

Why Play Anything But An Atlas?
#101
Posted 20 November 2012 - 07:47 AM
It was a good starter mech but my founders atlas is sitting there rusting away.
I like scouts the best... Lag shield is wtf OP to the max.
I roll mostly in my awesome because it feels better then an atlas when I fight. But it does have a massive hit box and goes down alot faster.
If this new mech is any good it might be my new main. I just hope alot of the armor isn't in the legs like the other mechs in this game.
I see more jenners, centurions, hunch backs and catapults then anything.
#102
Posted 20 November 2012 - 07:51 AM
Most fun mech to pilot. Landing ac20 hits on lights is ridiculous fun.
Keeping your good arm till ammo runs out is also a challenge and extremely rewarding.
88.8 km/h, ac20, 2 ML
#103
Posted 20 November 2012 - 07:54 AM
Zolaz, on 19 November 2012 - 07:26 PM, said:
Well more maneuverability for a main reason. I have a Catapult tricked out like my Atlas 20 LRM20s and lasers. In the Atlas I am a turret. I plant myself and fire where my team needs me. As the Cat I roam the battlefield trying to stay to the outside of combat to bring pain from different angles and jumping to higher elevations to have a better perspective.
Edited by Joseph Mallan, 20 November 2012 - 08:20 AM.
#104
Posted 20 November 2012 - 07:56 AM
#105
Posted 20 November 2012 - 07:57 AM
Zolaz, on 19 November 2012 - 07:26 PM, said:
Because I can kill an atlas with other mechs easy some times. Unless they back up to a wall or something, I can stay on their backs with lights and mediums pretty easy and chew up that armor.
#106
Posted 20 November 2012 - 08:00 AM
#107
Posted 20 November 2012 - 08:01 AM
#108
Posted 20 November 2012 - 08:07 AM
In my experience the atlas is very very good at medium(200-500M) ranges, but sometimes lacks the speed for close combat(>200m) or the accuracy for long range battles, also the space and hard points in its chassis is sometimes very limiting and compromising, you always need to carry a big variety of weapons with you or you lose alot of firepower and heat efficiency.
I Actually wait for better Heavy mechs(Cataphract is probabely the first), they give you more variety what kind of roles you can play on the battlefield since they are faster and more maneuverable, you can actually build glass cannons, brawlers or snipers out of them, the atlas is just a brute force breakthrough mech with too many different hardpoints for real specialization.
#109
Posted 20 November 2012 - 08:10 AM
#110
Posted 20 November 2012 - 08:14 AM
zverofaust, on 19 November 2012 - 11:05 PM, said:
I beg to differ, even with the ridiculous collision and knockdown mechanics.
#111
Posted 20 November 2012 - 08:16 AM
Zolaz, on 19 November 2012 - 07:26 PM, said:
When you have the skill to do well in the other mechs, I expect you will like them too

Edited by Taiji, 20 November 2012 - 08:16 AM.
#112
Posted 20 November 2012 - 08:19 AM
Perfect Scout Mech!
Fast, furios, nice looking Atlas!



#113
Posted 20 November 2012 - 08:24 AM
#114
Posted 20 November 2012 - 08:29 AM
Zolaz, on 19 November 2012 - 07:26 PM, said:
Being able to move at a respectable clip, for starters. They don't call em Fatlases for nothing.
Cheaper repair bills. Nothing like watching a nimble medium or light make hash of an assault 'Mech.
LRM or heavy ballistic boating. Twin AC/20's are a rude thing to do to your average assault 'Mech, so is dropping 60-missile salvos on his head from a perch you only manage with jump jets.
Atlases are great for brute force slugfests, but they have their weak points like most designs. It'll be interesting post-patch to see the 8-mans going at it.
#115
Posted 20 November 2012 - 08:32 AM
Do you always have to find the easiest way to win?
Find creativity in winning?
Does everyone have to use a Nuke to win?
Really, Are you asking this question?
Use wit instead of power?
I remember angering people beyond believe when I would kill Gladbags and Black Knights with my under powered, under armored, slow azz Chimera that was one of the crappiest mech in the game.
Why did I use the Chimera? Because I liked the way it looked, people under estimated it, I had to use my brain to win and because the sheer joy I would get from killing pilots who had to win the simplest way .
Do you only play to win or do you play for the challenge?
Edited by FEK315, 20 November 2012 - 08:36 AM.
#116
Posted 20 November 2012 - 08:33 AM
As for the little guys running around and around in circles, have fun and abuse it while it lasts cuz once they fix the targeting issues there will be a lot more light mechs littering the battelfield more qucikly. Not saying the light mechs pilots are bad or am frustrated to fight them but when they do fix the issue they will have to change the way they play the game a bit and adjust to getting hit more often.
#117
Posted 20 November 2012 - 09:03 AM
Any assault pilot who doesn't know that full throttle forward actually harm your ability to rotate and follow a circling light, or who doesn't instantly alternate clockwise and counter-clockwise rotations of both legs and torso to reduce back exposure, deserve to be stripped of his assault and given a Commando.
As an fatlas pilot, and only an average one, I have no problem keeping my weapons aimed at a circling light mech at least half of the time. The only issues comes with hit-box and lag.
#118
Posted 20 November 2012 - 09:10 AM

#119
Posted 20 November 2012 - 09:11 AM
#120
Posted 20 November 2012 - 09:47 AM
Since Open I decided to farm C-Bills and not use any of my MC until some Clan Mechs or something that interests me comes out. So I have been forced to use my Founders Atlas (Still not sure why I chose it), which I can definitely say it is a love/hate relationship for me with that mech.
+ The upside is you have quite a bit of weight to work with, enabling you to throw a bunch of weapons and heatsinks on it, turning you into a stompy death machine.
- The downside is the thing is incredibly slow, and if you are stuck somewhere without teammates, you are probably going to die.
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