Garth Erlam, on 04 January 2013 - 01:45 PM, said:
Thank you

HThomas, on 04 January 2013 - 02:11 PM, said:
It's the max dps multiplied by the cooling efficiency, but if u have weaps with different heat, a cool weap f.e. gauss rifle, and a hot weap f.e. er laser, the max sus. dps is lower then the gauss could do alone. Since the mech is able to sustain the gauss fire, the max should considering shooting only the gauss continuously and occasionally shooting the er laser to fill the remaining heat capacity.
2gauss req: 3*2 hs, dps:3,75*2=7.5
Er large laser req: 24 hs, dps:2,12
10 hs mech have a max sustained dps: 7,5+2,12*4/24=7,85
Since the calculator takes alpha strikes it says it can keep up only 6,44
Sry if it was already mentioned, i have only read the first 3 and the last page.
Thats a valid point, It's unavoidable when calculating with alphas alone, but doing anything else is rather tricky I guess: In your example you would have to use the two gauss constantly and somehow utilize the left-over heat dissipation capacity of the 4 "remaining" hs for the ER-LL without overheating; its not impossible but the timing would be quite hard, so the value is quite close to what is plausible I'd say.
Smurfy was considering (and I think it's still planned) to give users an option to select weapon groups and display their stats on the current build separately; while it does not solve the problem of inaccuracy you pointed out it should give users better insight into how the heat/dps behaves while utilizing certain weapons and weapon-groups.
Edited by Blark, 04 January 2013 - 02:59 PM.