Diablobo, on 24 November 2012 - 09:50 PM, said:
MWO is WAY more complex than Crysis. The heat system, criticals, internals, and multiple weapon systems on the same player ramps the complexity up big time. Hit resolution and damage scoring is way more complex. The multiplayer aspect just multiplies the overhead.
MWO makes Crysis seem like COD.....IMHO. I have yet to hear a compelling argument to change my mind, and I would be willing to bet the programmers know it too.
There's different hit locations in Crysis 2, I just bought it and did my test. At any rate there is nothing in MWO (especially environmentally speaking and Particle Effects wise) that justifies the huge gap in performance.
None.
The suit has like 4 different functions that it has to keep track of, as well as weapon statistics (of which there are plenty and you can even check the weapons stats in game) the tactical map is loaded with ALOT more useful information, and you can drop several markers to tag and keep track of, to say nothing of in game threat analysis of various targets, enemy situational awareness, detection ranges etc.
The stuff you're referring to is not going to make the game harder to run. hit locations critical slots, etc programming wise are very minimal in terms of game performance impact.
I am playing Crysis 2 on Extreme Settings and nailing 45 FPS even during fire fights on a very cluttered fully rendered environment.
To say nothing of how quite frankly Fugly mech warrior is even on jacked up Ultra settings to Crysis 2.
The game's uglier, at best has as much to track, -everything- also over all is a faster pace in Crysis, as your movement rate across the screen in a given environment is much faster, to say nothing of how much more filled each environment is.
The increased relative movement speed makes things harder to render and keep up with without frame drop. (much more difficult to manage than Crit points, or hit locations)
There's no excuse for MWO to be performing like this.
None.
I down loaded Crysis 2 tonight just to see if my rig is capable of handling a Crysis engine 3ed game, and it doesn't just handle it, it Man Handles It. This game is just **** poor programmed. I didn't play a single Crysis game before now. And my god.
Yeah, if you're only getting like 20 to 30 fps here on med to med high settings like I am. You can run Extreme on any other Cry engine 3 powered game if it's been coded worth a damn. I'm not going to be shelling out any further cash to upgrade my rig now. It's not my computer. It's this game.
****************EDITORS NOTE*********
Just for ***** and giggles I just jacked MWO up to very high across the board. It's now running at a stable 30+ FPS. It's still not as good, as what Crysis 2 runs at nor is the game nearly as pretty. And I do get occasional frame drop down to 24 FPS. Something is fishy in denmark. And we still
need DX 11.
Snow Forest Colony it drops at times to 18 FPS but will also run as high as mid 40s.
It definitely seems map specific as to how low the frame can drop. Forest Colony and the snow version seem to have it the worst so far. The bizarre thing though is the game is over all running -better- by not a small margin on Very High, than it was Med and highs. There's a couple more things I will try to fiddle with later. But at least the game isn't dropping down and staying in the mid teens to low mid 20s. (going to disable windows Aero tomorrow and see if that makes any changes in overall. I didn't have to disable it to get Crysis 2 on full bore but we've already established this game's coding is poor on efficiency)
I know one thing for certain, games shouldn't Run Better when you jack the settings up like that.
I don't think anything I did tonight will help the poor dual core guys out though. But it is food for thought for my fellows that have quad cores that had fairly abysmal frame rate for the graphics quality. (it's still not Great mind you but it's a start)
Edited by Mavairo, 24 November 2012 - 10:56 PM.