Red squirrel, on 18 November 2012 - 03:22 AM, said:
Tl;dr A runner up for the most stupid post in this forum
Trollololol
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What do stats tell you? Nothing. Because mechs and play styles are not comparable.
player A has low XP and high TK's
player B has low damage done per death/match but high XP per death/match... digging into their stats shows high spotter XP and high cap XP.
player C has high damage done per death/match, with XP primarily in kill assists, kills, and component destruction
you're right, stats tell you nothing
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And Paul is f***ing right to say that public stats will negatively impact the play style.
Actually that isn't what Paul said at all (and why it pays to actually read posts before Flame On). Here's the quote again for your convenience:
Paul Inouye said:
The K/D ratio always steers the way people play. MWO is not your typical FPS (CoD, BF etc) where you are ranked based on your personal kill count.
In order to push gameplay to a more team oriented, strategic game style, XP and overall damage will be the ranking system for our leaderboards. Padding your personal Kill count will do nothing for you in the long run. Padding your XP gains will 1) rank you higher on the leaderboards and 2) greatly benefit your team. This game is not about personal gain but gains of the well rounded and thought out combatants which makes up for valued MechWarriors.
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Maybe that was still too long to read so here are the cliff notes:
- K/D is a bad metric to base a public leaderboard on but a good private metric to gauge individual progress and tactics.
- Stats that reflect a player's team impact like overall damage done and XP earned are good leaderboard stats, will be published, and chasing them positively impacts team play
- This was the point of my OP.
Oh and even hardcore eSport competition style rankings are coming:
Paul Inouye said:
The developers at PGI are all veteran game players. Many of us were or still are competitive gamers and truly know the feeling of a great match played between two equally matched teams.
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Phase 3:
We have been examining the various ranking systems in other games/structured tournament play etc. This includes ELO, TrueSkill and others. Our current plan is to use a hybrid system that uses the mentality of ELO with a weighting system that we’ve determined that drives down to player effectiveness/skill in a match. In order for this to work properly, we will need to do heavy pre-release testing before it goes live to the community and hence the amount of time to get it implemented.
We currently cannot go into detail as to how this system will work because we are not going to over-promise something that may change during implementation. We will try to keep you as up to date on this as possible.
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So saying the devs think public stats will negatively impact play period is just plain wrong.
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First off: KIll stealing. This is again one of the most stupid terms made up in this forum. It is a team game. It is a war simulator. I have never ever heared of soldiers in real life complaining "But Sergant, that rookie stole my kill!"
How is a term made up if lamers in games actually try to, you know, 'steal kills.' MWO is not real life, it is a video. game.
The rest of your post seemed to just be repeating the previous points, which I think have been covered.