

When The Leaderboards Go Live Stat Hound = Team Player
#21
Posted 18 November 2012 - 01:46 AM
KDR is IMHO pretty meaningless right now, for anything more than personal reference. Why? Because if your a good player working in a group your probably not going to die very much, and this pads your KDR. If your a solo player well different story. There are also a lot of bugs. Blackscreen, CTD, or even getting stuck on the map (I've seen so many mechs getting stuck on River City). Once you get this happen to you, your probably going to to die, and not have much of a say in it.
I'm waiting for much more statistical data to be made available, to give a good idea on how pilots performance is progressing. Like Damage done, Damage done & KDR per mech chassis, per weapon type and such.
#22
Posted 18 November 2012 - 01:59 AM
FunkyFritter, on 18 November 2012 - 01:33 AM, said:
Ah good point, I forgot ELO is planned for phase 3.
link to the dev post being referenced for those who haven't seen it.
#23
Posted 18 November 2012 - 02:03 AM
#24
Posted 18 November 2012 - 02:55 AM
I would need to see that a player switched to targets other than the primary for no reason or flailed around with the reticle needlessly spreading out the damage to believe damage and assists wasn't a reliable measure of their performance in a specific round for any given player.
Edited by shabowie, 18 November 2012 - 03:03 AM.
#25
Posted 18 November 2012 - 03:00 AM
#26
Posted 18 November 2012 - 03:22 AM
A runner up for the most stupid post in this forum
What do stats tell you? Nothing. Because mechs and play styles are not comparable. And Paul is f***ing right to say that public stats will negatively impact the play style.
First off: KIll stealing. This is again one of the most stupid terms made up in this forum. It is a team game. It is a war simulator. I have never ever heared of soldiers in real life complaining "But Sergant, that rookie stole my kill!" It's about playing as a team. And sometimes the best you can do for your team is to ruin your stats. (e.g. get ripped apart while staying 3 vs 1 in your base but leading to a cap victory of your team....). I honestly do not want to play with people whose aim is to just deliver kill shots.
Secondly what do stats tell us?
K/D ratio:
A good indicator for a brawler Atlas for sure. But what if I play the spotter scout, or the support mech. I might end up doing no kills at all but still beeing the most important player in my team.
Damage done:
Cool that LRM boat did 1200 damage and the AC20 Hunchback only 120. But these 200 went all to the CT.
No at the end of the day these stats say just plain nothing.
Also I for example like to play around with builds. Try new tactics different mechs.
For example as the Circada vame out I bought all 4 variants and started to play around.
Man how often did I die in crappy builds.....but it was fun.
Stats obsession will hinder people to try new tactics.
My tip:
If you are so into stats go play Hawken.
(OK that was maybe under the belt)
#27
Posted 18 November 2012 - 03:38 AM
Damage done is ignoring all the non-damage ways you can contribute to your team.
XP/match is okay, but it's heavily influenced by the rest of your team, so really not a great indicator of individual skill.
In the end I think it boils down this: Stats are an imperfect indicator of both individual and team skill. However, they're equally imperfect for everyone, and having (some of) them public might motivate the competitive players to do better and play the game more. The public ones should be the team-based ones though; show the world what a good team-player you are, not what a bad-*** lone wolf stat-hound you are.
#28
Posted 18 November 2012 - 04:22 AM
I know how I currently play is extremely reckless and could careless if I die because I am fighting for nothing. I can't fight for my House, I am not fighting for territory, I am playing a Open Beta game that has given me no reason to give a **** if die or not, other than cbills and Stats. Even with my extremely reckless play, I am still making cbills and I am just having fun romping around in big robots, firing big *** guns.
Heres hoping CW gives me something to give a **** about and a reason to get on TS, listen to annoying pinheads and put up with the BS of being in a crew to kick some ***. Right now, I just can't be bothered, just like my stats.
#29
Posted 18 November 2012 - 05:58 AM
Much better would be an aggregate of things like KDR, cap assists, accuracy, damage dealt vs damage received, spotting etc if you are dead set on having some kind of ranking system. Basically everything you get rewarded for in the game right now.
#30
Posted 18 November 2012 - 06:11 AM
#31
Posted 18 November 2012 - 06:18 AM
Win/Loss is the closest to reflecting how well you are performing in matches, or perhaps XP/Match, but one can be heavily determined by how much you pug, and the other is influenced by premium time.
#32
Posted 18 November 2012 - 06:19 AM
#33
Posted 18 November 2012 - 06:20 AM
how many kills, how many deaths, how many kills you have against lights, mediums, heavies, assaults, how many deaths from which enemies. how much time you spend in a particular mech, class, variant. how much damage do you do with particular weapons. do you have more kills with a gauss or with streaks or with lasers?
there is a mountain of wonderful stats that can be got. i want to see it all

i say this fully knowing that im a mediocre player at best. a total noob at worst. i know fully well that my stats are going to look bad. IDGAF.
i think the fact that people are so obsessed about the stats is basically a dead give-away that they're presupposing that they will be judged based on their stats, and that they probably expect to judge themselves and judge others based on those stats. this is a bad presupposition. most people are able to articulate that truth, that stats are not necessarily indicative of SKILL...they're just numbers...stats...
so if that's the case, and everyone knows that your skill is not expressed only in your stats...why is that an argument not to have them? we should have all the stats we can get our hands on...just take them with a grain of salt and understand that what you're looking at is not the true measure of a pilot.
and think about all those hot shots who are going to be padding their stats and babying their numbers. its going to feel 3 times as sweet to take out those noobs.
#34
Posted 18 November 2012 - 06:41 AM
#35
Posted 18 November 2012 - 06:56 AM
#36
Posted 18 November 2012 - 07:08 AM
Commodus, on 18 November 2012 - 01:23 AM, said:
You can't have stats if they have this flawed MM that allows groups like this to dominate. I'm new, play solo, and have early build limited mechs so I probably win 25% of the time. In games like World of Tanks that at least try for fair balance I can get a good win rate solo from early on. I've stopped playing this game out of frustration of the matches and the overpowering platoons. You guys may be having fun stomping everyone, but being a new player trying to learn the game, I can say that I am not having fun so uninstalled the game and will try again when they change the MM. They need to limit groups to 2 in pugs to minimize that advantage if they are going to keep stats. They have to work toward balance in pugs to make stats meaningful. Otherwise, keep it stat free for pugs. Make it somewhat fair, or don't do it at all. You have a MM like this, add public stats, then new players who care about stats will quit as you get thrown into a meat grinder and get in a huge hole from the start. This is one of the most new player unfriendly games I have every played.
#37
Posted 18 November 2012 - 07:21 AM
Cheers
#38
Posted 18 November 2012 - 07:23 AM
banjoe, on 18 November 2012 - 07:21 AM, said:
Hey n00bstomper why do you hide your stats huh? Afraid of being exposed n00bf4g? <- I believe something similar is probable
Edited by Alexa Steel, 18 November 2012 - 07:23 AM.
#39
Posted 18 November 2012 - 07:27 AM
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