Online Mechlab, Maps, Stats And Data
#1081
Posted 14 February 2014 - 04:16 PM
I wish I had the chance to check it out when you released it earlier.
#1082
Posted 18 February 2014 - 12:13 PM
Deathlike, on 14 February 2014 - 04:16 PM, said:
There should be a tooltip with the weapon info. if you hover over the "turret' text. The info is autogenerated so if they change the weapon or add different kinds of turrent it should be updated automatically.
user5318, on 13 February 2014 - 08:56 PM, said:
i refactored my parser to cleaner implement that fix, it was quite a bit of work but now it should be better in the future.
The fix is now live.
#1083
Posted 19 February 2014 - 10:12 AM
smurfynet, on 18 February 2014 - 12:13 PM, said:
It didn't seem to work before, but now it's good.
#1084
Posted 19 February 2014 - 01:52 PM
#1085
Posted 20 February 2014 - 09:34 PM
Is that info obtainable in the map data, and if so, can you add that into the map data section? It would be greatly appreciated.
#1086
Posted 21 February 2014 - 04:08 AM
Void Angel, on 19 February 2014 - 01:52 PM, said:
Thanks, lets wait and see what the next update of mwo brings
Deathlike, on 20 February 2014 - 09:34 PM, said:
Yes Lance Infos are present and could be displayed. i could add a mouse-over to the spawn position with that info. Will push an update with this in a couple of hours.
Phil
#1087
Posted 21 February 2014 - 11:18 AM
smurfynet, on 21 February 2014 - 04:08 AM, said:
Yes Lance Infos are present and could be displayed. i could add a mouse-over to the spawn position with that info. Will push an update with this in a couple of hours.
Phil
They wouldn't happen to include any information on how the game assigns people to those lances, would they? =)
#1089
Posted 21 February 2014 - 12:16 PM
Rhialto, on 21 February 2014 - 11:50 AM, said:
Thanks for the catch, the tuesday release of my site broke it. i refactored some stuff and the auto convert to the new artemis weapon broke.
i'm currently rolling out another update which fixes this. also the spawn points now have a tooltip of the lance at maps. (Not sure if i the tooltip is correct i simple mapped lanceId 0 to Alpha, 1 = Bravo , 2 = Charlie
#1090
Posted 21 February 2014 - 12:19 PM
#1092
Posted 21 February 2014 - 12:27 PM
#1093
Posted 21 February 2014 - 12:41 PM
Rhialto, on 21 February 2014 - 12:27 PM, said:
hm, i guess you created the layout while the bug was there right?
Because of the bug the 3 extra tons dont get calculated (because it uses the normal non artemis version of the srm4)
You then filled the 3 tons. After my fix the weapon gets converted to srm4+artemis and now 3 tons are too much .
I can't think about another reason how this build could happen.
I can't fix the build because its created during a bug which normaly should not happen. or can you recreate such a build now after i rolled out the patch? (i guess with a buggy layout in the browser cache its still possible)
Edit: also the server does not really care about the layout data so with a bit of "hacking" you can create all sorts of strange loadouts and the client javascript code then tries to render it. All checks are done if you try to edit the build.
Its no high security system and i don't see any real benefits if the server also revalidate the build data.
You only can confuse some users with funny builds. i tried to kept the build render as flexible as possible so that old and deprecated builds still show. like after the ecm change. i simple added some code server side which validates the ecm location if you try to load a build and flags the build as invalid if needed.
Phil
Edited by smurfynet, 21 February 2014 - 12:47 PM.
#1094
Posted 21 February 2014 - 12:45 PM
smurfynet, on 21 February 2014 - 12:41 PM, said:
Yes, take a build with missiles and install Artemis, you'll get over tonnage limit.
#1095
Posted 21 February 2014 - 12:50 PM
Rhialto, on 21 February 2014 - 12:45 PM, said:
cheater ok, i will fix it now. thanks for the reports.
Edit: Hmpf this bug is also related to my refactoring
Edited by smurfynet, 21 February 2014 - 12:51 PM.
#1096
Posted 21 February 2014 - 12:53 PM
smurfynet, on 21 February 2014 - 12:50 PM, said:
cheater ok, i will fix it now. thanks for the reports.
Edit: Hmpf this bug is also related to my refactoring
Me cheating? Never...
Take this stock build: http://mwo.smurfy-ne...ab#i=27&l=stock
Now put Artemis, you'll see center torso expand with a new slot!
#1097
Posted 21 February 2014 - 01:06 PM
Rhialto, on 21 February 2014 - 12:53 PM, said:
yepp. the fix now reenables the tonage and slot check in the mechlab. (counting of artemis weapons was broken so the check for tonnage and slots never run)
fix currently deploying..
#1098
Posted 22 February 2014 - 11:07 AM
http://mwo.smurfy-ne...dcf4cba6209b7ee
It looks like I should be able to add the last ML to the left arm. The slot is available and it says I have 1.00 tons free but it must be 0.99 something. If you knock off another point of armor it will fit.
#1100
Posted 25 February 2014 - 07:58 AM
Also, perhaps you should add some markings for the Founders and the Pheonix pack mech variants, or would that be superfluous?
Edited by Deathlike, 25 February 2014 - 07:59 AM.
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