Is It Punishing To Players To Buy The Same Chasis 3 Times To Upgrade?
#61
Posted 18 November 2012 - 11:25 AM
#62
Posted 18 November 2012 - 11:26 AM
#63
Posted 18 November 2012 - 11:27 AM
You can't expect to call yourself a Master when you've only ever owned one model of the mech. Someone who is dedicated to a certain type of mech will have spent time getting to know it in all its faces.
#64
Posted 18 November 2012 - 11:28 AM
Scorm, on 18 November 2012 - 11:26 AM, said:
It's not hard to understand. I work on free to play games, so I'm very aware of how they work.
What I'm saying is that the system could be much better designed and still encourage people to use MC.
#65
Posted 18 November 2012 - 11:33 AM
#66
Posted 18 November 2012 - 11:34 AM
its a game, go play
#67
Posted 18 November 2012 - 12:00 PM
I'd like to see the ability to earn XP while using trial mechs that can be spent to level the trial mech variant even if it was at something like 20% the rate of a mech that you owned.
#68
Posted 18 November 2012 - 12:01 PM
#69
Posted 18 November 2012 - 12:09 PM
- It makes no sense.
- It practically forces people to purchase additional MB slots to run with reasonable variety.
- Efficiencies are bad by themselves. I dont really see 3rd Tier module slot being somehow worth 20k+ experience, so usually it's most efficient to buy 3 mechs, ride them for 1st tier, get the 2nd tier access on one variant you liked the most and sell two others for junk. Makes progress curve very short.
- All efficiencies are thrown around tiers randomly and never stacks. Consecutive trees for different specific trait of a mech (DPS, heat management, maneuveability, targeting, protection, etc) with lower numbers, but an ability to stack, would work better.
#70
Posted 18 November 2012 - 12:14 PM
#71
Posted 18 November 2012 - 12:25 PM
... because walking in another man's shoes is the best way to learn the weaknesses of his gait.
(call it "Forced improvement," your teammates will be thankful for it ;-)
Edited by Prosperity Park, 18 November 2012 - 12:26 PM.
#72
Posted 18 November 2012 - 01:45 PM
Jman5, on 18 November 2012 - 10:47 AM, said:
"Hey remember that variant you hate? Well you're stuck piloting it for 20 games because you want to unlock the third tier for the mech you really want to play. Enjoy!"
Instead of focing players to buy 3 of the same weight class, they should have players buy a mech from each weight class. So speed skills are unlocked when you buy a light mech, defense skills are unlocked with the assault, and then you can add some for the heavy and medium classes.
This would force players to branch out and try different mechs, add a money sink, and would actually make sense. Plus you're actually trying totally different mechs instead of hunchback version 1, 2 and 3.
#74
Posted 18 November 2012 - 01:59 PM
When I play the variants I hate for the sole purpose of improving the one or two that I do like, I really phone it in. If I don't enjoy what I'm piloting, I'm much less inclined to perform as best as I can, especially if the end goal of whatever boost to my favored variant is on the distant horizon. It's just difficult to care in that situation.
#75
Posted 18 November 2012 - 02:01 PM
Gorith, on 18 November 2012 - 10:10 AM, said:
I agree with you, MWO has a long way to go before it has the type of content that we are hoping for. As a pvp shooter it will not generate enough long term interest to get it to the next level.
#76
Posted 18 November 2012 - 02:17 PM
#77
Posted 18 November 2012 - 02:30 PM
I am also not a fan of games that allow you to unlock everything quickly as it gives you nothing to strive for. The time it takes to accumulate xp and cbills to purchase and upgrade seems completely reasonable. How many countless hours have COD players spent grinding to unlock weapons? How many countless hours have WoW players spent going for gear? How much fun would it be if you could get it all in a day?
#78
Posted 18 November 2012 - 02:37 PM
If you want you will have to work for it.
#79
Posted 18 November 2012 - 02:41 PM
Why should the carrots be all for "specialising" by using the most similar 'mechs possible and none for "generalising" by using the most dissimilar 'mechs possible, though? Depth of understanding is important, and worth incentivising, but so is breadth, and I would like to encourage more players to walk in more shoes since we're supposed to be able to support each other competently.
Hex Dog, on 18 November 2012 - 11:08 AM, said:
Edited by Mousepup, 18 November 2012 - 02:45 PM.
#80
Posted 18 November 2012 - 02:44 PM
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