SkkyHigh, on 19 November 2012 - 09:39 AM, said:
0.1 dmg buff will not be enough.
the nerf to artemis missile grouping was a little much.
"missles incoming message", takes all the skill out of doging missles. In the catapult founders video it mentions something about wanting to kill the enemy without ever being seen? kinda hard when their mech knows when you're coming.
hitting atlases walking backwards is as hard as hitting a jenner doing 140.
tag doesn't help, <-- with my artemis equipped LRMs in my oppinion
narc does a bit but doesn't last long enough, at 900m one maybe two salvos long.
sometimes my missiles shoot out at 90 degrees to my mech.
I'm putting my two cents in because my wife no longer wants to hear me complain about a game that takes all my time.
Keep up the good work PGI, don't get me wrong I love this game which is another reason why I share these thoughts.
Weapon System or Lawndarts?
-Skkyhigh
I think you need to play more with the LRM system. I completely disagree on your take on the LRM's.
1) LRM's used to be 2.0 dropped to 1.7 (Per Missile that hits) + 0.1 = 1.8 Damage Per Missile that hits.
2) Artemis provide's -30% to missile spread, add TAG +30 to Missile hit rate = Tighter Damage Pattern + More Missile hit's on target.
3) Missile Warning does not stop missiles from hitting it just gives the target pilot a "chance" to do something about being the target (More for the unobservant pilot) The initiated already know missiles are incoming without the flashing warning.


















