Zeede, on 26 March 2014 - 04:01 PM, said:
How can I tell if Weaponlab is trying to alpha them (thereby triggering ghost heat) or if it's not counting ghost heat? Is there any way to simulate what I want to do with Weaponlab?
The weapon lab does not count ghost heat, yet
Almond Brown, on 24 March 2014 - 10:07 AM, said:
Would it be difficult to add in a "Lock-On Time" column for the Missile weapons class.
I will take a look at the gamefiles, i think the time is in there, not 100% sure.
Vimeous, on 03 April 2014 - 02:12 PM, said:
One question: I cannot get the mechlab to function correctly in w8/ie11. What am I doing wrong/missing? (w7/ie10 fine)
strange i have 8.1 + IE11 myself and everything works just fine (normaly i use FF and Chrome)
Dimitry Matveyev, on 06 April 2014 - 01:02 PM, said:
I have a question - when I put 2 LRM20 and 2 LRM10 on mech I get a heat penalty warning in your lab (weapons marked yellow). But when I do the same in the game - I don't. Is it bug in your lab or in the game?
I would go on a limb here, but i would say a bug ingame
.
The mechlab marks the weapons yellow if they cause heatpenalty counting all weapons of the same heat penalty group. LRM 10 and 20 are in the same so it should cause a penalty if you have more than 2 of either of them alone or combined.
Edited by smurfynet, 06 April 2014 - 01:30 PM.