#141
Posted 22 November 2012 - 04:42 PM
#142
Posted 22 November 2012 - 04:57 PM
#143
Posted 22 November 2012 - 05:19 PM
sycocys, on 22 November 2012 - 05:03 AM, said:
I straight pug - so that would be my first guess as to a possible difference.
Possibly. I've heard that TS uses at least 8GB of Ram. I have 16, so yeah, maybe. KInda being a smart ***, but no, it's not a RAM problem. And if MWO does have a problem with TS (highly unlikely), then it's not TS problem. No reports of this with the other 1 million games online.
#144
Posted 22 November 2012 - 05:19 PM
#145
Posted 22 November 2012 - 05:36 PM
#146
Posted 22 November 2012 - 06:58 PM
sycocys, on 22 November 2012 - 05:03 AM, said:
I straight pug - so that would be my first guess as to a possible difference.
Playing with a freshly rebooted computer and nothing but mwo running. This chances nothing, still crash every 3rd match.
Hope this
sycocys, on 22 November 2012 - 05:03 AM, said:
I straight pug - so that would be my first guess as to a possible difference.
Playing with a freshly rebooted computer and nothing but mwo running. This chances nothing, still crash every 3rd match.
Hope this is a priority for the devs.
#147
Posted 22 November 2012 - 08:30 PM
After posting this, I went back to try it again, and had no problems.. so..... yeah.
Edited by SpinalDethpizza, 22 November 2012 - 10:03 PM.
#148
Posted 22 November 2012 - 09:19 PM
#149
Posted 22 November 2012 - 10:32 PM
Never had much problem with crashing or locking or launching. Now it seems its a 50% chance to be able to play.
Worst is the black screen when loading the game, it launches you into the game and you can keep it as it is and you will be returned to main menu when the game is over. But the screen is black so you don't see anything.
Playing without a HUD sucks pretty hard as well.
The HUD not returning after a heat shutdown is also pretty sucky.
So yeah, I won't be playing anything until this is fixed.
#150
Posted 23 November 2012 - 12:58 AM
E6600@3.12GHz, 4GB RAM, WinXP SP3, AMD5870.
#151
Posted 23 November 2012 - 01:00 AM
#152
Posted 23 November 2012 - 02:31 AM
Used to get 'the black screen' sometimes during map loading and the odd crash to desktop with a 'memory allocation error' during game play.
Since patch I've had neither the black screen during map loading or the memory alloaction crash during game play... I have however had a new phenomenon; the crash to desktop during map loading (no error message)... It is happening with a much higher frequency than the other 2 problems put together...
The up side is that I now only have one problem... The down side is that it happens alot more than the numerous old problems.
Edited by Tussock, 28 November 2012 - 12:51 AM.
#153
Posted 23 November 2012 - 03:56 AM
OmicronOnline: Performing COmicronOnlineAgent::SendRetrieveConcurrentUserCount OmicronOnline: Performing COmicronOnlineAgent::SendRetrieveUserAccount OmicronOnline: Received OnRetrieveUserAccount: a_Result=EResult_Success OmicronOnline: Received OnRetrieveConcurrentUserCount: a_Result=EResult_Success OmicronOnline: Received COmicronOnlineAgent::OnQuickplay: GameID=8009723448483906384 OmicronOnline: EResult_Success UnLoadLevel End: 0.4 sec Game rules class: Assault Level forestcolony_snow does not support Assault gamerules. ============================ PrepareLevel forestcolony_snow ============================ Initializing default materials... [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds] [Error] <Flash> Import error: GFxResource 'WeaponIcon' is not exported from movie 'CommonAssets.swf' [Libs/UI/HUD\Common\HUDMain.gfx] [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName WER: Running CryEngine Exception Handler WER: Creating Crash Dump WER: Attempting to load DBGHELP.DLL WER: DBGHELP.DLL Located WER: Creating Crash Dump File WER: Crash Dump File Created writing dump data Saved dump file to 'user\crashdump.dmp'
#154
Posted 23 November 2012 - 05:26 AM
Edited by Bonedog, 23 November 2012 - 11:01 AM.
#155
Posted 23 November 2012 - 09:54 AM
#156
Posted 23 November 2012 - 09:56 AM
The program loaded fine after downloading the patch but as soon as i start a match the game will crash. when i restarted the game and signed back in my mech was still "in match".
#157
Posted 23 November 2012 - 12:06 PM
#158
Posted 23 November 2012 - 01:26 PM
#159
Posted 23 November 2012 - 03:11 PM
#160
Posted 23 November 2012 - 04:28 PM
Kaijin, on 21 November 2012 - 12:12 PM, said:
same i was looking through and found this
Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
this have been happening for me since last patch , anyone noticed it gradually getting worse?
its almost unplayable today , hope i will get back 24 hrs premium
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