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Anyone Having Fps Issues?


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#61 Zeus X

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Posted 20 November 2012 - 05:54 PM

I'm running a FX8120 OCed to 4.5Ghz with 32GB of ram, RAID 10 SSD's and single 6970 2GB soon to be a GTX 690.

Now I usally don't break below 60 FPS, but since this patch I have been dipping down into the 10 to 18 FPS, and it stays there only getting worse over time.

This needs to get fixed.

#62 Click

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Posted 20 November 2012 - 05:55 PM

View PostsiLve00, on 20 November 2012 - 05:26 PM, said:

some1 here who is using an AMD and getting FPS problem ?

( not talking about the 5 fps bug )

Me. But to be honest what this last patch actually did was simply put out in plain view for any and everyone to see, the optimization issues that plague this game.

Before this last couple of patches, people didnt use to whine much because performance for them was okay, only people with older setups like me noticed that this game does not run as anywhere near as smooth as it should for the graphics engine it uses and the resources it needs.

So finally its biting on the majorities' toes and they cant just postpone or "deal with it slowly" anymore. The question now is, what will the devs do? Make it run reasonably well on recent machines like it used to, or actually smoothen the game to levels matching crytek's own games, like they should?

For better and worse, the answer to this will dictate my stay in this community...

Edited by Click, 20 November 2012 - 05:56 PM.


#63 MrPenguin

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Posted 20 November 2012 - 06:02 PM

Yep, my FPS dropped as well.

#64 Lyoto Machida

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Posted 20 November 2012 - 06:02 PM

View PostTheUnderking, on 20 November 2012 - 03:16 PM, said:

two of my friends and I had huge fps drops with this patch.

I run a phenom 2 quad core and gtx460, of them runs and i7 with a 560.


****...I also run a Phenom II (x4 945) and GTX 460...what type of framerates were you getting? Do you get the black screen or 4 FPS memory leak?

#65 Numberwang

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Posted 20 November 2012 - 06:07 PM

My friend is on my old dual core comp and he is having the same issues! 9-15 FPS.

Definitely worse after this patch.

#66 CheeseThief

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Posted 20 November 2012 - 06:07 PM

I'm also experiencing this.

Feels like I've dropped from a choppy but playable 25fps down to around 15. Forest Colony is now even more unplayable than it used to be.

#67 Terran123rd

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Posted 20 November 2012 - 06:09 PM

My FPS went up, what are you guys talking about?

#68 WardenWolf

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Posted 20 November 2012 - 06:16 PM

please, can someone - anyone - try reinstalling the game and report back what is that helps or not?

#69 Click

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Posted 20 November 2012 - 06:19 PM

^Tried it, doesn't help. Sorry =\

#70 Budor

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Posted 20 November 2012 - 06:24 PM

View PostMatthew Craig, on 20 November 2012 - 05:30 PM, said:

Another update for everyone there was an unrelated server side fix applied earlier (still rolling out will be done in the next few hours)

http://mwomercs.com/...ct-head-hitbox/

we're monitoring to see if this has any impact on framerate (it shouldn't really but represents a delta between staging and production). If you are experiencing any significant delta from earlier please let us know in this thread.

The strange part we're investigating is that this drop was not seen on staging hardware (mirror of production hardware where we test before it goes on production). We're tracking down any deltas now and working to identify what is causing the slowdown on production.


http://mwomercs.com/...k/page__st__180

#71 Diablobo

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Posted 20 November 2012 - 06:26 PM

I think the Coconut Monkey physics patch is what is causing our frame drop....
That little sucker eats up a lotta cycles.
COCONUT MONKEY MUST DIE.

#72 Stonewall72

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Posted 20 November 2012 - 06:36 PM

Sent in a support ticket. I was impressed - they were very fast to reply and very helpful.

The proposed fix was to "delete the shaders folder (C:\Games\Piranha Games\MechWarrior Online\USER\Shaders) and then try again" This did not help the issue.

Help desk replied that the developers are aware of the issue and are working on it.

Hang tight guys, hopefully this will be fixed soon!

#73 Sandpit

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Posted 20 November 2012 - 06:38 PM

Mine seems to drop when fighting begins. It becomes unplayable at that point now :ph34r:

#74 badnewsaaron

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Posted 20 November 2012 - 06:49 PM

Just wanted to add myself to the list of people with severe FPS issues. Usually play around 45-55 FPS and now at 20-30. Very disappointing as I wanted to play a lot over long holiday weekend here in America. Oh well, let's try again in two weeks :/

#75 TheUnderking

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Posted 20 November 2012 - 07:05 PM

View PostLyoto Machida, on 20 November 2012 - 06:02 PM, said:


****...I also run a Phenom II (x4 945) and GTX 460...what type of framerates were you getting? Do you get the black screen or 4 FPS memory leak?


I use a 955 BE, but at stock speeds. I used to get the memory leak as well.I never had the black screen bug, but I got my share of random crashes. I got 50-60 fps before (i ran 1900x1200 low detail and no AA) and its now ~20-30.

#76 Blackhand McCarthy

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Posted 20 November 2012 - 07:11 PM

MASSIVE FPS drop but only just now, i played several matches with no problem...

Now its 5fps ><

#77 J4ckInthebox

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Posted 20 November 2012 - 07:12 PM

moderate FPS drop. I just set everything on LOW for the time being, I am tired of tweaking everything in order to gain 3 FPS.

#78 GoDsiZeSnakEyes

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Posted 20 November 2012 - 07:19 PM

Game is now a slide show after todays patch. FPS took a hit into the unplayable realm for me.

#79 lsp

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Posted 20 November 2012 - 07:20 PM

For the first time in this beta's history, I can say yes. And I've been playing since friends and family.

#80 Dagger6T6

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Posted 20 November 2012 - 07:20 PM

View PostBlackhand McCarthy, on 20 November 2012 - 07:11 PM, said:

MASSIVE FPS drop but only just now, i played several matches with no problem...

Now its 5fps ><


i think you are experiencing the 4fps bug... which is caused by a vram memory leak... i think if you restart your mwo client you will find that your framerates will return to normal

the 4fps bug is a seperate issue than the framerate problem being discussed here





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