The Atlas is a hammer that you hit people with, it is large and unwieldly but boy does it hurt. The downside is that all it's big guns are stuffed in a large and heavy torso and are of all different weapon types so have different balistic paths.
My Atlas is utterly deverstating if allowed to walk at people and belt the stuffing out of them, but it lack the speed to chase and suffers from rather extreme convergence issues up close because it is so wide. If a target starts fleeing I'll never be able to catch them and in a brawl because of the wide torso messing up convergence and because of how heavy it is, I usually spread damage all over the mech because I can't get repeated precission shots.
Granted the lag shields don't help and the removal of knockdowns also stopped the Atlas from simply squashing people in melee, but the Atlas really needs small, faster escorts to pin the enemy down for it to really stand out, otherwise it can be swarmed and brung down very quickly and easily.
Currently I feel the only reason the Atlas exists is to make the littler mechs run away so your littler mechs get back shots, oh and to weed out the stupid people who try and exchange shots with it.
Edited by CheeseThief, 19 November 2012 - 10:12 PM.