Screen Shake
#1
Posted 21 November 2012 - 01:19 PM
#2
Posted 21 November 2012 - 01:28 PM
I do however agree that the shake is too much. It should be a side effect instead of one of the main reasons to pick a particular weapon. And it shouldn't be irritating up to the point of being obnoxious.
Throw the assaults a bone and give them stabilizers to mitigate most of the shake. At least the heavyweights should be impervious to those side effects.
Hard hitting guns like the ac20 or gauss are something different, though. Even an Atlas should register that impact.
#3
Posted 21 November 2012 - 01:29 PM
#4
Posted 21 November 2012 - 01:32 PM
#5
Posted 21 November 2012 - 01:33 PM
I'd like to see the physics of the way it is modeled make more sense.
#6
Posted 21 November 2012 - 02:39 PM
LionOne, on 21 November 2012 - 01:33 PM, said:
What exactly do you mean by physics? The way the target moves? Or the way the amount of shake is 'calculated'?
Ragarding the latter, I'd say:
- More damage (more kinetic impact) -> more shake
- More target weight (sturdiness) -> less shake
Makes enough sense to me, is quite intuitive and simple.
#7
Posted 21 November 2012 - 02:49 PM
#8
Posted 21 November 2012 - 02:50 PM
Physics or not, if the players absolutely hate being hit by it and the effect is so persistant, it needs to go. Its not like the heavy weapons that only hit every 3 or 4 sec. This is 4 times per sec.
#9
Posted 21 November 2012 - 02:54 PM
#10
Posted 21 November 2012 - 03:17 PM
John Norad, on 21 November 2012 - 02:39 PM, said:
Ragarding the latter, I'd say:
- More damage (more kinetic impact) -> more shake
- More target weight (sturdiness) -> less shake
Makes enough sense to me, is quite intuitive and simple.
That would make great sense if it were your Mech that was shaking. But it isn't. You (the MechWarrior) are shaking. That is why the crosshairs don't move off target. I don't claim to know the reason for this but if I had to hazard a guess I would say it is to represent the damage a MechWarrior takes from head-shots and such.
#11
Posted 21 November 2012 - 03:22 PM
Edited by Grayzzur, 21 November 2012 - 03:23 PM.
#12
Posted 21 November 2012 - 03:30 PM
#13
Posted 21 November 2012 - 03:33 PM
#14
Posted 21 November 2012 - 03:37 PM
actualy, i use it, depend on the target
1. light => mass shoot for killing them on minimum time possible
2. medium/heavy/assault => chaining fire, for suppressing the abilty to target my friend or me => so my team can kill them
#15
Posted 21 November 2012 - 03:42 PM
Quad AC2 for the win!
#16
Posted 21 November 2012 - 03:45 PM
The rock should scale depending on the mass of the mech being hit by the rounds....100 ton atlas should not rock like it is being hit by an AC20 round(After they make the AC20 actually bounce you) when being hit by AC2
#17
Posted 21 November 2012 - 03:50 PM
MahKraah, on 21 November 2012 - 02:49 PM, said:
Exactly, I wrote about that a while ago.
It's permastun (absolutely nukes the framerate) and now with quad AC Cataphracts it got even worse.
It needs to be fixed in one way or another.
#18
Posted 21 November 2012 - 04:10 PM
#19
Posted 23 November 2012 - 02:57 PM
#20
Posted 23 November 2012 - 03:04 PM
MahKraah, on 21 November 2012 - 02:49 PM, said:
Your specs must be low, because Ive always been able to return fire, assuming my cockpit isnt black from the oil.
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