Quote
FAQ
- Some features are considered high risk, these tend to slip the most.
- Since going to OB, we have slowed the rate of new features. Why? To make sure we get them as polished and balanced as possible before pushing them to production.
- Yes we miss dates. It's a fact of life when dealing when a live environment. We have less tolerance for shipping incomplete features.
- All the dates below are targets. Unless it says 100%, then there's a chance it could be delayed at the last minute.
- Testing at scale: some issues will only occur when they go to production. We are working to address this by setting up a new set of test servers.
- Bug fixing is always ongoing and not included here.
Target Date: November 27th - 100%
Status: Stable/Stage Testing
Notes: Fixing Bugs
Premium Time Activation
Target Date: November 27th - 100%
Status: Done
Notes: None
Btiching Betty (Partial)
Target Date: November 27th -100%
Status: Done
Notes: Partial Implementations. Missing startup sequence.
ECM
Target Date: December 4th - 60%
Status: Play Testing, Additional Feature Work
Notes: Working on balancing. Most likely will limit to specific Light/Medium Chassis for now (similar to how jump jets work).
Conquest
Target Date: December 4th - 50%
Status: Play Testing, Additional Feature Work
Notes: Requires balancing, HUD improvements,
Matchmaking Phase 2
Target Date: December 4th - 80%
Status: Working on FE UI.
Notes: NA
Matchmaking Phase 3
Target Date: Late December/Early January
Status: In Development
Notes: Work is mostly complete. A period of testing will commence shortly.
Combat Score
Target Date: No ETA
Status: Design Complete
Notes: Combat Score compliments the new matchmaking system and will be used in scoreboards to rank players. This is an aggregate scoring system.
In-Game Screen Overhaul (EOR/Start/Pause)
Target Date: December 18th - 50%
Status: Design Complete
Notes: General graphical improvement to several in game menus.
Statistics
Target Date: No ETA
Status: Partially Complete.
Notes: Early work done. Some statistics being collected already. FE/Web work and remaining statistics tracking to be started shortly.
Achievements
Target Date: No ETA
Status: In Design
Notes: Part of New User Experience<p class="ipsLikeBar right clearfix" id="rep_post_1465191">
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Bryan Ekman
Creative Director/Co-Founder
Piranha Games Inc.
@bryanekman
Excellent information. Do you have any information on Mech deployments?, Hero Mech deployments, community warefare? Clan Roll out? New Maps?, Other new game Modes?
Would like to see the long term product backlog in the raw if you could lol.