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Ask The Devs 26!
#21
Posted 23 November 2012 - 10:08 AM
#22
Posted 23 November 2012 - 10:32 AM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Thanks for these threads garth, they go along way to comfort the community!
#23
Posted 23 November 2012 - 10:44 AM
After quite a few seconds maybe half a minute and four or so advertisement screens I am finally awarded with the login screen. This is a process I go through every time I need to start the game or restart the game. This is including but not limited to restarting right after a dropped game.
Answered below: Spacebar fast forwards through the screens to login.
Second after this last patch I now get death blur on every game I die in. This kills the learning experience of watching teammates after death. Now I'm forced to look away due to it making me nauseous.
Q: Even though this issue is known will it be something that is being taken seriously or of a higher priority?
Q: Can a reinstall of the game possibly clear this or other issues up as I have been reading?
Thanx
Edited by DerelictTomcat, 24 November 2012 - 09:44 AM.
#24
Posted 23 November 2012 - 10:51 AM
Press spacebar
Second after this last patch I now get death blur on every game I die in. This kills the learning experience of watching teammates after death. Now I'm forced to look away due to it making me nauseous.
Q: Even though this issue is known will it be something that is being taken seriously or of a higher priority?
Q: Can a reinstall of the game possibly clear this or other issues up as I have been reading?
Reinstall has helped some users with some issues. I suggest clearing the Shaders cache before seeking a reinstall. You can also verify your .pak files to see if you have any corruption in the data packs.
#25
Posted 23 November 2012 - 11:10 AM
As mentioned in this thread : http://tinyurl.com/bludnde
#26
Posted 23 November 2012 - 11:51 AM
#27
Posted 23 November 2012 - 11:55 AM
Thnak you very much!
#28
Posted 23 November 2012 - 12:32 PM
It feels a bit boring with just LRMs and TAG when it comes to fire supporting from a distance...
Thank you (if answered)
Edited by Raven IIC, 23 November 2012 - 12:32 PM.
#29
Posted 23 November 2012 - 12:33 PM
#30
Posted 23 November 2012 - 12:43 PM
Thanks!
#31
Posted 23 November 2012 - 12:45 PM
#32
Posted 23 November 2012 - 12:47 PM
#34
Posted 23 November 2012 - 01:06 PM
1) Has there been any thoughts by you guys to help boost FF, to make it an upgrade, instead of a next step upgrade to ES? Ferro-Fibrous Revisioned
2) Has there been any talks about possibly bringing in the other heat scale penalties? There has been some great suggestions going around on the forums like making the heat increment across the cooldown of the weapon (PPC produces 3.0 heat per second for 3s instead of 9.0 heat on firing) and having DHS increase the heat capacity by 2.0 instead of heat dissipation.
3) Has there been any thoughts on making NARC different from TAG? Maybe make it provide a non-LoS lock for a good duration (60s?) but allow PPCs to knock them off with the up coming PPC EMP effects?
4) With the new MM phase coming in a couple of patches, are 8man groups allowed to choose other 8man groups (or whatever the number is for the maps) to fight against so that matches can be set up in advance, therefore the community can get involved in orchestrating tournaments/matches? This is most likely the number one way to build and engage the community right here!
5) Another question about MM, I know I saw a post about the thoughts of balancing the matches by tonnage, but was mentioned that ELO was going to be brought in for balancing. Was this statement in agreement that tonnage + some skill rating (ELO or otherwise) going to be used in the future for creation of random teams joining into the random queue of games? Will this also lead to the need of a lobby of some type for pre-game orginization before the match begins?
6) Has there been any talks about revamping the Pilot Skill tree to make it more choice oriented than the current system? Maybe make the current Pilot Skill account specific that apply to all the mechs that the play uses (basically MechWarrior experience) and have each chassis/variant have a group of their own. Then only allow X amount of EXP to be used in your Pilot tree and Mech tree or reuse the current Module system by slotted the EXP skills bought into each Mech/MechWarrior?
7) Are the screens inside each cockpit going to be customizable in the future? (Options > Screen Setup > Screen 1 = Ammo, Screen 2 = Heatsinks, Screen 3 = Damage Indicators, Screen 4 = ..., ...) Along with this, is there a way to disable the HUD now or in the future?
Thanks in advanced if any of my questions where picked among the several hundered going to be asked here.
Edited by Zyllos, 23 November 2012 - 01:28 PM.
#35
Posted 23 November 2012 - 01:13 PM
1.) Is it planned that loadout changes will effect the appearance of a mech, i.e. if a medium laser is replaced with a PPC will the 3D modell show an appropriate representation of the new weapon?
2.) Are the following customization options planned? Moving hardpoints to a different location (i.e. from Torso to Arms) and/or removing hand and lower arm actuators to free additional slots? And if yes, will those changes have influence on the appearance?
#36
Posted 23 November 2012 - 01:29 PM
> how is your progress in fixing that bug?
> in case you cannot fix this bug anytime soon, how wil you reward those that encountered a crash during game? How about the credits, xp that one normally would receive?
> how about my loss in premium advantage in that specific game? After all, as a founder, I have been paying for that game, so I'm kinda disapointed that I loose my "bonus" in a game that suddenly crashes to desktop.
Let me say that I really (REALLY!) love this game, but the current instability is far beyond one can accept (at leat IMHO).
#37
Posted 23 November 2012 - 01:40 PM
Is there a chance to get PaySafe or similar available soon?
#38
Posted 23 November 2012 - 01:41 PM
2) Any rough updates on when Community Warfare will be released? Is it being worked on at the moment, or is it still in the 'later' bucket?
3) Will each Mercenary Corporation be able to establish an "official" decal, which is free to use for any and all members of that corporation, and which cannot be used by any other players? As the leader, I'd be happy to pay a few MC to "register" a decal and tag, to prevent their use by others.
Thanks, and keep up the great work! =)
-AGT
#39
Posted 23 November 2012 - 01:50 PM
Q: Are there any plans (that does not involve MC) for Master level mechs in mechlab, or they will just pile up EXP?
(http://mwomercs.com/...d-out-variants/)
Keep up the good work!
#40
Posted 23 November 2012 - 02:04 PM
Q: What value are you going to change the Tripple-Slot-Heatsinks to next?
Q: Will you soon make the weapon/equipment/etc stats/numbers more transparent to the player?
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