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Mercpedia Android App


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#41 Mitta

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Posted 28 November 2012 - 07:37 AM

Cool, would be happy to test it for you.

#42 Monsoon

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Posted 28 November 2012 - 07:41 AM

Their have been some really good fan-made apps for other games I've played. Goodluck with this, can't wait to see it.

#Thumbs Up#

#43 Elandyll

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Posted 28 November 2012 - 07:55 AM

That's pretty awesome, good luck with that :P

#44 christophermx4

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Posted 28 November 2012 - 08:07 AM

This would be beyond awesome. Hell, I'd probably donate to the app developers for their work.

#45 S3dition

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Posted 28 November 2012 - 08:17 AM

Thanks for the support! We're currently working on the hard point system, so you can see at a glance where all the weapon hard points are on each variant. Once that is done, it's a matter of organizing the data trees. I think you guys will really like the interface :P

#46 S3dition

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Posted 28 November 2012 - 10:59 PM

Alright, after a short break, it's back to work! I added the Hyperpulse Radio (:P :D :D) and upgrades icon. Also, here is a sneak peak at the UI. It's still unfinished (and we've progressed a bit further) but this gives you a basic idea:

Posted Image

#47 JudgeDeathCZ

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Posted 28 November 2012 - 11:01 PM

Sexy mech :P

#48 Skylen

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Posted 28 November 2012 - 11:04 PM

This sounds awesome, I totally support you.
I would so use this app.
Great choice with Android good luck

#49 S3dition

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Posted 28 November 2012 - 11:09 PM

I can't believe how much art I just put on my board :D. I think I have about 30 60 more icons to make, not to mention if I'm going to do custom mech paper dolls. I might be here for a while. :D

Thanks for your support though :P

Edited by S3dition, 29 November 2012 - 09:51 AM.


#50 RenegadeMaster

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Posted 28 November 2012 - 11:15 PM

I'd be eager to use a mobile Mech Lab inside an MWO-centric app. I wouldn't expect much significant API work until after clans hit MWO, but I'm gonna hope for the best with any work PGI does on an API. It would definitely help apps like this to thrive!

#51 S3dition

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Posted 29 November 2012 - 01:53 AM

View PostRenegadeMaster, on 28 November 2012 - 11:15 PM, said:

I'd be eager to use a mobile Mech Lab inside an MWO-centric app. I wouldn't expect much significant API work until after clans hit MWO, but I'm gonna hope for the best with any work PGI does on an API. It would definitely help apps like this to thrive!


They build off each other, really, so the more people that play MWO, the more people interested in an app, and the more people using the app, the more people will spend MC. Consumers lose the desire to purchase items when they are no longer in an atmosphere that encourages them to buy. When you spend time in apps and such, that atmosphere extends beyond the normal game client. That's why so many game companies encourage guides, fan sites, and (more recently) apps.

Here is an update on the GUI. Note: the speed values are currently randomly generated - they do not reflect their actual values in the game yet!

Posted Image

Edited by S3dition, 29 November 2012 - 02:02 AM.


#52 BoerInBeton

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Posted 29 November 2012 - 05:27 AM

Wow looks pretty awesome! Let me know if you need some dev help. Have some Android experience myself.

#53 Belorion

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Posted 29 November 2012 - 05:37 AM

For the app I am developing I am making a way to import export loadouts using json. Would you be interested in working with me to come up with a standard that could be used between different apps?

#54 stjobe

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Posted 29 November 2012 - 05:39 AM

Looks awesome! Can't wait to get it onto my Galaxy Nexus for a test-drive!

Edited by stjobe, 29 November 2012 - 05:39 AM.


#55 S3dition

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Posted 29 November 2012 - 06:21 AM

View PostBelorion, on 29 November 2012 - 05:37 AM, said:

For the app I am developing I am making a way to import export loadouts using json. Would you be interested in working with me to come up with a standard that could be used between different apps?


We are planning on allowing exportable mech designs as well, but we will most likely use xml, as it's super easy and lightweight, though feel free to pm me with how you picture this working :D

View PostGabrielKnight, on 29 November 2012 - 05:27 AM, said:

Wow looks pretty awesome! Let me know if you need some dev help. Have some Android experience myself.


We're doing good so far, but I'll keep you in mind if we need to expand :P.


View Poststjobe, on 29 November 2012 - 05:39 AM, said:

Looks awesome! Can't wait to get it onto my Galaxy Nexus for a test-drive!


Thanks! Hopefully that will be soon. We're making a lot of progress on the UI and currently pulling heatsinks, armor and hard points.

#56 S3dition

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Posted 29 November 2012 - 08:48 AM

Almost ready to reveal the updated UI. But first... mechs!

I call him stumpy:

Posted Image

Posted Image

#57 Belorion

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Posted 29 November 2012 - 08:52 AM

Sure, I will pm you tonight because I am on my phone and codes a little hard to type without a keyboard.

#58 TheStrider

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Posted 29 November 2012 - 09:00 AM

When you've got this finished, consider porting to Blackberry 10 / Playbook. I can put you in touch with some people to assist you if necessary. From what I've read, often an app can be ported in a few hours light work. :)

I WILL pay for it if you do.

#59 Corralis

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Posted 29 November 2012 - 09:12 AM

Good luck with this, sounds like a great idea to kill time while I'm at work :)

I also think you should make a little bit of money from this even if you just make a no-ad version and charge for that. I would gladly pay $5 for it and I'm sure many others would as well.

#60 S3dition

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Posted 29 November 2012 - 09:50 AM

Sorry, the UI will have to wait a bit longer (tired... sleep now).

View PostBelorion, on 29 November 2012 - 08:52 AM, said:

Sure, I will pm you tonight because I am on my phone and codes a little hard to type without a keyboard.


Sure thing :)

View PostTheStrider, on 29 November 2012 - 09:00 AM, said:

When you've got this finished, consider porting to Blackberry 10 / Playbook. I can put you in touch with some people to assist you if necessary. From what I've read, often an app can be ported in a few hours light work. :)

I WILL pay for it if you do.


If we port, the first device will be iphone, though we'll port to any device we are able to. Displaying basic data is easy, but something like a mech lab would probably have to be rebuilt from the ground up.This can take a while, even for experience programmers. But we'll definitely look into porting to other devices!

View PostCorralis, on 29 November 2012 - 09:12 AM, said:

Good luck with this, sounds like a great idea to kill time while I'm at work :)

I also think you should make a little bit of money from this even if you just make a no-ad version and charge for that. I would gladly pay $5 for it and I'm sure many others would as well.


Thanks! It definitely beats working while you're at work :blink:. I'm sure we'll talk more about the financial stoofs as we get towards the release stage.

Anywho - off to take a break.





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