Online Mechlab, Maps, Stats And Data
#1201
Posted 27 May 2014 - 08:46 AM
I'd have to dig up for the (dev) quotes, but ammo consumption is actually "different" per mech, so if there was a way to find out... it would make things interesting, especially from a mech building perspective.
It's hard to find out when the ammo consumption cockpit screen doesn't work.
#1202
Posted 27 May 2014 - 08:58 AM
Deathlike, on 27 May 2014 - 08:46 AM, said:
I'd have to dig up for the (dev) quotes, but ammo consumption is actually "different" per mech, so if there was a way to find out... it would make things interesting, especially from a mech building perspective.
It's hard to find out when the ammo consumption cockpit screen doesn't work.
AFAICT, all that varies is L/R between arms, legs and torsos. The head-CT-torso-arm-leg progression seems universal. But, boy, if that was shown somewhere, it would enable some fine tuning in the fine art of ammo placement so I'd love to know.
#1203
Posted 27 May 2014 - 01:40 PM
Terciel1976, on 27 May 2014 - 08:58 AM, said:
AFAICT, all that varies is L/R between arms, legs and torsos. The head-CT-torso-arm-leg progression seems universal. But, boy, if that was shown somewhere, it would enable some fine tuning in the fine art of ammo placement so I'd love to know.
Do you mean: http://mwomercs.com/...mmo-being-used/
Thats the only info i have. I think the order is not in the game files.
#1204
Posted 28 May 2014 - 02:02 PM
smurfynet, on 27 May 2014 - 01:40 PM, said:
Do you mean: http://mwomercs.com/...mmo-being-used/
Thats the only info i have. I think the order is not in the game files.
unfortunately ammo consumption progression is different on different mechs - i don't remember the details since it's been almost a year but i did a LOT of tests with my Victor(s) and it's not the same as what they listed in that thread
best way to look is to hold down [ctrl] while using the mouse to free-look in your cockpit to find the ammo screen (there should be one), and do tests seeing where it's taking the ammo from. only way to be sure
#1206
Posted 07 June 2014 - 05:10 AM
Shlkt here details how ambient heat impacts mechs. The data is all in the XML files, but each map has a direct modifier to heat dissipation. Could you consider adding a dropdown box in the weaponlab allowing us to specify which map to use to calculate the weapon lab heat stats?
#1207
Posted 07 June 2014 - 06:37 AM
#1208
Posted 11 June 2014 - 03:56 PM
smurfynet, on 27 May 2014 - 01:40 PM, said:
Do you mean: http://mwomercs.com/...mmo-being-used/
Thats the only info i have. I think the order is not in the game files.
JagdFlanker, on 28 May 2014 - 02:02 PM, said:
unfortunately ammo consumption progression is different on different mechs - i don't remember the details since it's been almost a year but i did a LOT of tests with my Victor(s) and it's not the same as what they listed in that thread
best way to look is to hold down [ctrl] while using the mouse to free-look in your cockpit to find the ammo screen (there should be one), and do tests seeing where it's taking the ammo from. only way to be sure
Clearly I don't look at this thread often enough, despite using the site daily. JagdFlanker said exactly what I was driving at: the details do vary by mech. It's a small thing.
What I really came here to ask: Any chance you'll have clan info up before 6/17, perhaps based off of the PTS tomorrow?
#1209
Posted 11 June 2014 - 04:19 PM
Terciel1976, on 11 June 2014 - 03:56 PM, said:
First i wanted to answer, no, because last info i had was that they won't release clan mechs to the pts but it seams they changed their minds and do it, so yes i will use the pts data.
But, i'm not sure how much i can show. I'm taking a trip on this weekend and i have around 14h inclusive sleep after PTS release to checkout the game changes.
So what i can probably can do is the "reference" portion of the site with the clan mechs and weapons.
Not sure about the mechlab itself implementing the clan mechs could be a bit tricky. also i'm not really know how the new mechanics work and i'm probably not able to test it right now. (i did not buy a clan mech)
Edited by smurfynet, 11 June 2014 - 04:20 PM.
#1210
Posted 11 June 2014 - 04:59 PM
And, man, they oughta give you one...
#1211
Posted 12 June 2014 - 10:26 AM
I worked the last couple of hours on adapting to the gamefile changes. Most of the changes are good and long overdue (some hardcoded logic got moved to the gamefiles, i use some of the new stuff and will adapt it over the next couple of weeks)
I'm not sure if i get the clan mech parsing working tonight but i will work on it and probably finish it sunday/monday.
Edit:
any suggestions how to display the clan mechs at the reference page? The thing is, you can switch all omnipods except the CT one, so the hardpoints can vary / are the same.
I probably go for the stock loadout's hard points but maybe you guys have a better idea?
Edited by smurfynet, 12 June 2014 - 11:25 AM.
#1212
Posted 12 June 2014 - 11:33 AM
- Something like this
Edited by Ovion, 12 June 2014 - 11:48 AM.
#1213
Posted 12 June 2014 - 08:46 PM
EDIT: BUG: Switching back and forth between Artemis changes the ammo into 1/2 ton versions.
Edited by Grey Ghost, 12 June 2014 - 09:40 PM.
#1215
Posted 13 June 2014 - 09:06 AM
#1216
Posted 13 June 2014 - 09:18 AM
Love the mechlab to death. I didn't get to play in the clan test so I was just perusing your reference page, and I found what look like a couple typos with the clan equipment. I don't know if they're on your end or the data pull but I figured I'd point em out and try to help.
- Guass rifle notes that it has a charge time, but Clan Gauss does not.
- Clan LB20-X ammo shows an explosive damage of 10.
These might not be mistakes and I just don't know it, but if so those would be significantly more powerful.
#1218
Posted 13 June 2014 - 10:51 AM
With the addition of the clan stuff, the reference tab is now incredibly long. Would you consider splitting mechs from "gear?" Or possibly adding additional filters for mechs/gear and/or Clans/IS? I love the wealth of data, but that reference tab is now wearing my scrolling finger out (though it's still much better than the game for finding info...) Thanks!
EDIT: Also, add my vote for showing clans as "stock" on the reference tab. You'll have all variants right together, it's easy to see what the pods are.
Edited by Terciel1976, 13 June 2014 - 10:52 AM.
#1219
Posted 13 June 2014 - 12:06 PM
#1220
Posted 13 June 2014 - 12:16 PM
Edited by Kin3ticX, 13 June 2014 - 12:16 PM.
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