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New Game Modes (Complete Mw Experience)


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#1 Odanan

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Posted 20 November 2012 - 08:26 AM

Here are suggestions for really new game modes.

There are modes to satisfy every type of gamer. The first ones are easier to implement, while the last one is a big AA project.


Team VS. Team (already in) - could have other "mini-game modes", like:
  • Defend the base;
  • Protect the convoy (or the VIP);
  • 1 vs. 1 duel (while the other players watch);
  • Capture the "flag" (a good use for the hand actuators);
  • King of the hill;
  • Stock only (all variants are loaded in their stock versions);
  • Fubar mode (idea by iminbagdad)

    View Postiminbagdad, on 19 February 2013 - 08:01 AM, said:

    During the drop your lance gets scattered. Basically the two teams get randomly scattered across the map.

  • etc.
Community Warfare (it's coming)




Shooting Range(it's coming)
  • Modes: Singleplayer.
  • Maps: new, small map.
  • Needs Implementation: no need of AI. Just put some immobile mechs in the center of the map.
  • What is it: the player has the chance to test the weapons and heat of his mech.
  • Reward: none.
Mech Simulator
  • Modes: Singleplayer, with a possibility of Cooperative Multiplayer.
  • Maps: standard maps.
  • Needs Implementation: AI.
  • What is it: the player (or group leader) chooses the map, the enemy mechs and the battle conditions (AI difficulty, number of enemy waves, etc.).
  • Reward: none.
Solaris Championship
  • Modes: Multiplayer (weight class only; free for all weight classes; all against all; and teamed modes).
  • Maps: all-new arena maps.
  • Needs Implementation: new maps, ranking system, stables and AI sportcaster (similar to the Dunkan Fisher in MW4M).
  • What is it: like in MW4M, but with human players only.
  • Reward: XP and C-Bills
Clan Invasion
  • Modes: Cooperative multiplayer (all players in one team vs AI).
  • Maps: standard maps.
  • Needs Implementation: AI, clan mechs and equipments, (possibly) destructible buildings.
  • What is it: similar to the Mann vs. Machine game mode for Team Fortress 2. The team of human players must protect some buildings (or bases) against waves of increasing difficulty of clan mechs. No respawn, but maybe a repair/reload facility to be used between waves.
  • Reward: XP and C-Bills (or not).
Mercenary Commander
  • Modes: Singleplayer.
  • Maps: standard and/or new “generic”, less detailed maps (for diversity).
  • Needs Implementation: AI, economy, random objectives (escort payload, destroy convoy, recon, defend base, destroy objective, etc.), destroyable buildings, maybe some vehicles. No need of an actual storyline.
  • What is it: similar to MW1 or the random missions in MW2:M Titanium. The player is a mercenary commander that chooses contracts, gets paid and manages his merc unit (buying mechs, weapons and equipments, repairing and customizing mechs, hiring mechwarriors).
  • Reward: none.
DOTA/MOBA Style (idea by Kushko)
  • Modes: Multiplayer.
  • Maps: standard
  • Needs Implementation: AI, vehicles.
  • What is it:

    View PostKushko, on 19 February 2013 - 04:40 AM, said:

    -Moba/Dota style match: each side starts with some npc creeps (tanks, hovercraft, vtols) that advance towards the center of the map or the opposing creep line (via a couple dif routes-the creeps split up). The npcs would have some limited offensive capabilities and would shoot at both the enemy mechs and the enemy npcs.

  • Reward: XP and C-Bills.
Full Singleplayer Campaign (in our dreams)
  • Mechwarrior 5.

Edited by Odanan, 19 February 2013 - 08:20 AM.


#2 Grokmoo

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Posted 20 November 2012 - 08:44 AM

Unfortunately, the majority of what you have listed consists of single player content, which is well outside the budget / manpower that is available to PGI. MWO was originally pitched as a single player game, but they could not secure enough funding to build it, so this is what we have instead.

I am totally in agreement that new single player content would be great, but unfortunately it requires a lot more development work that PGI isn't capable of doing at this time.

#3 Odanan

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Posted 20 November 2012 - 02:08 PM

View PostGrokmoo, on 20 November 2012 - 08:44 AM, said:

Unfortunately, the majority of what you have listed consists of single player content, which is well outside the budget / manpower that is available to PGI. MWO was originally pitched as a single player game, but they could not secure enough funding to build it, so this is what we have instead.

I am totally in agreement that new single player content would be great, but unfortunately it requires a lot more development work that PGI isn't capable of doing at this time.


Most things I listed are not that hard to add. I'm not talking about a full campaign with voice actors, cut scenes and stuff. I'm talking about using what we have to have singleplayer content.

Shooting Range = easy as pie. And necessary.

Mech Simulator = not that hard, only needs AI.

Solaris Championship = needs new maps and completely new game modes, but that's not asking too much.

Clan Invasion = after the clan mechs are done, why not?

Mercenary Commander = similar to MW1 (a game from 1989), which is basically random generated missions. There is not real new content here.

The only problem I see in the singleplayer modes is adapting the game to run client side.

I think PGI should aim for a game of the grandee of WoW, a game that endures 8 years and continues to add content and (at least tries to) reinvent itself.

This can big much bigger than the Community Warfare.

#4 Odanan

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Posted 26 November 2012 - 02:07 PM

Hey, I need more attention here!

#5 Mechsniper

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Posted 26 November 2012 - 04:18 PM

The easiest and most needed modes needed are pug v pug and premade vs premade. Beyond that give me a no base capture death match mode. Attack/defense lances would be an easy implementation with only one base defending. The ability to know which map we are dropping into is an absoluted needed necessity to loadout for maps with extreme heat and cold like we have. You would NOT take the same loadout into both areas. This means a LOBBY guys! WE NEED A LOBBY BAD!

#6 IS GunGrave

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Posted 26 November 2012 - 04:29 PM

View PostOdanan, on 20 November 2012 - 02:08 PM, said:


Most things I listed are not that hard to add. I'm not talking about a full campaign with voice actors, cut scenes and stuff. I'm talking about using what we have to have singleplayer content.

Shooting Range = easy as pie. And necessary.

Mech Simulator = not that hard, only needs AI.

Solaris Championship = needs new maps and completely new game modes, but that's not asking too much.

Clan Invasion = after the clan mechs are done, why not?

Mercenary Commander = similar to MW1 (a game from 1989), which is basically random generated missions. There is not real new content here.

The only problem I see in the singleplayer modes is adapting the game to run client side.

I think PGI should aim for a game of the grandee of WoW, a game that endures 8 years and continues to add content and (at least tries to) reinvent itself.

This can big much bigger than the Community Warfare.


I agree...

#7 sycocys

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Posted 26 November 2012 - 04:32 PM

The whole game is a shooting range, and you can drop from a match whenever you want (not a suggestion, just an observation).

#8 Randodan

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Posted 26 November 2012 - 04:41 PM

I love those ideas.

On the subject of a shooting range: a great idea for quickly trying out new 'Mech variants and their customizations -- without having to enter a match and then leaving shortly after when the 'Mech doesn't work out!

Good stuff!

Oh -- and we need more maps! More, and much, much larger maps.

#9 Bhael Fire

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Posted 26 November 2012 - 05:25 PM

Great ideas! I was thinking of similar solution for the shooting range; they already have everything they need to implement it. All they need is a small map (themed like a training camp).


However, adding any other type of single-player content would be difficult mainly because of the AI coding required. I suppose they could use very simple/rudimentary AI that does nothing but target the nearest enemy, but even that might be too hard for them to implement with the resources they are working with. Or perhaps not...I'm not sure. I'm just under the impression they are working with a bare bones skeleton crew at the moment.

#10 Teralitha

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Posted 26 November 2012 - 05:41 PM

View PostGrokmoo, on 20 November 2012 - 08:44 AM, said:

Unfortunately, the majority of what you have listed consists of single player content, which is well outside the budget / manpower that is available to PGI.


PGI has already made millions off MWO while its still in beta. I think at this point they are capable of doing anything they please, including abandoning the game.

#11 Odanan

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Posted 29 November 2012 - 04:05 AM

View PostBhael Fire, on 26 November 2012 - 05:25 PM, said:

However, adding any other type of single-player content would be difficult mainly because of the AI coding required. I suppose they could use very simple/rudimentary AI that does nothing but target the nearest enemy, but even that might be too hard for them to implement with the resources they are working with. Or perhaps not...I'm not sure. I'm just under the impression they are working with a bare bones skeleton crew at the moment.


Adding a decent AI is not that hard, please.

#12 Odanan

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Posted 29 November 2012 - 04:09 AM

View Postsycocys, on 26 November 2012 - 04:32 PM, said:

The whole game is a shooting range, and you can drop from a match whenever you want (not a suggestion, just an observation).


So, you do that? That's pretty anti-game, you know...

#13 Odanan

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Posted 30 November 2012 - 04:54 AM

Of course the singleplayer modes could allow 3rd person view (which those console players love so much).

Edited by Odanan, 30 November 2012 - 09:00 AM.


#14 Thomas Covenant

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Posted 06 December 2012 - 12:25 AM

Quote

I think PGI should aim for a game of the grandee of WoW, a game that endures 8 years and continues to add content and (at least tries to) reinvent itself.


I've been saying since I made an account that this game has grounds to be something that can grow if they only make room for it. I think they have done great so far. Both the makers and our participation and involvement, every step of the way.

#15 Red squirrel

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Posted 27 December 2012 - 04:03 PM

What about a "Battle of Tukayyid" mode?

(probably spelled it wrong - again)

#16 Odanan

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Posted 27 December 2012 - 04:15 PM

View PostRed squirrel, on 27 December 2012 - 04:03 PM, said:

What about a "Battle of Tukayyid" mode?

(probably spelled it wrong - again)


That sounds like a mini-Community Warfare... interesting...

#17 Emperorcleon

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Posted 27 December 2012 - 08:48 PM

These are game modes many of my MEch playing friends (I have many) want in order to play the game. I realize this is an expensive budgeted item however the investment will create a buzz about the game. Mechwarrior has always been about the story. A single player mode (cooperative play) will create a great place to include this type of play.

it has been successfully implemented by many other games:
Halo (co op storyline play as well as multiplayer)
the new Elder scrolls online game
DIablo
diablo 2
diablo 3
starcraft (all versions)
WOW
and others.

it will create a gateway for people to play without fear of failure and humiliation by those of us with Skills and money to play the game.

#18 Red squirrel

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Posted 28 December 2012 - 02:51 PM

I'd like to have some PVE game mode.
Basically put some AI driven bots in and let players fight them in mission based co-op games.
Would be a bit like coop single player.

e.g.
Destroy/Protect that convoy
Patrol missions
etc etc...

#19 Red squirrel

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Posted 28 December 2012 - 02:55 PM

View PostEmperorcleon, on 27 December 2012 - 08:48 PM, said:

These are game modes many of my MEch playing friends (I have many) want in order to play the game. I realize this is an expensive budgeted item however the investment will create a buzz about the game. Mechwarrior has always been about the story. A single player mode (cooperative play) will create a great place to include this type of play.

it has been successfully implemented by many other games:
Halo (co op storyline play as well as multiplayer)
the new Elder scrolls online game
DIablo
diablo 2
diablo 3
starcraft (all versions)
WOW
and others.

it will create a gateway for people to play without fear of failure and humiliation by those of us with Skills and money to play the game.


Good ol' single player games - story and immersion like no PvP online game will ever have it.
For starters create a decent AI and implement PVE
Then there is all the infrastructure needed for great single player campaigns.
And due to all those BT novels out there it should be easy to get a good story for that.

http://mwomercs.com/...le-player-game/

#20 Odanan

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Posted 28 December 2012 - 05:59 PM

Tough a full singleplayer game is a multi million project, some of the features listed in the OP are not that hard/expensive to implement at all. And would be very welcome.





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