Now, before some of you come and scream "DUDE IT'S AWESOME ON THE PHRACT 3-D OR TO SHOOT LIGHT MECHS", let me propose you this: Try the weapon as your primary weapon (in other words, pilot any mech with it as your primary arm weapon).
Now come back here and tell me the weapon isn't awful both for its price (800 000 C-Bills) and performance. You're not talking much because you're already busy raging over that useless gun? That's what I thought.
The problem is simple: the shotgun effect simply doesn't work well in MWO. You need to pinpoint damage to a single location to be the least effective and you need to be able to shoot targets at distance when you use ballistics, otherwise lasers are simply superior. Nothing is more frustrating than chasing a light 100 feets away from you and only half your pellets hit the legs (instead of the back CT) because the spread is way too wide.
I'm trying to figure out ways to make the weapon better and I'm out of ideas. I thought of giving each pellet a small chance to deal internal damage through armor, but people would scream OP faster than a Jenner who just passed by a Streakcat. I thought of making the pellets very very tightened together for the first 450 meters then spread out more after that. This solution actually made more sense, giving the weapon an AC feel at close range and a shotgun feel at longer range. I'd expect all of my pellets to hit an Atlas at 450m, which is its max range. Although, I don't see the point of using anything other than a regular AC at this point. But, honestly, I don't know what can save this money sink of a weapon.
Perhaps someone who's quite knowledgable of TT could give some good ideas to balance the weapon out?
What got me worried is that Paul made no mention of it in the weapon balance thread, so I'm not having high hopes of this weapon having a place in someone's arsenal (other than the Phract 3-D)
edit: Oh boy, whoever necroed that thread made me realize how much it needed grammar corrections
Edited by Sybreed, 14 April 2013 - 01:28 PM.