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Uac5 Hotfix


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#1 StainlessSR

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Posted 22 November 2012 - 11:25 AM

Well UAC5 went from op back to junk, the auto unjam is nice but they jam on every 2nd or 3rd double shot, everyone switch back to ac5 or ac2.

#2 nimrodusmaximus

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Posted 22 November 2012 - 11:26 AM

Yeah, OK, they were a bit OP. But the jam rate now makes them too unreliable to be viable... at least IMHO....

Edited by coolname, 22 November 2012 - 11:26 AM.


#3 Leetskeet

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Posted 22 November 2012 - 11:32 AM

Posted Image

#4 Kibble

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Posted 22 November 2012 - 11:32 AM

Glade to see this. The UAC was never to be a rotary autocannon. This will make combat seem a bit slower and less bumping around in the cockpit so ya'll can now aim and focus on taking out their main wep to disable em.

#5 Valsalva

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Posted 22 November 2012 - 11:32 AM

Maybe. Some trigger discipline should help solve that problem.

#6 Osiris1975

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Posted 22 November 2012 - 11:33 AM

View PostLeetskeet, on 22 November 2012 - 11:32 AM, said:

Posted Image


more like hotfux.

#7 invictusalex

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Posted 22 November 2012 - 11:34 AM

What hotfix?
Prooflink please. I didn't found any official info 'bout it.

#8 Leetskeet

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Posted 22 November 2012 - 11:34 AM

I will thoroughly despair every second that I take them off of my mechs and lock them in the cellar with the LBX never to be touched again

I'd use an LBX over a 25% jam rate UAC5. They already would jam on the first shot a good amount of the time.

Did you read that? I would use a terriBX-10 over the UAC5. That's ****ing crazy.

#9 Bogus

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Posted 22 November 2012 - 11:35 AM

Instead of a fixed chance per shot there ought to be a sliding jam chance that goes up the more you fire it without letting it cool off. That's how rotary worked in MW4, and its a pretty good system because it makes it good for short skirmishing bursts but not something to be spammed all day long (which I've seen a number of folks doing lately).

#10 Zahadoom

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Posted 22 November 2012 - 11:36 AM

The UAC5 was meant to fire fast, why create a fast firing weapons that you can only shoot two times before it jams. That creates a useless weapon and once again the UAC5 is useless.

#11 Mu

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Posted 22 November 2012 - 11:37 AM

They were strong but this is waaaaay overkill and will just make them annoying/impossible to use.

#12 Zolaz

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Posted 22 November 2012 - 11:37 AM

View PostStainlessSR, on 22 November 2012 - 11:25 AM, said:

Well UAC5 went from op back to junk, the auto unjam is nice but they jam on every 2nd or 3rd double shot, everyone switch back to ac5 or ac2.


What you mean PGI overnerfed something when they "fixed" it? Wow ... that is hard to believe.

#13 Doomie77

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Posted 22 November 2012 - 11:37 AM

Simple damn fix. Make the unjam a manual input. Dammit, right now it's just an automacro anyway....

#14 Osiris1975

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Posted 22 November 2012 - 11:38 AM

View Postinvictusalex, on 22 November 2012 - 11:34 AM, said:

What hotfix?
Prooflink please. I didn't found any official info 'bout it.

http://mwomercs.com/...ost__p__1473478

#15 Vermaxx

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Posted 22 November 2012 - 11:40 AM

I just checked the XML file. They did in fact raise the jam chance to 25%.

The gun now DEFINITELY JAMS IN PROLONGED FIRE, and with no way to hold the trigger and do anything BUT anger the double shot mechanic, it WILL JAM constantly.

The gun needs a 3 percent jam chance and a more punishing unjam. Period. This waffling is not good for the weapon or the game or the developers' reputations.

#16 MrPenguin

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Posted 22 November 2012 - 11:40 AM

So.. they're fixed now?
Good.

#17 invictusalex

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Posted 22 November 2012 - 11:41 AM

View PostOsiris1975, on 22 November 2012 - 11:38 AM, said:


Thanks alot
HAHAHAHAHAHAHAHAHA

#18 Vermaxx

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Posted 22 November 2012 - 11:43 AM

They didn't need a punishing narf. They NEEDED a way to fire at the default cooldown rate, and require ADDITIONAL input to fire at the bonus rate. I think you would see a huge reduction in complaining if the gun just fired shot/cooldown/shot/cooldown when you held the mouse down, and required you to press the mouse TWICE to get the double shot. Essentially, unless you were spamming your mouse, the default rate of fire would be better and certainly more practical.

This 25% jam chance and variable auto unjam timer means the gun is once again largely useless as compared to the AC5, AFTER so many people bought so many of them.

#19 superbob

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Posted 22 November 2012 - 11:45 AM

Unreliable weapons that tend to jam as soon as I start firing are useless to me. I stopped using UAC5 sine the double-shot/jam mechanic was introduced. Auto unjam doesn't make it better.

I'd like an option to either disable the dual shot option or have an alt-fire button for groups, which would control things like double-fire or maybe firing PPCs without field inhibitor.

#20 Wingbreaker

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Posted 22 November 2012 - 11:47 AM

View PostVermaxx, on 22 November 2012 - 11:43 AM, said:

They didn't need a punishing narf. They NEEDED a way to fire at the default cooldown rate, and require ADDITIONAL input to fire at the bonus rate. I think you would see a huge reduction in complaining if the gun just fired shot/cooldown/shot/cooldown when you held the mouse down, and required you to press the mouse TWICE to get the double shot. Essentially, unless you were spamming your mouse, the default rate of fire would be better and certainly more practical.

This 25% jam chance and variable auto unjam timer means the gun is once again largely useless as compared to the AC5, AFTER so many people bought so many of them.



Because changing an intuitive system is better, now?

Sorry kids, you're dealing with the standard UAC risk/reward. You're not supposed to hold the trigger down at all times. It's a mode to be used when you need that extra DPS, not make the AC/10 worthless.

Edited by Wingbreaker, 22 November 2012 - 11:47 AM.






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