Jump to content

The Four Horsemen - Atlas Builds


113 replies to this topic

#61 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 19 February 2013 - 11:55 AM

View PostFrozenFlesh, on 16 February 2013 - 03:45 PM, said:

Thanks a lot MadPanda. Your builds helped me getting into the Game!


Always nice to hear these kind of comments! Thank you!

#62 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 25 February 2013 - 10:36 AM

I'm also gonna throw my thanks in, too - I built my first mech as your "Commander" build and it's an absolutely amazing mech :)

I also appreciate the depth you go into re: discussing the loadout decisions, because now that I'm starting to work on my own builds discussions of successful builds like that are really helpful when evaluating the various design choices I could make.

Edited by Royalewithcheese, 25 February 2013 - 10:36 AM.


#63 Windir

    Rookie

  • 4 posts

Posted 04 March 2013 - 05:57 PM

Thanks for the build guide, I found it very useful in putting together a mech I can compete with.

I do have one question though, and I'm not sure what I'm doing wrong. You have the center torso for the Guardian - Atlas K armor at 102. I can not get it above 96. It says my limit has been reached - but max says 124. I've tried lowering the armor elsewhere but doesn't seem to help any.

Thoughts?

Edited by Windir, 04 March 2013 - 06:10 PM.


#64 Too Much Love

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 787 posts

Posted 04 March 2013 - 06:13 PM

Probably, you have to lower the amor from the back side of the part, that you try to strengthen.

#65 Windir

    Rookie

  • 4 posts

Posted 04 March 2013 - 06:35 PM

View Postdrunkblackstar, on 04 March 2013 - 06:13 PM, said:

Probably, you have to lower the amor from the back side of the part, that you try to strengthen.


That did the trick! Thanks!

#66 Dredhawk

    Member

  • PipPipPipPipPipPip
  • 316 posts
  • LocationSpace Colony Texas

Posted 05 March 2013 - 12:15 AM

I made my Atlas D(F) into your build so far I like it only problem is the lack of people spotting but nothing new there when you playing Solo.....I might try your other builds when ever I get around getting anther Atlas variants..

Edited by Dredhawk, 05 March 2013 - 12:15 AM.


#67 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 05 March 2013 - 05:14 AM

View PostDredhawk, on 05 March 2013 - 12:15 AM, said:

I made my Atlas D(F) into your build so far I like it only problem is the lack of people spotting but nothing new there when you playing Solo.....I might try your other builds when ever I get around getting anther Atlas variants..


The Supporter - Atlas D is my favorite of the bunch (least favorite the RS ^_^). The long range setup packs a big punch and LL's and Gauss obviously work at close range too. It's very strong build for all ranges. If you are looking for a complete different playstyle afterwards then try out the brawler DC. I usually rotate between those two, and sometimes use the K model too to get a playstyle that is something between those two.

#68 Dredhawk

    Member

  • PipPipPipPipPipPip
  • 316 posts
  • LocationSpace Colony Texas

Posted 05 March 2013 - 11:21 AM

I already have Plenty Of Brawler builds with other mechs....But sometimes I like to just sit back and missile people to death...

#69 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 08 March 2013 - 05:43 AM

View PostDredhawk, on 05 March 2013 - 11:21 AM, said:

I already have Plenty Of Brawler builds with other mechs....But sometimes I like to just sit back and missile people to death...


Well you are missing out on the best of the brawlers if you don't have the DC. I like to sit back and missile people to death too. I like to rotate my mechs. Keeps the game fresh. Not always the same atlas.

#70 Ewigan

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,168 posts
  • LocationGermany

Posted 08 March 2013 - 05:56 AM

Hi Panda,

my D is a huge and wild beast!
Now that this is out of my system....

My AS-7D runs with Standard 300 and i play it as a sniper who can waddle in if necessary.
2 ERPPC,
1 Gauss + 4 Tons of Ammo,
2 Med lasers.
1 AMS

I like it :D

#71 SniperCzar

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 96 posts

Posted 09 March 2013 - 10:18 AM

View PostMadPanda, on 08 March 2013 - 05:43 AM, said:


Well you are missing out on the best of the brawlers if you don't have the DC. I like to sit back and missile people to death too. I like to rotate my mechs. Keeps the game fresh. Not always the same atlas.


I've ground my way up to 9 Assault mechs and 7 heavies, and almost all of them are mastered. Equal mix of snipers, missileboats, and brawlers. I know that feeling, I've just taken to having my other group members pick a random number after each round and take whatever is in that mechbay.

#72 BertyBargo

    Member

  • PipPipPipPipPip
  • Lucky Seven
  • Lucky Seven
  • 175 posts
  • LocationBurgerland

Posted 09 March 2013 - 12:31 PM

View PostMadPanda, on 19 November 2012 - 09:20 PM, said:

The Commander - Atlas DC build

>Ammo in the torso


You must not put ammo in the center torso.

I humiliated an atlas with my founders' 4g by AC20ing him from behind and then mgunning out the ammo in his center torso. Easy win.

#73 Torchedini

    Rookie

  • The Boombox
  • The Boombox
  • 4 posts

Posted 10 March 2013 - 02:51 AM

View PostBertyBargo, on 09 March 2013 - 12:31 PM, said:


You must not put ammo in the center torso.

I humiliated an atlas with my founders' 4g by AC20ing him from behind and then mgunning out the ammo in his center torso. Easy win.


Gauss ammo in the torso is a very good idea. But indeed putting all the srm ammo in the torso with the srms is a bad idea,
I would suggest to put 1 ton there and the rest in the arms. Ac/20 ammo next to the ac/20 isn't a bad idea because once they get through your armor you should have shot those 14 rounds already. (if you are a good pilot) Same with the one ton of SRM ammo



To change the as7-D build also, I would put all the gauss ammo next to the gaussrifle, Gauss ammo doesn't explode. And all the lrm ammo to the legs, Its stupid to put Gauss ammo in the legs.


By the way, I have humiliated Hunchbacks with srm6 volleys before they even could get to my back. :P

Edited by Torchedini, 10 March 2013 - 02:53 AM.


#74 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 10 March 2013 - 11:04 AM

View PostTorchedini, on 10 March 2013 - 02:51 AM, said:


Gauss ammo in the torso is a very good idea. But indeed putting all the srm ammo in the torso with the srms is a bad idea,
I would suggest to put 1 ton there and the rest in the arms. Ac/20 ammo next to the ac/20 isn't a bad idea because once they get through your armor you should have shot those 14 rounds already. (if you are a good pilot) Same with the one ton of SRM ammo


Well the idea was that you should have gone through that ammo before your center torso is exposed. Some guy did a research on how ammo is depleted and it starts from head-->center torso-->side torso and so on. Ammo explosion on your CT should not be a problem at all. If you get your CT ripped apart when you are piloting an atlas before you use that ammo, then the ammo isn't the problem you should be worried about.

#75 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 11 March 2013 - 08:20 AM

View PostMadPanda, on 05 March 2013 - 05:14 AM, said:


The Supporter - Atlas D is my favorite of the bunch (least favorite the RS :)). The long range setup packs a big punch and LL's and Gauss obviously work at close range too. It's very strong build for all ranges. If you are looking for a complete different playstyle afterwards then try out the brawler DC. I usually rotate between those two, and sometimes use the K model too to get a playstyle that is something between those two.


I based my (currently only) Atlas off of that build and am very happy with it. Primarily a long-medium range in my (hands and with my piddly skill), but the gauss and dual ER LLs can mess people up at close range, too. There are a few things I`d still like to do to mine, but first priority is getting anoother chassis. The next one will definitely be the brawler that this build doesn`t want to see coming up the hill at him, though, probably based off the DC variant.

The biggest problem with this build (despite standard engine)is usually that your team just assumes that you don`t need any sort of support, leaving you and teh other assaults to play catch up all map long, while engaging ravens at cloose range and lobbing missiles at targets 6-900m away. Highly ineffective to say the least, and when the round ends they flame the Assaults they left choking in the dust for being "newbie LRM facerollers" instead of thinking of how much longer a 50KM/h assault mech takes to cover the same distance a 150KM/h scout does and why it might make sense to turn the afterburners off for 2 seconds. :)

Edited by Zerberus, 11 March 2013 - 08:30 AM.


#76 Mjelnir

    Member

  • Pip
  • 11 posts

Posted 13 March 2013 - 03:50 AM

Thnx a bunch for the brawler guide your brought the fun back into the game for me.

#77 1e0n

    Member

  • PipPip
  • The Icon
  • The Icon
  • 33 posts

Posted 23 March 2013 - 06:36 AM

Well let me share my problem and solution. I accidentally bought K instead of RS and could not find the right setup.
I hate to see Atlases behind the team because they should support the front lines and leave the boating to other mechs.

Problem with m K is that it is too slow and to weak...after 2-4 kills per match with DDC was struggling with the K and one kill in 3 matches + i was dying alot. Hated the K...

So i did this: http://mwo.smurfy-ne...6a0ec9ea19f3d50


Upgrades
Endo
Double Heatsink
Artemis

Weapons
2x ER Large Lasers
1x Large Pulse Laser
1x LRM20
1x UAC5
2x AMS

Load-out
Left Arm - ER LL, AMS,
Right Arm - ER LL, AMS,
Head - LRM ammo
Center Torso -1x LPL, XL360 Engine with 4x Double Heatsinks
Left Torso - LRM20, Double Heatsink,
Right Torso - UAC5/5
Left Leg - LRM ammo, AMS ammo
Right Leg - 2x UAC/5 ammo

Armor
Max to all

Notes and observations
- Only 1t AMS ammo for 2 AMS - on 90% of situations you should be ok. Careful on that 10%
- If you are ok with 25 runds of UAC/5 you can switch them for ton of LRM20
- You have one DHS extra next to LRM20 - you cant switch it for more firepower

Playstyle
1. You are very fast and agile with XL360 but dont lead the first wave....finish your LRM20 ammo first an chunk some armor.
2. ER LL - you rarely miss with lasers so bite them from long distance
3. When in close combat activate torso L Pulse laser an scare them with UAC

After 200-300dmg from the "stock" K i ended up to 500-600 from this and played finaly a major role in the team. Hope this helps some n00bs like me :)

Edited by 1e0n, 23 March 2013 - 06:38 AM.


#78 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 23 March 2013 - 07:41 AM

Seems like you prefer a more long range atlas K. As such the concept of your build is fine, but. I think the ERLL's are still way too hot and only one UAC5 is too unreliable. I think uac5 is one of my favorite weapons atm, but every mech that I use it for runs with at least 2 of them. Just one of them can jam literally after one shot, which gives you a 5dmg shot. Ac20 is far more reliable as a damage dealer. So while I acknowledge the idea behind your build, long range, I think it's not that great. The semi-brawler atlas K that I have build just works better imo.

#79 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 23 March 2013 - 08:00 AM

I'll give another shout out to Panda. I'm still basically using his Atlas builds. Good stuff there.

#80 1e0n

    Member

  • PipPip
  • The Icon
  • The Icon
  • 33 posts

Posted 23 March 2013 - 10:29 AM

Yep Panda...i also have AC20 on all my Atlas builds but on my K there was no place. No place for 2UAC (2 ballistics) also...basically hated the K, but, on this K i just managed to do something for the team.
Also (im still n00bish) found hard time to survive without Endo like your build and a maneuverable motor...

As we say here "100 people 100 opinions. 100 womans 200 ****"...so, the same applies for mech pilots :P

I still have the RS to try out but im just too in love with "The Commander" DDC :wub:





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users