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Nerf Gauss Now!

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#61 leatherneck

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Posted 19 November 2012 - 05:43 PM

View PostHikyuu, on 19 November 2012 - 04:51 PM, said:

actually the PPC didn't technically have a minimum range, you just had to turn off the inhibitors, and even then, it could short out your console & or Kill you.



The Particle Projector Cannon (or PPC) is a unique energy weapon. PPCs fire a concentrated stream of protons or ions at a target, causing damage through both thermal and kinetic energy.[3] As such, despite being an energy weapon, it produces recoil. The lethality of the weapon rivals that of a higher-caliber autocannon; just three shots from a PPC will vaporize two tons of standard military-grade armor.[4] Targets hit by multiple, simultaneous PPCs can also suffer electrical side-effects, such as overloaded computer systems or targeting sensors.[5] The ion beam also extends to much farther ranges than autocannon fire, though PPCs generate large amounts of waste heat.PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems.[6] This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range.


While technically correct, I do not recall ever using this in TT. But if there were a chance to never see a particular account I might condone this.



Edited for stupid HTML..

Again

Edited by leatherneck, 19 November 2012 - 05:45 PM.


#62 Harlequin

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Posted 19 November 2012 - 07:28 PM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...


The issue I have with Gaus is actually not Gaus but the fact that the AC 20 creates way too much heat and the other ballistic weapons are by comparrison quite weak. I Mount Gaus on my Atlas's now but only because the AC20 is not a viable alternative IMHO and I feel I am forced to use the Gaus to remain competitive despite the fact I prefer the AC 20. Ive also ditched the AC 20 out of my Hunchback build as with the heat it generates it is simply a liability.

Lets have a look for a second.

Lasers:
Pro's - Unlimited Ammo, Easy to Aim/accurate
Con's - High heat generation

Missiles:
Pro's - Easy to Aim
Cons - Medium Heat, Limited Ammo

Autocannons:
Pro's - decent damage
Cons - Limited ammo, high heat, Hard to aim/poor accuracy

Gauss Canons:
Pro's - decent damage, good accuracy, low heat
Cons - Limited ammo (but more ammo per ton than AC 20)

See the problem here ? a lot of people are not using Autocannons because as they are now they make your build less powerfull than it could be, particularly with an AC 20.

I could put PPC's on this list too but I think you get the point

#63 Lege

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Posted 19 November 2012 - 08:23 PM

Gauss is fine, if they would actually give us double heat sinks.
PPCs and ER PPCs are half the weapon they should be.
If your going to leave the heat system so broken, at least lower heat on PPCs 3 points.

#64 Valaska

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Posted 19 November 2012 - 10:57 PM

View PostDCM Zeus, on 17 November 2012 - 10:24 AM, said:




Oh my god thank you for this link this is AMAZING! 1+ like for you good sir!


And I have to disagree, the gauss is a heavy weapon, sure it can wreck something up close but its already fragile, and its about to be even more so fragile. It may not build up head like an AC20 either, but the AC20 I can ASSURE you will finish something off before a Gauss so long as its dead center.

ALL projectile weapons have been reported to be receiving increased ballistic speeds and buffs, meaning the Gauss will be much more in line with everything else. Sorry if this has been stated before, usually I love reading through all of your posts! But I just have to hit the hay really soon haha.

#65 Rejarial Galatan

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Posted 19 November 2012 - 11:12 PM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...

weapons way fragile and with double values to armor/structure, it isnt as powerful as it SHOULD be, granted it still packs a nasty punch, its plenty nerfed as is, and needs to be buffed again.

#66 MavRCK

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Posted 19 November 2012 - 11:33 PM

1) the gauss is balanced at the moment - dmg is only 15, it's difficult to hit a strafing target beyond 500 meters, has a high reload time, take a lot if crit spots and is 15 tons heavy.

2) the ac20 could use a small buff -- namely, it does too much heat, perhaps 25 less.. and it deserves a hard knock (as does the gauss)

If you over-nerf the gauss, the devs will create a game rewarding a lot of brawler and "spam". If the heavy weapons are balanced between each other, gauss, ac20, ua5 etc, you will have options for a variety of viable builds.

Difficult balance to make.

#67 Valaska

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Posted 19 November 2012 - 11:36 PM

View PostMavRCK, on 19 November 2012 - 11:33 PM, said:

1) the gauss is balanced at the moment - dmg is only 15, it's difficult to hit a strafing target beyond 500 meters, has a high reload time, take a lot if crit spots and is 15 tons heavy.

2) the ac20 could use a small buff -- namely, it does too much heat, perhaps 25 less.. and it deserves a hard knock (as does the gauss)

If you over-nerf the gauss, the devs will create a game rewarding a lot of brawler and "spam". If the heavy weapons are balanced between each other, gauss, ac20, ua5 etc, you will have options for a variety of viable builds.

Difficult balance to make.


The AC20 is also getting projectile speed boost so... Damn lol

#68 Rejarial Galatan

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Posted 20 November 2012 - 12:25 AM

I will say this, the damage done in terms of NUMBERS ONLY, the gauss is right on target at 15 with TT values. HOWEVER, this does not mean, it is doing TT damage seeing as armor and structure are 200% of what it should be.

#69 major humdinger

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Posted 20 November 2012 - 03:50 AM

it needs a nerf no mech should be able to mount 2 of them and alpha strike one shot my to OP jenner. LOL

#70 TheUnderking

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Posted 20 November 2012 - 07:08 AM

My UAC5 does 0.75 more dps firing standard (so no jamming) and just under triple the dps firing in two shot bursts.
For less tonnage and space, with comparable range. Imba?

What we really need are PPC's worth using.

#71 Valaska

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Posted 20 November 2012 - 07:17 AM

View PostHarlequin, on 19 November 2012 - 07:28 PM, said:


The issue I have with Gaus is actually not Gaus but the fact that the AC 20 creates way too much heat and the other ballistic weapons are by comparrison quite weak. I Mount Gaus on my Atlas's now but only because the AC20 is not a viable alternative IMHO and I feel I am forced to use the Gaus to remain competitive despite the fact I prefer the AC 20. Ive also ditched the AC 20 out of my Hunchback build as with the heat it generates it is simply a liability.

Lets have a look for a second.

Lasers:
Pro's - Unlimited Ammo, Easy to Aim/accurate
Con's - High heat generation

Missiles:
Pro's - Easy to Aim
Cons - Medium Heat, Limited Ammo

Autocannons:
Pro's - decent damage
Cons - Limited ammo, high heat, Hard to aim/poor accuracy

Gauss Canons:
Pro's - decent damage, good accuracy, low heat
Cons - Limited ammo (but more ammo per ton than AC 20)

See the problem here ? a lot of people are not using Autocannons because as they are now they make your build less powerfull than it could be, particularly with an AC 20.

I could put PPC's on this list too but I think you get the point


I agree the gauss is fine and the AC20 needs to be reworked, but the AC2 and UAC5 (even the AC5 and 10 to a lesser extent) are pretty viable weapons. The projectile speeds are being upped by Pirhana's account, and they had question marks listed with the AC20 for something else to fix it too, so we'll see.

#72 JSmith7784

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Posted 20 November 2012 - 07:51 AM

The gauss seems fine to me. It's supposed to be a highly accurate, high concentrated damage, heavy, fragile weapon. The Hollander was built to carry 1 Gauss into battle. It's role to snipe larger mechs from long range and go for head shots. If people think a cat with 2 Gauss is too much then they need to try different tactics. It shouldn't have a minimum range. It should have its maximum damage as soon as it leaves the barrel. It should be harder to aim up close as it's optimized for long range engagements.

If anything the AC weapons should be buffed with higher projectile speed and better damage reporting.

The Gauss and AC weapons should stagger any mech and a good hit with an AC/20 or Gauss should have the possibility to knock down medium to light mechs. All projectile based weapons should do maximum damage at 1m and then fall off from there as distance increases. There should be projectile drop as range increases. So a Gauss will have high damage, high accuracy, almost no drop at maximum effective range and hard to aim under 150m.

Just my 2 cents.

#73 Powder Monkey

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Posted 20 November 2012 - 08:22 AM

It's kinda funny how people are crying about something being OP.

Just wait for the Clans to come. Then you'll be crying for the old values you railed against so vigorously to be brought back because you can't OP the OP FACTION.

The Gauss Rifle was one of the few weapons in 3039 that could effectively deal consistent damage to Clan war machines. PPC, ERPPC, and AutoCannons were all too high-heat.

Then there's the range factor .... Clans have longer range. you'll WANT to keep pounding them with as hard a punch at as long a range, so you don't have to worry about their medium and short range weapons shredding your already thinner armor.

STOP COMPLAINING!!!!!! THE GAME IS STILL IN BETA!!

#74 Flapdrol

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Posted 20 November 2012 - 08:55 AM

In an atlas the gauss seems fine. In the K2 it's not. the sustained dps of a gausscat is simply idiotic, all other weapons either have a massive range disadvantage, way too much heat etc.

another thing to consider, if you run an atlas for instance you have to manage different weapon groups, so you cant fire lasers and ballistics at the same time, because you have to lead the ballistics and dont have to lead the lasers. A K2 can "boat" gauss so you can just keep the crosshairs in the right position and focus purely on the gauss.

#75 Buso Senshi Zelazny

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Posted 20 November 2012 - 09:02 AM

Anyone who listens to the NGNG podcast probably knows that the AC 20/Gauss K2 Cats won't be the same after this patch.

*hint* (hardpoints)

#76 Imagine Dragons

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Posted 20 November 2012 - 10:23 AM

View PostBuso Senshi Zelazny, on 20 November 2012 - 09:02 AM, said:

Anyone who listens to the NGNG podcast probably knows that the AC 20/Gauss K2 Cats won't be the same after this patch.

*hint* (hardpoints)


Wait what when, was it in MDB 3?

#77 Scarlett Avignon

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Posted 20 November 2012 - 10:38 AM

View PostBuso Senshi Zelazny, on 20 November 2012 - 09:02 AM, said:

Anyone who listens to the NGNG podcast probably knows that the AC 20/Gauss K2 Cats won't be the same after this patch.

*hint* (hardpoints)


It'd be cool if they posted this stuff instead of making us listen to a podcast we don't want to...

#78 Hakkukakt

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Posted 20 November 2012 - 10:50 AM

hello

huh huh .. people ... stop complain ... learn to play with the Pro's/Cons they are on game yet and that's all.

ok the balancing is not perfect, but all weapon have bonus or malus ...

for exemple :

1. i played before with a K2 loaded with 2 LB10X and 2 MPL ... nice to shoot when you learn to use balistic weapon ... but i thinked that's do not too damage ^^

2. i dont will test the 2x Gauss because for the moment i dont feel well on sniping ... not enough good on this ^^

3. i play actually with a K2 mounted with 2 AC20 and 2 ML .... welll for th e moment i need training for becoming good with it ... but is fun.

well, i think there are surely a better build to use a K2, but it's my entertainement to use it on this way, and i dont complaint on huh weapon XYZ is OP, just learn to move well your mech on the ground ....

the only think is really OP actually is the quasi invulnerabilty of light due to lagshield and no knockdown ... that's all :)

#79 Capt Stern

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Posted 20 November 2012 - 12:49 PM

View PostRagor, on 18 November 2012 - 09:13 AM, said:

IMO an increase in the cooldown of the gauss wouldn't change much since it would still be a dangerous brawler.

I for myself would love to see no firing delay at all for all kind of ACs but a firing delay for gauss.

-> AC would be easier to aim in brawls.
-> A firing delay for a sniper (who is anyway leading his target constanly or is aiming for a stationary target) would not harm him that much while he is doing his job of long range sniping. But firing from the hip like in a brawl would be much harder for him that way.


because firing from the hip is not hard enough already? It takes a lot of practice and skill to hip fire scouts with my gauss. It is VERY DIFFICULT. The OP is just crying because he can't figure out how to easily kill catapults (which are the easiest mech in the game to kill), so, OP please get some skill b4 you post.

#80 Karazine

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Posted 20 November 2012 - 12:57 PM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...



ARE you new to Battletech??????????





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