#1
Posted 21 November 2012 - 01:11 PM
My thoughts were that knock should have some calculation depending on the calibre of the cannon/missile you are being hit with....Ac2's should not rock heavies and assaults as much as a large-bore ac20 round...Basically bigger the cannon/missile, the harder the knock...ac2's and 5's should only have light to really moderate knock....the 10's, 20's and gauss rifles should be the weapons that send you reeling...
#2
Posted 21 November 2012 - 01:19 PM
Thats the whole point of a AC2=Surpressive fire so the enemy cant fire back its gauss spamming rifles
#3
Posted 21 November 2012 - 01:25 PM
#4
Posted 21 November 2012 - 01:49 PM
#5
Posted 21 November 2012 - 02:04 PM
2x damage 2x a second. 4DPS per gun. The Quad2 builds out-DPS four gauss rifles, albeit requiring much more accuracy over a longer time.
So, ten seconds, Gauss fires twice for 30 with a bit of cooldown left for a third shot, AC2 has fired TWENTY TIMES for FORTY DAMAGE.
The knockabout is pure cake, friends. I'm not complaining about the AC2, only providing a bit of insight into why they're so powerful. Change them? Reduce knockabout significantly, evaluate results, then perhaps change recharge to .75 seconds instead of .5 if they're still kings of the battlefield. Otherwise they're good, personal opinion.
FYI: You've been able to stick two of them on an Atlas' hip for a long, long time now... 2x better-DPS-than-Gauss guns are still very good!
#6
Posted 21 November 2012 - 02:04 PM
This means, the highest velocity
This means, VERY HIGH KINETIC IMPACT power
The 'damage" is low, because the projectile is small. But the kinetic energy is very high, wich actually justifies the high knock back
#7
Posted 21 November 2012 - 02:06 PM
These should not be rocking heavy mechs.
The biggest point is that it is no fun being on the receiving side. Players hate loss of control of their mechs/characters.
They already have an assigned value. the rock just needs to have a minimun value before it effects a mech.
So if they want to spam 2pt damage hits one at a time, fine but no rock. Fire a quad at once? rock.
Bottom line is that its no fun playing against these not because of how high of DPS they have, but because of the rock.
#8
Posted 21 November 2012 - 02:13 PM
theta123, on 21 November 2012 - 02:04 PM, said:
This means, the highest velocity
This means, VERY HIGH KINETIC IMPACT power
The 'damage" is low, because the projectile is small. But the kinetic energy is very high, wich actually justifies the high knock back
Actually, from a pure physics view, the ac2, despite it's high velocity, would still have very little kinetic energy when compared to any other ballistic weapon. It's only doing 2 units of damage per shot, where as other cannons are doing 2.5x-10x more damage and thus, imparting 2.5x-10x more energy into the target. If a round from an ac2 violently shakes the cabin, the ac20 really should have a chance to take a mech off its feet.
#9
Posted 21 November 2012 - 02:13 PM
theta123, on 21 November 2012 - 02:04 PM, said:
This means, the highest velocity
This means, VERY HIGH KINETIC IMPACT power
The 'damage" is low, because the projectile is small. But the kinetic energy is very high, wich actually justifies the high knock back
technically objects moving for further distance does not imply highest kinetic energy. apply same force to an object of smaller mass and the object will travel further. And since f=ma, a smaller mass at the same acceleration, = less force.
#10
Posted 21 November 2012 - 02:36 PM
Kobura, on 21 November 2012 - 02:04 PM, said:
2x damage 2x a second. 4DPS per gun. The Quad2 builds out-DPS four gauss rifles, albeit requiring much more accuracy over a longer time.
So, ten seconds, Gauss fires twice for 30 with a bit of cooldown left for a third shot, AC2 has fired TWENTY TIMES for FORTY DAMAGE.
The knockabout is pure cake, friends. I'm not complaining about the AC2, only providing a bit of insight into why they're so powerful. Change them? Reduce knockabout significantly, evaluate results, then perhaps change recharge to .75 seconds instead of .5 if they're still kings of the battlefield. Otherwise they're good, personal opinion.
FYI: You've been able to stick two of them on an Atlas' hip for a long, long time now... 2x better-DPS-than-Gauss guns are still very good!
agreed... its fine for them to do high dps, but not crowd control too.
#11
Posted 21 November 2012 - 03:08 PM
Almost feels like im being trolled. Even with a single AC2 constantly hitting you your vision is severly degraded.
Very satisifying when u kill the ******* doing it though.
#12
Posted 21 November 2012 - 03:13 PM
Generally Autocannons should shake you depending on caliber and your mechs weight.
I mean an Atlas hit by an AC2 should not notice too much if anything at all
while a Commando hit by an AC20 should actually be knocked down.
#13
Posted 21 November 2012 - 03:16 PM
Red squirrel, on 21 November 2012 - 03:13 PM, said:
Generally Autocannons should shake you depending on caliber and your mechs weight.
I mean an Atlas hit by an AC2 should not notice too much if anything at all
while a Commando hit by an AC20 should actually be knocked down.
I would agree to having a chance to knock down dependant on weight (or mass is a more appropriate term). However, physics would have to be back in for this could happen.
#14
Posted 21 November 2012 - 03:39 PM
#15
Posted 21 November 2012 - 04:00 PM
#16
Posted 21 November 2012 - 04:01 PM
#17
Posted 21 November 2012 - 04:03 PM
kaeh, on 21 November 2012 - 04:01 PM, said:
The shake is only graphical, you can still shoot as normal. Its wierd but as soon as you get used to the shaking you can "mentally" aim and play normal.
#18
Posted 21 November 2012 - 04:04 PM
@Arks that trick only really works at close range, in the open your hosed... :/
Edited by xXBagheeraXx, 21 November 2012 - 04:05 PM.
#19
Posted 21 November 2012 - 04:25 PM
To clarify, yes I do still agree knock is too powerful for smaller ACs.
#20
Posted 21 November 2012 - 04:43 PM
aceofrazgriz, on 21 November 2012 - 04:25 PM, said:
To clarify, yes I do still agree knock is too powerful for smaller ACs.
With enough distance you can simply sidestep a bit...a lot of the ac2 spammers cant lead for ****. My usual death-sentence is getting charged by one at close range or caught in the open...the close range ones i can hit, but it can be rather frustrating to hit the same section with the constant knocking. The reason why I dislike the knocking effect being as strong as it is it that most people are using them JUST for that knock feature...they know the target cannot return fire...its not for the hgih dps, or "suppressive fire" its a cheese build, Nothing more. Quad ac2 cataphracts are about as cheesy to me as the inferno rocket+artillery strike cheese mechs I used to fight in mechwarrior 4...
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