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They also happen to be the only weapon that's not effected by the terribad netcode,
And here's the reason why our group always has one streak cat. I play as streak cat and my main priority is to counter 140kph moving Jenners that are almost impossible to destroy otherwise with other weapons (lag difference+netcode make hitting them very tricky). It's a quarantee that battle isn't too one sided. A patch ago it wasn't too effective, patch before that this was a real killer and it's that again.
Last patch seriously buffed streaks AND added module/beagle buffs which is a really, really bad thing, as damage of 700 per round can be expected. Think about it: 360 degree targeting lock + with BEAGLE (I presume) one can lock targets which are in shut down mode (nice counter to streaks-only mech!). I would have been satisfied with lower damage AND 100 % hit rate to targets (clear vision, no obstacles etc) as missiles spread the damage to different parts of the mech.
It would be good to a) reduce damage, b ) reduce efective range or c) increase heat of SSRMs to balance this build.
Pros: Full armour, jump jets (1 enough, not required to stack), low heat caused by SSRMs, minimum speed of 64+kph, damage of SSRMs, lag/netcode wont affect, AMS usually wont have time to react in time to counter missiles, targets cockpit shake
Cons: increased locking time to target, without modules etc target lock is easily lost (fast moving target/obstacles), missile pods visible targets (although have maximun of 40 armour points)
For example fights near buildings/ice cave are difficult as target can shoot you and retreat before you can even lock them. On the other hand small hills and open space battles are too easy to streaker as it can jump and follow target from air, blazing missiles from above. I have seen battles where streak dominates and battles where experienced enemies shoot my missile pods, first reducing damage to 1/2 and finally shooting the last one too, rendering C1 completely useless. Depends on enemy but streak in general is way too powerful as it is now.
Those QQing about lore friendly builds... "Abusing" loadouts can go to funny extends. one friend made a XL engine C1 build with 6 SRM6 which was capable of killing every mech with two salvos, it was hilarious.
Edited by KKRonkka, 23 November 2012 - 04:18 AM.