After having several 1,000 damage rounds. I can say missiles are back!


Lrms Are Back
Started by goldstone77, Nov 24 2012 09:37 AM
8 replies to this topic
#1
Posted 24 November 2012 - 09:37 AM
#2
Posted 24 November 2012 - 10:16 AM
[IMG]http://i1354.photobucket.com/albums/q682/goldstone77/MWOClient2012-11-2413-01-58-12.jpg[/img]
#3
Posted 24 November 2012 - 12:05 PM
I'm curious, Paul said that on Nov. 27th LRMS are getting a 0.1 damage buff in Command Chair post - this might take LRM's to being OP again?
They seem fine where they are now. Very happy with them as a user.
They seem fine where they are now. Very happy with them as a user.
Edited by Colonel Pada Vinson, 24 November 2012 - 12:05 PM.
#4
Posted 24 November 2012 - 01:28 PM
LRM's were not doing this good a week ago, It feels like something happened to them recently to make them worth using. AMS is doing a good job to stopping most of there damage as well. Not sure but I had friendlys using Tag which I think helped. I have a video I'm currently uploading to youtube to show half of the fight.
#5
Posted 24 November 2012 - 01:30 PM
its called "Beagle Active Probe"
and yes, it has made being a LRM boat a lil better
and yes, it has made being a LRM boat a lil better
#6
Posted 24 November 2012 - 01:41 PM
Beagle Active Probe is really helpful in PUG teams, lets you use the full range of the LRMs you are packing. Faster lock is also a big plus for LRM users.
#7
Posted 24 November 2012 - 02:27 PM
Edited by goldstone77, 24 November 2012 - 02:43 PM.
#8
Posted 24 November 2012 - 02:35 PM
I'm not using beagle probe, but I am using artemis!
#9
Posted 24 November 2012 - 02:43 PM
Honestly I think they are balanced right now if you use AMS like you are supposed too.
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