Alone, the AC/2 has 4 DPS (2 shots per second, dealing 2 damage each) and the AC/20 has 5 DPS (0.25 shots per second, dealing 20 damage each)
As the AC/2 weighs less than half of the AC/20, it would be quite possible to fit two AC/2s and still save weight, and then you'll have 8 DPS for 12 tons of weapons compared to 5 DPS for 14 tons.
So the coclusion must be: OMG HAXORRZZZ the AC/2 is Uberweapon betterz thanz yo silly AC/20 1337 L00lZ!
Right?
...
NO, wait a minute: This isn't Diablo or some other game where DPS is the only stat that seems to matter. Here's why:
- Two AC/2s generate 4 heat per second - one AC/20 generates 1.5. This means more heatsinks, so the weight saved might not be saved after all.
- You have to hit with ten AC/2 shots in the same location of an enemy mech to produce the same effect as a single AC/20 shot. With two AC/2s this takes about 2.5 seconds, and the chances of the enemy mech moving in response to taking fire is substantial. Odds are, you miss with one in three shots, and the rest are spread out over several parts of the enemy mech, unless you are firing from point blank range.
- Some people find it very difficult to hit the broad side of a barn with any ballistic weapon because of the current lag issue. These players might prefer rapid firing weapons so they may increase their chances of hitting by using the advanced SAP* technique (* = spray and pray). This is a valid tactic, but not very cheap when having to rearm those 300 shells that you fired at the mountainside, trying to hit a rubberbanding Jenner.
My conclusion: Both AC/20 and AC/2 have their uses. The AC/2 has superior range and can be an excellent harasser weapon that keeps snipers heads down or make enemy assaults miss because of weapon shake. The AC/20 is an excellent brawler weapon when used correctly. It delivers huge amounts of damage instantly to a single location... and if that location is the head of an Awesome, the results are often quite satisfying. (I am not so sure about the AC/10 and AC/5 though as they are very heavy compared to the damage they do, in my opinion)
BOTTOM LINE: DPS is not a deciding factor for me. I choose weapons that I feel I can consistently deliver damage with (as in: hit something), without overheating. My advice, esp. to new players is to try out different weapons and not make their build in Excel solely by looking at stats. Learning the stats should be a helpful tool for making that "epic build", but it doesn't help to have a 120 point alpha strike if you never get any kills.
I would like to give a big shoutout to Ohmwrecker for this helpful post: http://mwomercs.com/...s-excel-inside/
Edited by Atomvinter, 18 November 2012 - 07:05 AM.