Diablobo, on 24 November 2012 - 04:42 PM, said:
Uhh no it doesn't. That would be the case only if Crytek hadn't used their engine to its fullest extent in crysis 2 or if MWO's DX9 engine wasn't the same, which I'm pretty much sure they did and it is. It's simple, you can't use variables, features that aren't there. I'd agree with you on the stuff they added later like dx11, but it hasn't even been added here yet and it's as bad as it is already. And even when it finally is added its just a matter of people with older systems sticking to dx9 mode.
Diablobo, on 24 November 2012 - 04:42 PM, said:
I can confirm it. But apparently the gpu is only underused on pcs with weaker cpus, especially dual cores (my case). Its the definition of a bottleneck, the cpu doesn't push out enough data to keep the gfx at full load. As for better handling the heavy lifting, well that's why DX11 isn't implemented yet. Which in a way is a shame. You see it's like I've said before, what this last patch really did was put out in plain sight the performance optimization problems that plague this game. Before only older/weaker pcs had problems so nobody cared. With this patch "bigger fish" were poked, so forum rage ensued. DX11 would only aggravate that so maybe then them ignorants that keep pulling the "get a better pc" card, would realize we shouldn't be fighting eachother.
Also, afaik Nvidias involvement isnt with PGI directly, it was with crytek building cryengine 3. And the "choking" problem isnt nvidia specific so..just wait it out.