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Ask The Devs 26!


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#61 JustAStick

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Posted 23 November 2012 - 05:43 PM

Q1: Is there be a chance that group sizes will go back up to 8 max?

Q2: Will environment damage become more detrimental to your mech in the future. For instance, if I ram my mech into the side of a mountain will my mech become incredibly damaged?

Q3: Will mech ramming become more detrimental in the future? Will mechs stagger and have to reconstitute themselves?

Q4: In the future will mechs slow down when running up and down hills and in water?

Q5: I noticed on the last ask the devs that almost all if not all of the questions answered were from founders. Why is that? Are the questions of non-founders (the majority of your player base) not as important?

Q6: How come you dont answer all of the questions asked? I would think that it wouldn't take very long because you should know all of the answers to the questions being asked, either that or you need more people to help you answer the questions.

Edited by JustAStick, 23 November 2012 - 05:46 PM.


#62 Redshift2k5

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Posted 23 November 2012 - 06:19 PM

View PostJustAStick, on 23 November 2012 - 05:43 PM, said:

Q1: Is there be a chance that group sizes will go back up to 8 max?


Phase 2 of the Matchmaking overhaul marks the return of 8 vs 8. Tentatively scheduled for Dec 4th http://mwomercs.com/...eature-roadmap/

#63 jrgong

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Posted 23 November 2012 - 06:26 PM

When are 8 man groups coming back?
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If i ask a question more than once will it increase the odds of it being answered?

#64 Firelizard

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Posted 23 November 2012 - 06:30 PM

When might we see proper joystick support?

#65 Kinilan

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Posted 23 November 2012 - 06:40 PM

What has/is/will been/being/be done to combat the various forms of farming that detract from the game play experience?

What other kinds of community events can we expect in the future?

Ballistics carry momentum from a moving mech when fired. Is this meant to be an intentional skill based aspect of the game or a fluke/bug?

When building a map what sorts of design and game play aspects are considered?

Can you share any future plans for modules beyond the possibilities mined out of the .paks?

#66 Joe3142

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Posted 23 November 2012 - 06:43 PM

Can we get a hula without a head?

#67 Felicitatem Parco

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Posted 23 November 2012 - 07:07 PM

Could a Targeting Computer or a Targeting Module be potentially developed such that users could cause the convergence of [projectile] weapons to be calibrated @ actual distance-to-target instead of the distance displayed in the Range Finder [as the system currently is]?

Edited by Prosperity Park, 23 November 2012 - 07:10 PM.


#68 Rejarial Galatan

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Posted 23 November 2012 - 07:16 PM

Q1: Is there any plans on releasing a PROPER, PLAYABLE Tutorial for players? I ask this, because it would do a lot to help new players out, and would not break a key design pillar that we are all up in arms about right now anyway.

Q2: Is there a time frame in mind for the addition of Clans as a player faction? Seeing as the time table is 1 day on Earth = 1 day in BTU, the FULL Clan Invasion is under way in the Periphery, and will be as well in the Innersphere itself in just under 4 months.

Q3: Given that Clans WILL be playable at SOME POINT <see Q2 if it was answered for the when> can we Founders who CHOOSE to hold our premium time off for just this moment, take our Founders account and go Clan Wolf or Jade Falcon or any other Clan just as easy as say become Marik or Kurita?

Q4: Why are more features being added to this game when there are some very serious bugs that have not been addressed, with some dating back to early Closed Beta even?

Q5: Disaronno Neat or On the Rocks?

Q6: Why do we NOT have Canon Accurate Radar systems and instead have such a poor excuse for a Radar system that allows things that should not be, like sneaking up behind a mech, when Canon states implicitly that this is not remotely possible given the vast amounts of sensors on a mech?

Edited by Rejarial Galatan, 23 November 2012 - 07:17 PM.


#69 ManDaisy

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Posted 23 November 2012 - 07:16 PM

Now that SSRMS track 100% will AMS be changed to be actually effective as a def against them? Currently they are utter crap!

Will floral patterns ever be available for camo and skins? I'd pay to have big shiny happy flowers all over my mech. Nothing says run like an atlas covered in buttercups.

Edited by ManDaisy, 25 November 2012 - 09:18 PM.


#70 Ashnod

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Posted 23 November 2012 - 07:22 PM

Why do we have to wait so long for mech's to come out of game?... Specially if theres no reconnect currently.

Is there any chance of having modules apply for all mech's instead of having to rip them out and move them around whenever you want to change to a different mech? or perhaps have a reduction in cbill cost

#71 CrayTrashfire

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Posted 23 November 2012 - 07:24 PM

Hey i was wondering if you could add a feature so you can double click items to add or drop them from mechs in mechlab?

#72 Matthew Ace

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Posted 23 November 2012 - 07:28 PM

1) Will there be any improvements or variety to newer players' experience in the near future, namely the ability to be employed by other players then given their own mech, available for as long as they remain employed?

2) Are there any plans to modify the current XP systems? I reckon the game is losing out on a number of chassis with potentially interesting hardpoints to work with since they only have less than 3 variants up to this point (E.G. Maulers).

3) Is there consideration to increase C-bills earned via Damage done/Capture?

4) Will environment effect on players' speed be added anytime soon?

5) Will Heat start to have more penalties anytime soon (E.G. decreased speed, poorer aiming at certain levels)?

Edited by Matthew Ace, 23 November 2012 - 07:33 PM.


#73 Joe Mallad

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Posted 23 November 2012 - 07:47 PM

Love the idea of the faction banners we can buy for the inside of our cockpits BUT... for those of us that are Merc units with our own custom emblems, will we get some kind of option to download our own Merc emblems for a cockpit banner as well?

#74 Ashnod

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Posted 23 November 2012 - 08:36 PM

Is there any chance that in the future Cbill's will be replaced with commando's as the prefered currency?.. for example, 15 commando's or so would = an Atlas.

Whats the next planned release of 8 man group's after its delayed this december?

#75 Onyx Rain

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Posted 23 November 2012 - 08:39 PM

Question:

60%...closer to 70% (if you count half the "I don't care votes"), voted in favor of prioritizing the Highlander ahead of other mechs...especially over the flea. Any chance this will happen? Seem like good marketing to get the most favored mechs in game ASAP.\

http://mwomercs.com/...70#entry1412870

Edited by Onyx Rain, 23 November 2012 - 08:39 PM.


#76 Straker

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Posted 23 November 2012 - 09:02 PM

I understand that the Merc / House system is far from complete and is a long time away. However, can we have more information about the "plans" for the system? Obviously with a disclaimer that anything said may not be true down the road. Getting community input now before money and time is put into such a system will save you a lot of problems down the road.

Specifically, the questions we have are this.
1. What will the differences be between Merc and house units?
2. Will there be advantages to being a merc or a house unit that the other does not get?
3. From certain comments made during pod casts and such, it appears that merc companies may be more "hardcore." Is this true?

Thank you.

Edited by Straker, 23 November 2012 - 09:09 PM.


#77 BarHaid

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Posted 23 November 2012 - 09:06 PM

Speaking of Merc units; what's the minimum size for a unit? Can I play as a mercenary force of one? Just how many underlings do I need for my group to function?

#78 Watchit

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Posted 23 November 2012 - 09:07 PM

Could you clarify something for me with the new camo-specs? once we buy a pattern with MC, would we be able to change it in an out for free like our PC gamer skins, or will it cost the same amount of MC each time?

#79 Clay Pigeon

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Posted 23 November 2012 - 10:00 PM

Are you planning on releasing the flea before the highlander?

I'm asking because if release order follows announcement order (and ignores the fact that PCGamer had the hgn-732 concept art before the flea announcement) that would mean we would have 5 lights but only 3 assaults.

Edited by Clay Pigeon, 23 November 2012 - 10:01 PM.


#80 Cmdr Rad

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Posted 23 November 2012 - 10:30 PM

1.) I've noticed that you've guys sort of macguyvered the Founder's Mechs in the current system, as you can notice that when you switch to the efficiency trees, it quickly flashes one extra variant and then the other, as you guys seem to be hiding the "Fonder's Mech Variant" efficiency tree graphically. Why not just leave it as an extra variant in the efficiencies?

2.) At the Nvidia Mech Madness tournament, I asked Russ about a commemorative skin. But I'll go for a Banner or Trophy to sit inside my mech (Team 2 represent!) like those the Piranha Hunt winners recieved. Can we expect those before "launch"?

Edited by Cmdr Rad, 23 November 2012 - 10:31 PM.






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