Jump to content

Nerf Gauss Now!

v1.0.142

88 replies to this topic

#1 luckyhobbit

    Member

  • PipPip
  • 48 posts

Posted 17 November 2012 - 10:10 AM

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...

#2 nameresu

    Member

  • PipPip
  • 31 posts

Posted 17 November 2012 - 10:16 AM

Gauss is fine. Other weapons don't.

#3 Zeus X

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,307 posts
  • LocationLuthien

Posted 17 November 2012 - 10:24 AM

Please read.

http://mwomercs.com/...s-excel-inside/

#4 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 November 2012 - 10:28 AM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...

No. I don't use Gauss, but I still say NO. Gauss is perfect now that they are adding the crit explosion the weapon is spot on for use.

#5 Soulgorger

    Member

  • PipPipPip
  • 99 posts
  • LocationSt. Louis, MO

Posted 17 November 2012 - 10:28 AM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...


Fine, I'll load a pair of AC/20s into my Cat instead. Even more damage, and you'll be crying harder.

#6 Snib

    Member

  • PipPipPipPipPipPipPip
  • 689 posts

Posted 17 November 2012 - 10:29 AM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...

Posted Image

Also Gauss:
Slots: 7
Tons: 15
Range: 0-660-1980
Heat per second: 0.25
Damage per second: 3.75


vs AC/2:
Slots: 1
Tons: 6
Range: 0-720-2160
Heat per second: 2
Damage per second: 4


Looks fine to me. If anything Gauss needs a buff, less range and dps bought with better heat efficiency but also massively higher space and weight costs.

#7 G4M3R

    Member

  • PipPipPipPipPipPip
  • 207 posts

Posted 17 November 2012 - 10:44 AM

View PostSoulgorger, on 17 November 2012 - 10:28 AM, said:


Fine, I'll load a pair of AC/20s into my Cat instead. Even more damage, and you'll be crying harder.


LOL I laff when I see a dual AC20 Cat. Their armour is made out of paper.

#8 GreenHawk

    Member

  • PipPip
  • Bad Company
  • 48 posts

Posted 17 November 2012 - 04:15 PM

View PostG4M3R, on 17 November 2012 - 10:44 AM, said:


LOL I laff when I see a dual AC20 Cat. Their armour is made out of paper.


my dual ac20 cat still had full armour, but the engine was crap. But since open beta, the forced need of 10 heatsinks made it not possible.

as to the guass, they are fine, if anything, my issue with them is the firing delay, but that is when I do not have support to protect me from lights that I can not track.

#9 Kremator1968

    Member

  • PipPipPip
  • 97 posts

Posted 17 November 2012 - 04:40 PM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

but gauss still seems silly...

and there you lost the argument !

#10 Feindfeuer

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 234 posts
  • LocationNew Hessen

Posted 17 November 2012 - 04:55 PM

Not using Gauss on anything right now as i don't have a K2 and it's not realy that great on any other mech. The only 'problem' with Gauss is that the K2 is able to mount 2 of them that are firing from almost the same spot and will therefore hit pretty much the same area getting you, in gameplay terms, a 30 damage gun. But that is more of a problem of the K2 design and not of the Gauss Rifles themselves.

#11 Redoxin

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 263 posts

Posted 17 November 2012 - 05:17 PM

Gauss is not really overpowered now. Especially claming its damage is too much is nonsense. It has less dps than a AC2 and one shot does less damage than an AC20.
Just like the poster above me said, if there is a problem its more with the K2 than with the Gauss. Although i dont really have problems with Gaussapults anymore since DHS are as good as they are now. Other builds have become more viable in comparison because of better heat dissipation. Its been a while since I have seen a Gaussapult do most damage in a game.

Edited by Redoxin, 17 November 2012 - 05:19 PM.


#12 h00n

    Member

  • PipPipPipPipPipPip
  • 228 posts

Posted 17 November 2012 - 05:21 PM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...


NO.

#13 Duke Hector

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 303 posts
  • LocationNistus

Posted 17 November 2012 - 05:26 PM

View PostSoulgorger, on 17 November 2012 - 10:28 AM, said:


Fine, I'll load a pair of AC/20s into my Cat instead. Even more damage, and you'll be crying harder.


or just wait till the King Crab shows up http://www.sarna.net/wiki/King_Crab

then someone will be crying cus its like fighting a super Atlas

#14 RragnarR40k

    Member

  • PipPipPip
  • 71 posts

Posted 17 November 2012 - 06:27 PM

Actually, Gauss seem easier to hit with than AC's - I think the projectile moves quicker. Also the Gauss has much much much further range than an AC 20 so you really can't make that a decent comparison.

The gauss snipers are extremely dangerous. Not sure if I think the Gauss is op but it sure is quite deadly...

#15 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 18 November 2012 - 12:56 AM

gauss already crits quite easily, they'll nerf it adding the capacitor explosion so that you'll need to case it up.

Then how a ballistic gun could have a "minimum range"? ANY ballistic gun has more speed right out of the muzzle, damage wise it's fine as it is. The trouble actually is that PPCs aren't an alternative due to the extreme heat that they generate.

Gausspults or Gaussphracts will always be quite limited builds (ammo shortage, you need to use very slow engines etc etc), especially arm mounted gauss will force users to expose more and will be harder to aim in close quarters.. plus, due to the gauss exploding, having them arm-mounted (and so note "CASEable") will make them dangerous to the user... and sniping/cqb wise, Gausspults will always be more efficient than cataphracts or jagermechs. Wisely use cover, when you get close to a Gausspult go for the cockpit..

#16 Dirus Nigh

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,382 posts

Posted 18 November 2012 - 01:02 AM

Oh this again.

#17 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 18 November 2012 - 01:53 AM

View Postluckyhobbit, on 17 November 2012 - 10:10 AM, said:

No minimum range, no heat, too much damage. When you bring in mechs that can mount gauss in the arms its only going to get worse. Other weapons seem fairly well balanced now apart from the terrible aiming issues with ballistics when you are moving, but gauss still seems silly...


I have noticed that when mounted on the Atlas the Gauss rifle has a tendency to blow up and take out the mech straight away. There seems to be some error that results in a critical hit nearly every time I take out the side torso where the ballistic mounts are located.

Indeed, every time I come up against an Atlas with a Gauss I smile knowing that shortly that that Atlas, will be dead. Gauss OP you say? Not from my perspective.

#18 Cest7

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,781 posts
  • LocationMaple Ditch

Posted 18 November 2012 - 02:32 AM

Its literally going to be a glass cannon... as soon as your armor is gone your gauss explodes.

#19 Jukebox1986

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 666 posts
  • LocationGermany, Niedersachsen, Göttingen

Posted 18 November 2012 - 02:34 AM

I would appreciate the 60m minimum range, but besides that the gauss is fine.

#20 Meatsnacks

    Member

  • PipPip
  • 39 posts

Posted 18 November 2012 - 03:05 AM

I perfected my AC-20 Build, took a **** load of experimentation but it has sufficient armor, speed and ammo. I love 1 shotting people. Don't complain about Gauss once Ac-20's are going to get a shitload of knockback





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users