hercules1981, on 16 January 2013 - 03:02 PM, said:
Yes it would be the same so really it would come down to how pgi would think it would be easier to code that in the game.
Add more points total or have a 12% bonus damage threshold per point or reduce damage 12% from weapons how ever u want to word it. I'm sure 1 way would b easier to code the game for then the other. I'm guessing just add 12% more armor points to each location would b the easiest way to go but then again a % may not round out to a full extra point so what happens then?
Add more points total or have a 12% bonus damage threshold per point or reduce damage 12% from weapons how ever u want to word it. I'm sure 1 way would b easier to code the game for then the other. I'm guessing just add 12% more armor points to each location would b the easiest way to go but then again a % may not round out to a full extra point so what happens then?
Round to nearest whole number.
0.5 tons of armor is 16 points of armor. 12% of 16 is 1.92.
So each half ton of armor would get another 2 points, 4 for a whole ton. As you got to higher amounts of armor, the rounding would be slightly different; 12% of 160 is 19.2 (ie. 19 extra points of armor for FF with 10 tons of armor.)
Edited by Kraven Kor, 17 January 2013 - 07:22 AM.