Hayashi, on 21 November 2012 - 04:58 AM, said:
Already recommended 1.25s cooldown, 2 heat per shot, reduction of range to match the AC/5 and a 6.75s jam clearance time with 10% chance to jam. But it seems people don't listen to those who use mathematics, and like to just patch on gut instinct values all the time...
Without looking at anything else, I think they should have made up their mind
Do they want to represent the ultra ACs high fire rate with simply a lower recycle time than the AC/5, or with a special "double shot" mechanic? Currently they are doing both, that can't possibly be a good idea.
And considering what their graphics designer gave us for the looks of the Ultra-AC/5 - I think it simply increasing the rate of fire compared to the AC/5 would be the way to go, instead of having some special double shot mechanic.
Heck, considering that the Ultra AC/5 uses different ammo than the AC/5 and considering its visual design, it should probably fire 3 times as fast as the AC/5 but with a ammo that deals 2/3 as much damage per shot (net still double the AC/5 damage).
(Jamming still necessary, otherwise the weapon can hardly be balanced)
Edited by MustrumRidcully, 22 November 2012 - 04:53 AM.