 November 2012 - 05:20 PM
Edited by Budor, 18 November 2012 - 05:21 PM.
#30
Posted 18 November 2012 - 05:28 PM
Arguments like this are what you usually get and are totally invalid.
Madidus, on 18 November 2012 - 04:30 AM, said:
Sure 2-vs-1 or better odds against a Gausscat and they will probablly die .. but the same can be said for any mech ... and I often survived with 2 or more against me (my streakapult can take half a team down pretty easily if they aren't all heavies and assaults).
Sure you can shoot it in the cockpit (again, you can shoot anyone in the cockpit) but very few mechs (like an AC20 cat) can oneshot you.
Calling it a "one-trick pony" implies that there are multiple "tricks" involved in winning a match. THere aren't. There are currently only two, killing or base capture, and these cats can do both and the four listed by the original poster do the one better than almost any other mech.
The saving grace of the SSRM and SRM cats is that they have extremely limited range and you can easily target and destroy their primary (and only) weapon systems ... can't do that to a ballisitc K2.
Move the Ballistic Hardpoints to the arms or the CT.
#31
Posted 18 November 2012 - 05:40 PM
KILL or be Killed. Out manuver your enemy. Use your envirnment to your advantage.
I never see this with players in MWO... instead I see players willing to stand still.... or run in circles (the circle jerk manuver) and never once attempt to use a cliff, building, or any thing else that would block line of site when facing me in my dual AC20 mech. They just stand there and smile for the AC20-Camera. The ones that do attept to run around.. do so out in the open. All I have to do is line them up and BOOM.... awarded a kill.
In Mechwarrior 4 the cannons were useless vs the "poptarts" with guass and PPC behind hiss and structures. And this is the crowd in this thread that are complaining the most and want the hardpoint restictions changed. So they can have thier lag-jock jenners, Laser boats and LRM catapults rein supreme over everything else..... essentually turning MWO into another MW4:Mercs.
Its not the AC20 catapults that are overpowered..... Its your skill that underpowered.
#32
Posted 18 November 2012 - 05:48 PM
#33
Posted 18 November 2012 - 05:56 PM
When a K2 mounts anything of that size, change the side torso to what the Atlas' RT torso looks like, with that giant ******* gun sticking out of it. Much easier target, makes much more sense, but still a viable build: everyone wins.
#34
Posted 18 November 2012 - 06:14 PM
#35
Posted 18 November 2012 - 06:22 PM
in another cat or atlas they arent hard, headshot=boom.
#36
Posted 18 November 2012 - 06:27 PM
But I'm going to say
UraniumOverdose, BLOODREDSINGLE, and others (who remarkably are almost all in favor of keeping things as they are)
The level of anger, ignorance, and venom in your statements is to be noted. Why do you bring this to a pleasant community for a game in open Beta when other testers voice their position?
#37
Posted 18 November 2012 - 06:35 PM
People need to stop throwing out really bad arguments where they try to sound like they're better than everyone else.
What we're talking about here is when players of equal skill face each other, both using movement, terrain, and all facets of mech combat to their advantage.
The Catapult variants armed with AC/20s and Gauss in their side torsos have a distinct advantage that is much easier to capitalize on, which is what is making them so much more effective than they should be. Perfect accuracy with a tight grouping, a reasonably consistent shot delay and travel speed, and high damage, it all adds up. Having tried and observed the build being played, it's pretty close to playing a bog standard FPS game, just line up your shots and click the button.
This can be made worse by groups of players running them, something that I've been seeing more and more common. These groups will annihilate equally skilled and cohesive groups, usually by using that accuracy and damage to core even the heaviest of mechs in seconds.
By the time you have lined up a shot, even on the large head of the catapult, your CT armor is stripped away, and his teammate puts two shots in your CT structure, you'll be lucky to to survive that.
Edited by Vertrucio, 18 November 2012 - 06:36 PM.
#38
Posted 18 November 2012 - 06:50 PM
Vertrucio, on 18 November 2012 - 06:35 PM, said:
By the time you have lined up a shot, even on the large head of the catapult, your CT armor is stripped away, and his teammate puts two shots in your CT structure, you'll be lucky to to survive that.
And just as often you'll have destroyed most of their cockpit and your team mates will kill it in one or two shots. And no, I don't use a Cat in any incarnation. They are my favorite to hunt though, in all incarnations.
#39
Posted 18 November 2012 - 07:00 PM
The problem I have with most replies like yours is that you assume just because you can do X in a few cases, it means that across the board and in every situation, X is fine.
Again, the the situation above, those catapults will still come out on top if you're facing equally skilled players as they will be coring your mechs faster overall and from longer ranges.
I have no doubt you have killed dual catapults the way you describe. In fact, I have also killed them the way you describe. However, that is not the norm when my team faces them.
Edited by Vertrucio, 18 November 2012 - 07:05 PM.
#40
Posted 18 November 2012 - 07:40 PM
Vertrucio, on 18 November 2012 - 07:00 PM, said:
The problem I have with most replies like yours is that you assume just because you can do X in a few cases, it means that across the board and in every situation, X is fine.
Again, the the situation above, those catapults will still come out on top if you're facing equally skilled players as they will be coring your mechs faster overall and from longer ranges.
I have no doubt you have killed dual catapults the way you describe. In fact, I have also killed them the way you describe. However, that is not the norm when my team faces them.
I am NOT good. It's just not that hard to kill them.
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