Online Mechlab, Maps, Stats And Data
#21
Posted 23 November 2012 - 06:52 AM
#22
Posted 23 November 2012 - 08:49 AM
#23
Posted 23 November 2012 - 12:29 PM
Nice work, good clarity, I also would like to see the duration of the lasers please.
I am glad you included minimum ranges, that is what I was searching for when i found your good work.
However you came about the info, it is great that you took the time and trouble to put it altogether and in easy format for the rest of us..
thank you
Lorcis
#24
Posted 23 November 2012 - 11:02 PM
Lorcis, on 23 November 2012 - 12:29 PM, said:
Nice work, good clarity, I also would like to see the duration of the lasers please.
[..]
The duration of lasers is there, "MS" represents the number of module slots (there is a mouse-over function )
#25
Posted 24 November 2012 - 02:12 AM
#26
Posted 24 November 2012 - 02:39 AM
#27
Posted 24 November 2012 - 02:49 AM
Two requests:
- Could you please sort the battlemechs by tonnage before name? It's confusing to have them sorted into weight class brackets and then switch to name before tonnage.
- It would be very convenient to have the info on heat sinks as well. Dissipation rates and heat cap increases for both single and double.
#28
Posted 24 November 2012 - 02:50 AM
Edited by SixStringSamurai, 24 November 2012 - 02:52 AM.
#29
Posted 24 November 2012 - 08:15 AM
- Include Mech and weapon cost (C-Bills).
- Include a link back to this post so I can quickly find it again for future feedback.
#30
Posted 24 November 2012 - 09:10 AM
#31
Posted 24 November 2012 - 12:00 PM
I'm currently working on showing ammo types and some module / upgrade infos.
Also i'm working on some sort of mechbay. But this will need some more time.
I will release a update tomorrow.
Tuhalu, on 24 November 2012 - 02:49 AM, said:
- Could you please sort the battlemechs by tonnage before name? It's confusing to have them sorted into weight class brackets and then switch to name before tonnage.
- It would be very convenient to have the info on heat sinks as well. Dissipation rates and heat cap increases for both single and double.
Will do.
SixStringSamurai, on 24 November 2012 - 02:50 AM, said:
I will add some of the module / upgrade infos in a update soon
Teirdome, on 24 November 2012 - 08:15 AM, said:
- Include Mech and weapon cost (C-Bills).
- Include a link back to this post so I can quickly find it again for future feedback.
I don't know where to get the c-bills infos, i try to find them in the pak files.
A link to this thread will be added in the next update.
#32
Posted 24 November 2012 - 02:37 PM
#33
Posted 24 November 2012 - 07:52 PM
You should probably add the "first 10 in engine" heat values for double heat sinks as well. It's a bit wierd of PGI to code those to work off a different variable than any DHS added after that, but they definitely do (they've made posts absolutely confirming it). Not sure if it's something you can source from the data files though. It may be only server side...
#34
Posted 24 November 2012 - 08:22 PM
#35
Posted 25 November 2012 - 06:21 AM
#36
Posted 25 November 2012 - 08:40 AM
#37
Posted 25 November 2012 - 10:53 AM
Not sure if my math is wrong but the DPS seems skewed somewhere when comparing a Medium Laser with a SSRM2. Both do the same possible damage but the ML fires .5 faster but shows a lower DPS than the SSRM2. Just an observation. Awesome chart, thank you for taking the time to put it together.
Edited by Katrik Halsdorf, 25 November 2012 - 10:56 AM.
#38
Posted 25 November 2012 - 11:26 AM
#39
Posted 25 November 2012 - 05:04 PM
1) engines weights
2) speed
3) internal HS
And info about armor for mech and parts (head, arm and etc...)
Edited by Danphil, 25 November 2012 - 05:54 PM.
#40
Posted 26 November 2012 - 12:47 AM
Danphil, on 25 November 2012 - 05:04 PM, said:
1) engines weights
2) speed
3) internal HS
And info about armor for mech and parts (head, arm and etc...)
and this stuff: http://mwomercs.com/...-fibrous-armor/
Also PGI should think about hiring you to do this for them under the game section since this is by far better then the vague info they offer.
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