

Anyone Having Fps Issues?
#61
Posted 20 November 2012 - 05:54 PM
Now I usally don't break below 60 FPS, but since this patch I have been dipping down into the 10 to 18 FPS, and it stays there only getting worse over time.
This needs to get fixed.
#62
Posted 20 November 2012 - 05:55 PM
siLve00, on 20 November 2012 - 05:26 PM, said:
( not talking about the 5 fps bug )
Me. But to be honest what this last patch actually did was simply put out in plain view for any and everyone to see, the optimization issues that plague this game.
Before this last couple of patches, people didnt use to whine much because performance for them was okay, only people with older setups like me noticed that this game does not run as anywhere near as smooth as it should for the graphics engine it uses and the resources it needs.
So finally its biting on the majorities' toes and they cant just postpone or "deal with it slowly" anymore. The question now is, what will the devs do? Make it run reasonably well on recent machines like it used to, or actually smoothen the game to levels matching crytek's own games, like they should?
For better and worse, the answer to this will dictate my stay in this community...
Edited by Click, 20 November 2012 - 05:56 PM.
#63
Posted 20 November 2012 - 06:02 PM
#64
Posted 20 November 2012 - 06:02 PM
TheUnderking, on 20 November 2012 - 03:16 PM, said:
I run a phenom 2 quad core and gtx460, of them runs and i7 with a 560.
****...I also run a Phenom II (x4 945) and GTX 460...what type of framerates were you getting? Do you get the black screen or 4 FPS memory leak?
#65
Posted 20 November 2012 - 06:07 PM
Definitely worse after this patch.
#66
Posted 20 November 2012 - 06:07 PM
Feels like I've dropped from a choppy but playable 25fps down to around 15. Forest Colony is now even more unplayable than it used to be.
#67
Posted 20 November 2012 - 06:09 PM
#68
Posted 20 November 2012 - 06:16 PM
#69
Posted 20 November 2012 - 06:19 PM
#70
Posted 20 November 2012 - 06:24 PM
Matthew Craig, on 20 November 2012 - 05:30 PM, said:
http://mwomercs.com/...ct-head-hitbox/
we're monitoring to see if this has any impact on framerate (it shouldn't really but represents a delta between staging and production). If you are experiencing any significant delta from earlier please let us know in this thread.
The strange part we're investigating is that this drop was not seen on staging hardware (mirror of production hardware where we test before it goes on production). We're tracking down any deltas now and working to identify what is causing the slowdown on production.
http://mwomercs.com/...k/page__st__180
#71
Posted 20 November 2012 - 06:26 PM
That little sucker eats up a lotta cycles.
COCONUT MONKEY MUST DIE.
#72
Posted 20 November 2012 - 06:36 PM
The proposed fix was to "delete the shaders folder (C:\Games\Piranha Games\MechWarrior Online\USER\Shaders) and then try again" This did not help the issue.
Help desk replied that the developers are aware of the issue and are working on it.
Hang tight guys, hopefully this will be fixed soon!
#73
Posted 20 November 2012 - 06:38 PM

#74
Posted 20 November 2012 - 06:49 PM
#75
Posted 20 November 2012 - 07:05 PM
Lyoto Machida, on 20 November 2012 - 06:02 PM, said:
****...I also run a Phenom II (x4 945) and GTX 460...what type of framerates were you getting? Do you get the black screen or 4 FPS memory leak?
I use a 955 BE, but at stock speeds. I used to get the memory leak as well.I never had the black screen bug, but I got my share of random crashes. I got 50-60 fps before (i ran 1900x1200 low detail and no AA) and its now ~20-30.
#76
Posted 20 November 2012 - 07:11 PM
Now its 5fps ><
#77
Posted 20 November 2012 - 07:12 PM
#78
Posted 20 November 2012 - 07:19 PM
#79
Posted 20 November 2012 - 07:20 PM
#80
Posted 20 November 2012 - 07:20 PM
Blackhand McCarthy, on 20 November 2012 - 07:11 PM, said:
Now its 5fps ><
i think you are experiencing the 4fps bug... which is caused by a vram memory leak... i think if you restart your mwo client you will find that your framerates will return to normal
the 4fps bug is a seperate issue than the framerate problem being discussed here
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