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Weekly Screenshot



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#101 guardian wolf

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Posted 03 May 2012 - 11:42 AM

WOOHOOO.... *looks at level of graphics* F***, need to update my computer,

#102 Claw55

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Posted 03 May 2012 - 11:43 AM

View PostBryan Ekman, on 03 May 2012 - 11:37 AM, said:


Lighting issue. We haven't added the cockpit lights yet. MOOOARRR coming.

'MOOOARRR' sounds like a good thing! Keep up the good work!

#103 Bloodycrow

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Posted 03 May 2012 - 11:45 AM

Dat draw distance.

A nice teaser, but only a single screenshot a week feels skimpy.

At any rate, keep up the good work. :D

#104 Gunmage

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Posted 03 May 2012 - 11:46 AM

View PostHolmstN, on 03 May 2012 - 11:16 AM, said:

THe jump-jetting Jenner has some distinct red markings along its back arms and legs. Paint color or visual indication of overheating? Definitely appears the 'orange' of heated metal.

More like, jumpjet exhaust casting highlights of the wrong color.

#105 armitage

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Posted 03 May 2012 - 11:47 AM

View PostCoffiNail, on 03 May 2012 - 11:09 AM, said:

Pushing it, quiaff?

View PostGarth Erlam, on 03 May 2012 - 11:14 AM, said:

Aff. :D


Please install or check the function of your Sarcasm Detector Module in your battlemech, I believe it may need calibration.

#106 Evgeny Bear

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Posted 03 May 2012 - 11:48 AM

View PostVoxeL, on 03 May 2012 - 11:46 AM, said:

Why so much blur? Blur is not needed!


maybe you need new glasses? =D

nah surely a blurfest

Edited by Andar89, 03 May 2012 - 11:48 AM.


#107 MadBoris

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Posted 03 May 2012 - 11:50 AM

View PostCorsair114, on 03 May 2012 - 11:28 AM, said:

Will we be able to turn off the motion blur?

It looks pretty strong in that screencap.


Traveling forward at 110km/h could have something to do with that. It's an option I could do without so I imagine they will have a checkbox in graphics settings, if not, the engine has allowed for an easy manual override. It's a pretty big deal to some.

Edited by MadBoris, 03 May 2012 - 11:51 AM.


#108 osito

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Posted 03 May 2012 - 11:52 AM

Excellent work guys. This is just making it harder to wait till the release though. Keep up the good work, can't wait for more.

#109 Gunmage

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Posted 03 May 2012 - 11:52 AM

View Postarmitage, on 03 May 2012 - 11:47 AM, said:


Please install or check the function of your Sarcasm Detector Module in your battlemech, I believe it may need calibration.

Garth: Can it wait for a bit? I'm in a middle of some... calibrations.
You want that?

Edited by Gunmage, 03 May 2012 - 11:56 AM.


#110 MadBoris

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Posted 03 May 2012 - 12:02 PM

View PostBloodycrow, on 03 May 2012 - 11:45 AM, said:

Dat draw distance.


It's a consolrific feature of cryengine 3.
I'm hoping certain worlds will provide different environments, foggy like that is cool for one, long unadulterated view atmosphere's would be very nice too :D. Map design takes a while, so here's hoping they make some nice varied one's, getting back to old style PC view distances in some.

Edited by MadBoris, 03 May 2012 - 12:03 PM.


#111 Der Basilisk

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Posted 03 May 2012 - 12:05 PM

I see something, i have hoped for. Someone rides a Jenner 7F. :D
I want one, too.

#112 Sean Cove

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Posted 03 May 2012 - 12:30 PM

View PostBryan Ekman, on 03 May 2012 - 10:05 AM, said:

Dead `Mech. A bug.


I just fixed that today, no more ghost mechs of christmas past.

#113 Pvt Dancer

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Posted 03 May 2012 - 12:38 PM

The cockpit is a work in progress, as there will be tweaks for awhile as the main game interface.

But I will have to say, seems the Dragon, Commando, and Centurian are not getting alot of love in the screen shots. Seems to be Jenner, Atlas, Hunchback with the odd Catapult. Heck, haven't even seen the last two mechs in game. :D

#114 Tremor

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Posted 03 May 2012 - 12:41 PM

=*D

#115 Gray Death

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Posted 03 May 2012 - 01:05 PM

Looks good. I hope the engine can also handle more densely populated terrain. It may just be the biome in the screenshot but it is rather sparse.

The cockpit interfaces look quite classic. I haven't decided if I like them or not, classic is good but they feel... flat? Looking forward to seeing more.

Quote

The cockpit is a work in progress, as there will be tweaks for awhile as the main game interface.


I figured this might be the case.

Edited by Gray Death, 03 May 2012 - 01:06 PM.


#116 Attalward

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Posted 03 May 2012 - 01:23 PM

Gonna love this weekly pic thingy!!!

#117 Joe Mallad

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Posted 03 May 2012 - 01:46 PM

View PostBryan Ekman, on 03 May 2012 - 10:05 AM, said:


Dead `Mech. A bug.
Ok so the dead mech question is cleared up but if im reading the hud right and I think I am, the 4th enemy target in red that seems to be just out of eye sight to the right of the screen... is behind the rock/hill in area F3 so we shouldnt see it in this screen shot anyway right? could you tell us maybe what Mech all 8 of you played? If any we have not seen, then please dont say... just maybe give us a not released mech yet or something lol

#118 Joe Mallad

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Posted 03 May 2012 - 01:50 PM

View PostDer Basilisk, on 03 May 2012 - 12:05 PM, said:

I see something, i have hoped for. Someone rides a Jenner 7F. :P
I want one, too.
from the pic, there are 3 Jenners in play. a 7F, 7D and ? The Jenner that we are seeing from inside the cockpit is the 7D. The jumping enemy looks to maybe have a Kurita paint job? Its the 7F. And the friendly Jenner in front of the Atlas is the ?

Edited by Yoseful Mallad, 03 May 2012 - 01:50 PM.


#119 El Loco

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Posted 03 May 2012 - 02:13 PM

I enjoyed that screenshot very much. It's a nice expression of what the game can do so far... looking forward to next week!

#120 Dirk Le Daring

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Posted 03 May 2012 - 02:39 PM

Good to see. Looking foreward to more now :P





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