Laokin, on 22 November 2012 - 08:01 PM, said:
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In a turn based game, it makes all the sense in the world, since it's a game of strategy by weighing probability. MWO is a game of strategy by team coordination and pilot skill.
Probability has no place in this format.
Random happens. There is nothing , in Battletech, or the single pilot variant, Mechwarrior that is unaffected by probability.
Skill allows you to "hedge your bet" but the random remains. Random in human action, random in weapon interaction, random in environment, it is all greatly influenced by probability. In fact most of what you believe is your skill is in fact simply being good at the probability of specific aspects of the simulation.
Table top is sets of charts to simulate the equipment, a scaled physical map to simulate environment, miniatures to simulate people, and dice to simulate random.
Video game is sets of charts to simulate the equipment, a 3D picture map to simulate environment, more 3D pictures to simulate people, and a script to simulate dice.
Typical "form over function" failure makes you think because the display and random generator look different then they are different.
It may appear you have greater control because this is first person and "real time" (as if that has any meaning in a simulation where they could add "bullet time" if they wanted.), but you don't. You are still trying to guess the chance that if you move through the trees the opposition shall miss while you determine the best moment to take a chance you shall hit.
This game is identical in scope and intent to a table top single mech per player match.
You are simply wishing to ignore realities of what a game is.
"Don't be so proud of your technological marvel. Its is insignificant compared to the powers of probability.