currently they are lawn darts. not by numbers - 1.7 damage and buffs from artemis\tag should still make them fearsome weapon... but they are not. so i can only assume that something is still wrong with implementation of said numbers. From my fatlas experience it looks like half of missiles simply wont do any damage while perfectly hitting me.
to compare - 2xlrm15 salvo on fatlas without tag (before artemis introduction) would shave about 3%% off (up to 5% with tag). sometimes less sometimes more - depends on location so atlas would survive about 20-25 salvos (% count on whole body while lrms will hti only upper body on stationary target) from me alone which is seems normal and actually is normal.
now problems started with introduction of assault class missile boats - say hello to doubled amount of missiles per salvo and nonstop cabin rocking while still running cool and with full compliment of assault mech armor and backup weapons. result - 10 salvos. now add another one or 2 and any target will die in 3 volleys max. add to this weird ams and transparent maps - this was seriously wrong BUT not because LRM by itself were overpowered but because of way people used them (proper matchmaker would not allow to have more than 1 or 2 of lrm boats, proper c3 system would limit indirect fire capability, proper tag would force to use expensive ammo etc and sheer amount of hits resulted in granted heavy crits, or they could just introduce closer to cannon customization with mount points size like in LL so an atlas couldn't mount more than 1 lrm launcher etc ) and game bugs (transparent maps, insane ams etc)
but now same 2xLRM15 WITH Artemis AND TAG shave 1-3% - sorry but this is plain wrong to have such damage spread on standing perfectly still biggest target currently implemented ingame (both without AMS) while using both support systems! i dont ask for KILL IT button - all i want is to have tactical weapon - not some fireworks launcher.
another example. my fast fatlas teared thru 2 hbk and 1 cent all while being showered by 45 lrm build fatlas missile boat. i didnt used cover or dodged them - i was too busy with hbks\cent all i had is ams and 1k of ammo. result? since there were no rocking at all i lined up my shots and killed all 3 meds in a couple of minutes with medium damage. think for a second - few minutes under heavy lrm fire with perfect lock on me AND direct los (about 600m) in the open and i still end up with medium damage! is this how they supposed to work? i don't think so.
but then again when i use them they somehow manage to damage opponents better then described above so what i propose is to OVERHAUL LRM systems since im pretty sure while they are slightly underpowered now, they are also heavily bugged.
Edited by Kurayami, 19 November 2012 - 11:53 AM.



















