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Lrms. Weapon System Or Lawndarts?


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Poll: LRMs. (158 member(s) have cast votes)

LRMs?

  1. Weapon System (91 votes [57.59%] - View)

    Percentage of vote: 57.59%

  2. Lawndarts (67 votes [42.41%] - View)

    Percentage of vote: 42.41%

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#81 Mechwarrior Buddah

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Posted 19 November 2012 - 07:02 PM

View PostMawai, on 19 November 2012 - 09:45 AM, said:


"TAG doesn't help"

I shredded a commando with 120 missiles using TAG ...

six shots of a LRM 20 for the lightest mech in the game?

lawn dart

#82 tenderloving

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Posted 19 November 2012 - 07:02 PM

View PostSevaradan, on 19 November 2012 - 10:07 AM, said:

When I can walk up on 3 lrm boats that are focusing on me in a fatlass from like 800m+ out and my armor barely gets orange there's a problem.

View PostSkkyHigh, on 19 November 2012 - 10:08 AM, said:

Exactly.


That would be a problem if it had any basis in reality. Fortunately, it doesn't.

#83 Solis Obscuri

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Posted 19 November 2012 - 07:08 PM

View PostUmbra8, on 19 November 2012 - 05:01 PM, said:

If you want any evidence LRM's are not where they should be, consider the following.

I no longer put AMS on my mechs.

I never really needed to, tbh, though I played around with it occasionally.

And I can still count on one hand the number of times LRMs have killed me since I entered Closed Beta.

And I'm still getting a quite a few kills with LRMs when I choose to use them. And beating the hell out of many, many more targets so my teammates can finish them off brawling.

LRMs were fine with 1.7 damage and good pathing back in August, awful with 2.0 damage and godawful pathing in early September, and mercilessly spammed with 2.0 damage and ok pathing in October. They're still a damn good weapon, but it seems like no one wants to acknowledge that an indirect-fire weapon can still be awfully damn useful even if it doesn't 2-shot every nub who wanders into the open...

#84 Squigles

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Posted 19 November 2012 - 07:10 PM

View PostMechwarrior Buddah, on 19 November 2012 - 07:02 PM, said:

six shots of a LRM 20 for the lightest mech in the game?

lawn dart


And if you drilled the lightest mech in the game 1 time each in each arm, each torso, and a leg with an AC/20....it'd still be alive. And that weapon system weighs more. The LRM is intended to spread it's damage out all over the mech, if you kill a mech with nothing but LRM's, there shouldn't be anything left of it but a head and some leg nubs. And that takes a lot of damage to accomplish.

LRM's are for weakening the armor of a target everywhere, or exploiting a hole already made by your team mates (or yourself if you actually bothered to bring a few direct fire weapons) to crit the weapons out of a breached section. It is not a main weapon system, it's supplemental. Yes it could earn kills in TT, but unless you got oddly lucky and got a nice concentration of shots to a single location, you'd usually melt the entire mech into slag 1st. This usually involved multiple LRM carriers just outright slagging the mech through an enormous application of ammunition.

Also, the fact that they gave them a max range of 1KM instead of 630 meters was a nice hand out by them, seeing as the other 2 missile weapons explode at their standard TT max range.

Edited by Squigles, 19 November 2012 - 07:12 PM.


#85 Kaulwyn51

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Posted 19 November 2012 - 07:11 PM

Umbra8, he had AMS, was a DDC version. Why he had no gauss I have no idea. Okay maybe they are a bit under powered, but I also think a tighter pattern of impact and a changing of the percentage chances to hit are a better way than to amp up the damage on them. No he had no cover nor did I, I wanted it that way. He marched at me knowing I could no kill him. I was testing the point.

#86 Mechwarrior Buddah

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Posted 19 November 2012 - 07:12 PM

View PostSquigles, on 19 November 2012 - 07:10 PM, said:

seeing as the other 2 missile weapons explode at their standard TT max range.


which is odd isnt it? WHY are LRMs 1k meters? Oh cause they wont hit at that range so why not

#87 Umbra8

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Posted 19 November 2012 - 07:22 PM

View PostKaulwyn51, on 19 November 2012 - 07:11 PM, said:

Umbra8, he had AMS, was a DDC version. Why he had no gauss I have no idea. Okay maybe they are a bit under powered, but I also think a tighter pattern of impact and a changing of the percentage chances to hit are a better way than to amp up the damage on them. No he had no cover nor did I, I wanted it that way. He marched at me knowing I could no kill him. I was testing the point.


On this I agree. I think the problem with LRM's currently, especially at ranges over 500m is with its spread not it's damage per missile. I see they might be trying to put an emphasis on teamplay by giving TAG and NARC greater importance at long ranges, but it won't matter if it's just not practical in DPS and C-Bills not to switch to a more effective weapon system at that range anyway. They have to reward the effort and coordination of that kind of teamplay with some really punishing damage if you can pull it off and they're no where close to that right now.

#88 M Jordanus Sicarius

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Posted 19 November 2012 - 07:25 PM

Get caught in the open by a barrage and you still die fast. Lawndarts couldn't do that

#89 Umbra8

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Posted 19 November 2012 - 07:33 PM

View PostM Jordanus Sicarius, on 19 November 2012 - 07:25 PM, said:

Get caught in the open by a barrage and you still die fast. Lawndarts couldn't do that


The United States legal system does not agree with your assesment: http://law.justia.co...2.0.1.2.48.html

'I used to be a suburban ragamuffin like you, until I took a lawndart to the face'

Edited by Umbra8, 19 November 2012 - 07:37 PM.


#90 NovaFury

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Posted 19 November 2012 - 07:35 PM

In the hands of a skilled martial artist, even a lawn dart is a deadly weapon.

I'm not having any trouble with them.

#91 Sybreed

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Posted 19 November 2012 - 07:40 PM

well, I voted Lawndarts, because before I could keep my lrm-10 on my Centurion and Dragon and deal decent damage with them. Now, with their current damage and hardpoint system, it's a lot smarter to stack SRMs or SSRMs instead of keeping that LRM installed. So, lawndarts for me.

I went from dealing an average of 250 damage per game to 450 on my Centurion.

#92 Kaijin

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Posted 19 November 2012 - 07:42 PM

View PostVermaxx, on 19 November 2012 - 06:56 PM, said:

they aren't as good as they were prior to Artemis.


Exactly the point so many have been trying to make on these boards since the post-Artemis nerf.

#93 Solis Obscuri

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Posted 19 November 2012 - 07:42 PM

View PostSybreed, on 19 November 2012 - 07:40 PM, said:

I went from dealing an average of 250 damage per game to 450 on my Centurion.

You do realize that the damage tracking is broken, right?

#94 Pocket Psycho

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Posted 19 November 2012 - 07:49 PM

View PostSquigles, on 19 November 2012 - 07:10 PM, said:


And if you drilled the lightest mech in the game 1 time each in each arm, each torso, and a leg with an AC/20....it'd still be alive. And that weapon system weighs more. The LRM is intended to spread it's damage out all over the mech, if you kill a mech with nothing but LRM's, there shouldn't be anything left of it but a head and some leg nubs. And that takes a lot of damage to accomplish.

LRM's are for weakening the armor of a target everywhere, or exploiting a hole already made by your team mates (or yourself if you actually bothered to bring a few direct fire weapons) to crit the weapons out of a breached section. It is not a main weapon system, it's supplemental. Yes it could earn kills in TT, but unless you got oddly lucky and got a nice concentration of shots to a single location, you'd usually melt the entire mech into slag 1st. This usually involved multiple LRM carriers just outright slagging the mech through an enormous application of ammunition.

Also, the fact that they gave them a max range of 1KM instead of 630 meters was a nice hand out by them, seeing as the other 2 missile weapons explode at their standard TT max range.

Actually LRM's are pretty good at exploiting holes just by the fact they do spread damage, if an enemy is running away with one of his side torsos missing all armor you've got a good chance of doing some serious hurt with your LRMs no matter how much he tries to shield his unarmoured section.

Other than that yeah, LRM's are for softening armour not coring.

#95 Sybreed

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Posted 19 November 2012 - 07:49 PM

View PostSolis Obscuri, on 19 November 2012 - 07:42 PM, said:

You do realize that the damage tracking is broken, right?

no, what's broken?





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