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Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

1768 replies to this topic

#21 Crimson Dux

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Posted 23 November 2012 - 06:52 AM

Good Work.

#22 BoomDog

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Posted 23 November 2012 - 08:49 AM

Another bookmarked guide! Thanks

#23 Lorcis

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Posted 23 November 2012 - 12:29 PM

Hi, sorry, I may be the only one that can't figure out what ' MS ' represents as a heading for your mech listings.
Nice work, good clarity, I also would like to see the duration of the lasers please.
I am glad you included minimum ranges, that is what I was searching for when i found your good work.
However you came about the info, it is great that you took the time and trouble to put it altogether and in easy format for the rest of us..
thank you
Lorcis

#24 Blark

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Posted 23 November 2012 - 11:02 PM

View PostLorcis, on 23 November 2012 - 12:29 PM, said:

Hi, sorry, I may be the only one that can't figure out what ' MS ' represents as a heading for your mech listings.
Nice work, good clarity, I also would like to see the duration of the lasers please.
[..]


The duration of lasers is there, "MS" represents the number of module slots (there is a mouse-over function ;))

#25 SineCurve

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Posted 24 November 2012 - 02:12 AM

Excellent job! Bookmarked. :mellow:

#26 Wove

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Posted 24 November 2012 - 02:39 AM

Thank you.

#27 Tuhalu

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Posted 24 November 2012 - 02:49 AM

Very good. Keep up the good work :mellow:

Two requests:
  • Could you please sort the battlemechs by tonnage before name? It's confusing to have them sorted into weight class brackets and then switch to name before tonnage.
  • It would be very convenient to have the info on heat sinks as well. Dissipation rates and heat cap increases for both single and double.


#28 SixstringSamurai

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Posted 24 November 2012 - 02:50 AM

I like it. Also I think it would be interesting to see the internal HP stuff you mentioned on the page. Also additional equipment such as HS, DHS, CASE, BAP, ENDO and FERO stats, etc. would be a handy thing to have on their for newer players and veterans alike.

Edited by SixStringSamurai, 24 November 2012 - 02:52 AM.


#29 Teirdome

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Posted 24 November 2012 - 08:15 AM

Two updates I would like:
  • Include Mech and weapon cost (C-Bills).
  • Include a link back to this post so I can quickly find it again for future feedback.
Great work otherwise!

#30 Green Mamba

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Posted 24 November 2012 - 09:10 AM

Very Nice Job!

#31 smurfynet

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Posted 24 November 2012 - 12:00 PM

Thanks you all for you feedback.

I'm currently working on showing ammo types and some module / upgrade infos.
Also i'm working on some sort of mechbay. But this will need some more time.

I will release a update tomorrow.

View PostTuhalu, on 24 November 2012 - 02:49 AM, said:

  • Could you please sort the battlemechs by tonnage before name? It's confusing to have them sorted into weight class brackets and then switch to name before tonnage.
  • It would be very convenient to have the info on heat sinks as well. Dissipation rates and heat cap increases for both single and double.



Will do.

View PostSixStringSamurai, on 24 November 2012 - 02:50 AM, said:

I like it. Also I think it would be interesting to see the internal HP stuff you mentioned on the page. Also additional equipment such as HS, DHS, CASE, BAP, ENDO and FERO stats, etc. would be a handy thing to have on their for newer players and veterans alike.


I will add some of the module / upgrade infos in a update soon

View PostTeirdome, on 24 November 2012 - 08:15 AM, said:

  • Include Mech and weapon cost (C-Bills).
  • Include a link back to this post so I can quickly find it again for future feedback.



I don't know where to get the c-bills infos, i try to find them in the pak files.

A link to this thread will be added in the next update.

#32 Blark

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Posted 24 November 2012 - 02:37 PM

Thanks for the update, appreciate it ;)

#33 Tuhalu

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Posted 24 November 2012 - 07:52 PM

Oh hey, nice update there.

You should probably add the "first 10 in engine" heat values for double heat sinks as well. It's a bit wierd of PGI to code those to work off a different variable than any DHS added after that, but they definitely do (they've made posts absolutely confirming it). Not sure if it's something you can source from the data files though. It may be only server side...

#34 Untouchable

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Posted 24 November 2012 - 08:22 PM

Awesome.

#35 michaelius

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Posted 25 November 2012 - 06:21 AM

Sticky please.

#36 Eshek

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Posted 25 November 2012 - 08:40 AM

Great site. If you're taking suggestions I would recommend splitting equipment and modules into separate tables, but other than that I can't find fault with anything. Good job, and thanks!

#37 Katrik Halsdorf

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Posted 25 November 2012 - 10:53 AM

Nevermind, I wasn't adding the duration to the cooldown. :)

Not sure if my math is wrong but the DPS seems skewed somewhere when comparing a Medium Laser with a SSRM2. Both do the same possible damage but the ML fires .5 faster but shows a lower DPS than the SSRM2. Just an observation. Awesome chart, thank you for taking the time to put it together. :)

Edited by Katrik Halsdorf, 25 November 2012 - 10:56 AM.


#38 DeltaDagger

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Posted 25 November 2012 - 11:26 AM

Thanks, Smurfy, much appreciated. I always check your list because I know that it actually is up to date. :)

#39 Danphil

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Posted 25 November 2012 - 05:04 PM

Please add info about engines:

1) engines weights
2) speed
3) internal HS

And info about armor for mech and parts (head, arm and etc...)

Edited by Danphil, 25 November 2012 - 05:54 PM.


#40 SixstringSamurai

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Posted 26 November 2012 - 12:47 AM

View PostDanphil, on 25 November 2012 - 05:04 PM, said:

Please add info about engines:

1) engines weights
2) speed
3) internal HS

And info about armor for mech and parts (head, arm and etc...)


and this stuff: http://mwomercs.com/...-fibrous-armor/

Also PGI should think about hiring you to do this for them under the game section since this is by far better then the vague info they offer.





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