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Lrms Are Back


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#1 goldstone77

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Posted 24 November 2012 - 09:37 AM

After having several 1,000 damage rounds. I can say missiles are back!

#2 goldstone77

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Posted 24 November 2012 - 10:16 AM

[IMG]http://i1354.photobucket.com/albums/q682/goldstone77/MWOClient2012-11-2413-01-58-12.jpg[/img]

#3 Corvus Antaka

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Posted 24 November 2012 - 12:05 PM

I'm curious, Paul said that on Nov. 27th LRMS are getting a 0.1 damage buff in Command Chair post - this might take LRM's to being OP again?

They seem fine where they are now. Very happy with them as a user.

Edited by Colonel Pada Vinson, 24 November 2012 - 12:05 PM.


#4 goldstone77

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Posted 24 November 2012 - 01:28 PM

LRM's were not doing this good a week ago, It feels like something happened to them recently to make them worth using. AMS is doing a good job to stopping most of there damage as well. Not sure but I had friendlys using Tag which I think helped. I have a video I'm currently uploading to youtube to show half of the fight.

#5 Rocket2Uranus

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Posted 24 November 2012 - 01:30 PM

its called "Beagle Active Probe"
and yes, it has made being a LRM boat a lil better

#6 Stingz

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Posted 24 November 2012 - 01:41 PM

Beagle Active Probe is really helpful in PUG teams, lets you use the full range of the LRMs you are packing. Faster lock is also a big plus for LRM users.

#7 goldstone77

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Posted 24 November 2012 - 02:27 PM


Edited by goldstone77, 24 November 2012 - 02:43 PM.


#8 goldstone77

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Posted 24 November 2012 - 02:35 PM

I'm not using beagle probe, but I am using artemis!

#9 goldstone77

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Posted 24 November 2012 - 02:43 PM

Honestly I think they are balanced right now if you use AMS like you are supposed too.





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