#1
Posted 17 November 2012 - 10:10 AM
#2
Posted 17 November 2012 - 10:16 AM
#4
Posted 17 November 2012 - 10:28 AM
luckyhobbit, on 17 November 2012 - 10:10 AM, said:
No. I don't use Gauss, but I still say NO. Gauss is perfect now that they are adding the crit explosion the weapon is spot on for use.
#5
Posted 17 November 2012 - 10:28 AM
luckyhobbit, on 17 November 2012 - 10:10 AM, said:
Fine, I'll load a pair of AC/20s into my Cat instead. Even more damage, and you'll be crying harder.
#6
Posted 17 November 2012 - 10:29 AM
luckyhobbit, on 17 November 2012 - 10:10 AM, said:

Also Gauss:
Slots: 7 Tons: 15 Range: 0-660-1980 Heat per second: 0.25 Damage per second: 3.75
vs AC/2:
Slots: 1 Tons: 6 Range: 0-720-2160 Heat per second: 2 Damage per second: 4
Looks fine to me. If anything Gauss needs a buff, less range and dps bought with better heat efficiency but also massively higher space and weight costs.
#8
Posted 17 November 2012 - 04:15 PM
G4M3R, on 17 November 2012 - 10:44 AM, said:
LOL I laff when I see a dual AC20 Cat. Their armour is made out of paper.
my dual ac20 cat still had full armour, but the engine was crap. But since open beta, the forced need of 10 heatsinks made it not possible.
as to the guass, they are fine, if anything, my issue with them is the firing delay, but that is when I do not have support to protect me from lights that I can not track.
#10
Posted 17 November 2012 - 04:55 PM
#11
Posted 17 November 2012 - 05:17 PM
Just like the poster above me said, if there is a problem its more with the K2 than with the Gauss. Although i dont really have problems with Gaussapults anymore since DHS are as good as they are now. Other builds have become more viable in comparison because of better heat dissipation. Its been a while since I have seen a Gaussapult do most damage in a game.
Edited by Redoxin, 17 November 2012 - 05:19 PM.
#12
Posted 17 November 2012 - 05:21 PM
luckyhobbit, on 17 November 2012 - 10:10 AM, said:
NO.
#13
Posted 17 November 2012 - 05:26 PM
Soulgorger, on 17 November 2012 - 10:28 AM, said:
Fine, I'll load a pair of AC/20s into my Cat instead. Even more damage, and you'll be crying harder.
or just wait till the King Crab shows up http://www.sarna.net/wiki/King_Crab
then someone will be crying cus its like fighting a super Atlas
#14
Posted 17 November 2012 - 06:27 PM
The gauss snipers are extremely dangerous. Not sure if I think the Gauss is op but it sure is quite deadly...
#15
Posted 18 November 2012 - 12:56 AM
Then how a ballistic gun could have a "minimum range"? ANY ballistic gun has more speed right out of the muzzle, damage wise it's fine as it is. The trouble actually is that PPCs aren't an alternative due to the extreme heat that they generate.
Gausspults or Gaussphracts will always be quite limited builds (ammo shortage, you need to use very slow engines etc etc), especially arm mounted gauss will force users to expose more and will be harder to aim in close quarters.. plus, due to the gauss exploding, having them arm-mounted (and so note "CASEable") will make them dangerous to the user... and sniping/cqb wise, Gausspults will always be more efficient than cataphracts or jagermechs. Wisely use cover, when you get close to a Gausspult go for the cockpit..
#16
Posted 18 November 2012 - 01:02 AM
#17
Posted 18 November 2012 - 01:53 AM
luckyhobbit, on 17 November 2012 - 10:10 AM, said:
I have noticed that when mounted on the Atlas the Gauss rifle has a tendency to blow up and take out the mech straight away. There seems to be some error that results in a critical hit nearly every time I take out the side torso where the ballistic mounts are located.
Indeed, every time I come up against an Atlas with a Gauss I smile knowing that shortly that that Atlas, will be dead. Gauss OP you say? Not from my perspective.
#18
Posted 18 November 2012 - 02:32 AM
#19
Posted 18 November 2012 - 02:34 AM
#20
Posted 18 November 2012 - 03:05 AM
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