Ask The Devs 1 - Questions!
#1
Posted 04 May 2012 - 10:05 AM
We've changed up the format of this slightly - each week we'll take the 1-2 'best' questions asked, and answer them at the end of the week. This one will be shorter due to time constraints, but follow with us here.
Simply ask us a question about MechWarrior Online, and we will do our best to answer it. This won't be the 1-2 sentence answers from before, this will be a longer, more in-depth answer. So please, ask away!
QUESTION: Can you give us a list of weapons and equipment you expect at launch? Or at least what you KNOW will make it as of today? -Sprouticus
ANSWER: The weapon list is every Inner Sphere weapon available in the time frame, and they should all be in for launch. The following is a list of the weapons and equipment available at the time.
Weapons
Ballistic:
AC/2, AC/5, AC/10, AC/20
LB 10-X AC
Ultra AC/5
Gauss Rifle
Machine Gun
Energy:
Flamer
Small Laser, Medium Laser, Large Laser
ER Large Laser
Small Pulse Laser, Medium Pulse Laser, Large Pulse Laser
PPC
ER PPC
Missile Weapons:
LRM 5, LRM 10, LRM 15, LRM 20
SRM 2, SRM 4, SRM 6
Streak SRM 2
Equipment:
Standard and Endo-Steel Internal Structures
Standard and XL Fusion Engines
Jump Jets
Standard and Double Heat Sinks
Standard and Ferro-Fibrous Armour
CASE
Obviously not all of this will be stock, and some things will be harder to get than others. The equipment list is everything that I can guarantee for launch, though we’re likely to also have most, if not all, of the following ready to go:
Artemis IV
Anti-Missile System
Active Probe
ECM Suite
Narc Beacon
TAG
Hope you guys enjoyed this, and we'll run another one of these soon!
#2
Posted 04 May 2012 - 10:11 AM
Chris
#3
Posted 04 May 2012 - 10:12 AM
Or what did you fight over in the game-mode we saw pictures of? How does that mode work?
Fighting over flags, important buildings, or something similar?
Edited by Adridos, 05 May 2012 - 06:57 AM.
#4
Posted 04 May 2012 - 10:15 AM
wait.. to clarify.. can I get an installer and an icon for the app at all.. any color you want.
Edited by Vexgrave Lars, 04 May 2012 - 10:18 AM.
#5
Posted 04 May 2012 - 10:16 AM
#6
Posted 04 May 2012 - 10:17 AM
or are we going to be forced into live fire, with unknowns?
#7
Posted 04 May 2012 - 10:17 AM
#8
Posted 04 May 2012 - 10:20 AM
Q2 JUMP JETS. How exactly do jumpjets work? Do they provide "faster than running" movement over the distance of the jump? Are they primarily 1-way directional? Is it possible to use the jets in 1 of 2 ways, ie, less distance, but more vertical thrust (to get up cliffsides) vs. less verticality and more distance in the jump? (I notice 2 directions of the jets in the screenshot, 1 looks like it pushes forward, the other looks like it pushes upwards) Are the jump jets designed in a way where you can add more (to a predefined max) for additional cost and performance? Is there a refresh time between fully using thrust and when they can be used again?
Edited by Aegis Kleaisâ„¢, 04 May 2012 - 10:22 AM.
#9
Posted 04 May 2012 - 10:20 AM
Thanks
#10
Posted 04 May 2012 - 10:23 AM
Will we be able to observe live games?
How will replays be handled?
Edited by Fresh_Meat, 06 May 2012 - 08:44 PM.
#11
Posted 04 May 2012 - 10:27 AM
How will be the targets submitted? will the targets be visible on the map, the HUD, or both?
#12
Posted 04 May 2012 - 10:57 AM
#13
Posted 04 May 2012 - 11:04 AM
Fomorian, on 04 May 2012 - 10:57 AM, said:
It should be Open to anyone who wants to join once the Public Announcement is made.
My question is: Will the Open Beta include testing aspects of the conquest-style Meta Game, or will it be more restricted to just combat actions, MechLab, and stuff?
Edited by Prosperity Park, 04 May 2012 - 11:05 AM.
#14
Posted 04 May 2012 - 11:33 AM
In the future is it a possibility that user modifications/customisation to the visual appearance of the HUD might be allowed? Similar in concept to the way mods change the way hotbars are appear in MMORPGs etc etc.
Edited by Runz, 04 May 2012 - 02:04 PM.
#15
Posted 04 May 2012 - 12:01 PM
Queue up (maybe with friends)
Be put in the 'lobby' with the rest of your drop mates
launch the drop
fight
post drop lobby?
How will the battle queue syetm work.
In particular:
1) Will we pick mechs before getting to the lobby.
2) Will we be able to modify mechs in the mechlab between when we queue and when we are put in the lobby
3) Will we be able to queue as a group
4) Will we need to select a role before getting to a lobby
5) How long will we get in the lobby before launch (I am assuming this is very flexible, just a rough idea)
6) IF we select mechs before we get to the lobby, will we be able to mod modules?
6a) IF we can queue with a role, can we select multiple roles to be flexible.
7) Will we be able to limit the types of drops we want to partake in before we queue up. (for instance if I hate a certain type of match, can I deselect it)
8) What kinds of matchmaking variables are you think about right now (also open for change, just want to get an idea of your thought process)
9) If someone drops or quits the lobby (or whatever pre-match system you use) before the match starts, what is the plan for replacing them.
Edited by Sprouticus, 04 May 2012 - 12:02 PM.
#16
Posted 04 May 2012 - 12:02 PM
#17
Posted 04 May 2012 - 12:03 PM
Can you give us a list of weapons and equipment you expect at launch? Or at least what you KNOW will make it as of today?
How do you plan to deal with tech which effectively obsoletes other tech (DHS, LBX vs std AC's, etc)?
#18
Posted 04 May 2012 - 12:15 PM
Is that effort proving successful in preventing the PPC from dominating the battlefield and in preventing energy based weapons from being far superior to ballistic weapons? Almost every iteration of MW in the past has fallen prey to these issues.
#19
Posted 04 May 2012 - 12:20 PM
Garth Erlam, on 04 May 2012 - 10:05 AM, said:
We've changed up the format of this slightly - each week we'll take the 1-2 'best' questions asked, and answer them at the end of the week. This one will be shorter due to time constraints, but follow with us here.
Simply ask us a question about MechWarrior Online, and we will do our best to answer it. This won't be the 1-2 sentence answers from before, this will be a longer, more in-depth answer. So please, ask away!
For clarification, since these are being answered at the "end of the week", since it's Friday, does that mean this "late to the party", but just as welcomed feature where we can ask the devs will be answered today?
#20
Posted 04 May 2012 - 12:59 PM
From a Pool the Player can select from (with a weight restriction) or
from a Pool with an enforced balance of weight classes being required? ie: 1 Light, 1 Medium, 1 Heavy, 1 Assault...
Thank,
Maxx
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