I know it's been said it's a priority, because there are still so many dual processors out there still (there aren't that many reasons to change to a quad core, at the moment).
Right now, it seems like the major of Core 2 Duo folks get lousy frame rate (5-10 fps in combat, with 45-60 outside of combat, from experience) on systems that otherwise exceed the minimum requirements.
Note: I'm referring to Dual Cores that actually have the processing power to play modern games (ie E8400 3.0 Ghz), and not ones in your parent's discount laptop from 5 years ago. There is some confusion about the actual difference between dual and quad cores, besides the number of physical processors. The biggest is how it processes data, rather than speed which people seem to think (has to do with how the game program is written). While Quad Cores are the 'future', Dual cores aren't going to be completely phased out for a while (long while). There just isn't enough reason for most people to buy a quad core.
Also PGI still has "Core 2 Duo E6750 2.66GHz" as their minimum requirement CPU, and has also said "Right now a duo core system is our minimum spec machine but it is also our main focus of concern. It is playable on those specifications and I have tested it myself but it is currently very much a minimum spec type of experience running on low-detail settings. It’s obvious that a Quad core system is the key as even the earliest Core 2 Quad systems run the game very well and it is our goal (since there are still so many out there), to optimize the Core 2 Duo systems to run much faster."
I'm not expecting a performance turnaround by next week (I know it's a lot of work to figure this stuff out), I'm just curious where they are with solving performance issues.
Happy Hunting Mechwarriors.
Edited by Interrogator, 24 November 2012 - 04:58 PM.