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I'm Done Until They Fix This Mess Of A Patch


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#21 Laokin

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Posted 20 November 2012 - 10:32 PM

View PostCrazycajun, on 20 November 2012 - 10:25 PM, said:

Posted Image



Thanks for the image, but yeah -- totally does nothing for me, I can't tell the difference in color, so chalk it up to bad design. That's also not in the heads up display, or HUD, that's an LED in the cockpit. It doesn't even say WD next to it, so -- yeah -- even after you pointing them out, my point still stands, it's terrible design, doesn't even give you the slightest clue what they are for, and blend with all the other useless lights inside the cockpit.

And yes, I am red/green colorblind. I can see the distinct difference in the actual HUD, since it's almost yellow, but those LED's don't even look like they change colors to me.

I will concede that I was wrong, since there is an indicator -- but I will also say, there are people who cannot see them, and I am one of those people.

Color Blind mode pl0x.

Hardly a reason to be rude [or a reason to "stop playing"] as anybody can see how bad that design is, especially when accounting for colorblind people.

Edited by Laokin, 20 November 2012 - 10:36 PM.


#22 Crazycajun

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Posted 20 November 2012 - 10:41 PM

well when u put "ragequitthread #1000 " and expect people to take you seriously ...

its kinda hard to ... i'll excuse u on one thing .. they did say there would be a light indicator to indicate does open..

they just didn't state WHAT or WHERE they would be ...

#23 wolf74

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Posted 20 November 2012 - 10:41 PM

Well if it is soooo easy. Then please tell us which game your programming so we can see how good your design is. Because I can tell you one person or many peoples idea of a "good design" may total suck for others. In my case it is most of the apple products are just bad idea in many ways.

#24 Wingbreaker

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Posted 20 November 2012 - 10:42 PM

Hey Laokin, next time actually post a screenshot from this patch...

#25 Laokin

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Posted 20 November 2012 - 10:44 PM

View PostWingbreaker, on 20 November 2012 - 10:42 PM, said:

Hey Laokin, next time actually post a screenshot from this patch...



The lights are still there, guy.

#26 Wingbreaker

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Posted 20 November 2012 - 10:45 PM

View PostLaokin, on 20 November 2012 - 10:44 PM, said:



The lights are still there, guy.


But the AMS isn't.

#27 Kusanagi Hazen

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Posted 20 November 2012 - 10:50 PM

View PostLaokin, on 20 November 2012 - 09:05 PM, said:

Battlegrid doesn't work at all, it's not just that there is no map, the mech orientation doesn't work either.

P.S.

How does the battlegrid not working at all, ever, 100% of the time broken, get passed internal testing?

When you hit "B" all you get is a mouse cursor.


http://mwomercs.com/game/patch-notes

Quote

* Extra information on the BattleGrid is now OFF by default. Press I to turn them back on.


#28 Laokin

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Posted 20 November 2012 - 11:05 PM

View PostBigTaeng, on 20 November 2012 - 10:50 PM, said:




No... I read that.... it's not "extra" information, the battle grid is blank. Black, there is no information at all. I pressed I, and nothing changed.

It's bugged.

Quote

But the AMS isn't.


And? Nobody was talking about Anti-Missile Systems.

#29 Stickjock

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Posted 23 November 2012 - 09:12 AM

Ok everyone, Laokin stated his point of view but think this discussion has pretty much ran it's course...

Shutting it down... *click*





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